Shooting Different Camera Shoots Extreme Wide shoot Description Shows scenes location Panoramic...

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Shooting Different Camera Shoots

Extreme Wide shootDescription

Shows scene’s location Panoramic effect

Answers the question Where - location

Long (wide) shotDescription

Shows person from head to toe

Answers the question Where and what is happening

Medium shotDescription

Waist to head shot

Answers the question WHO

Close upDescription

Head and shoulders shot

Answers the question Feelings

Extreme Close upDescription

Focuses on facial expression

Answers the question feelings

Over the shoulder shotDescription

Established more than one talent Gives distinct perspective on a

conversation Shows 2 people

Answers the question Point of view

Additional types of shots

Cutaway shots (B-roll shots) Are spare shots or ‘safety shots

Does NOT focus on people

Examples: scenery

Taken after essential shots have been made

Used to cover jumps in a story

Establishing shotsTells WHERE the video takes place It is usually a LONG shot Sample: Montarey Bay Aquarium

http://www.mbayaq.org/video/video_popup_pr_high.asp?prVideo=2_pr&bhcp=1

A shot implying power

A shot implying submissiveness

Camera Movements

TiltMoves cameraUpAnddown

PanMoves cameraSide to side

Camera composition

Rule of thirds

Rule of ThirdsDivide screen into 1/3’s

Rule of thirds - SamplesVideo

http://www.techlearning.com/quickflicks/showArticle.jhtml?articleID=54202082

More samples http://www.hippasus.com/resources/viscomp/RuleThirds.html

Rule of ThirdsFront view – eyes should be on the 1/3

line from the top

Profile (side vide) NOSE should be 1/3 from the left/right side of the camera

Rule of Thirds - Interview “Look Space

Is needed to show what directions the person is facing

Rule of ThirdsTriangles – three people

Objective - create BALANCE

Triangles – three peopleChoice 1

Triangles – three peopleChoice 2

Triangles – three peopleChoice 3

Head RoomSpace you leave above the subject’s

head

Space left below the chin

Spacial relationsCameras tend to DISTORT space

Things appear FARTHER apart on the screen the in real life

So your talent needs to be CLOSER together to appear ‘normal’ or ‘natural’