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WEB 2.0 The Challenge for Schools &
The School Library
CLARE EDUCATION CENTRE
TEMPLE GATE HOTEL
WEDNESDAY 28TH MARCH, ENNIS, IRELAND
Valdemar Duus
WEB 2.0 - The Challenge for Schools & The School Library
My background: Educational Development Consultant for school libraries, innovation and information technologies at the Danish Ministry of Education and the Danish School of Education Project Manager at the Danish Foundation for Entrepreneurship, Activities, and Culture Scientific Officer at the Danish Research Centre on Education and Advanced Media Materials at the University of Southern Denmark
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Valdemar Duus WEB 2.0 - The Challenge for Schools & The
School Library 3
Handout
WEB 2.0 - The Challenge for Schools & The School Library
Develop a Twitter-friendly headline.
Create visual slides.
Stick to the rule of three.
When Jobs introduced the iPad2 he described it as being "thinner, lighter and faster" than its predecessor.
Try to keep the "big picture" to three points.
Simplicity
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WEB 2.0 - The Challenge for Schools & The School Library
Dazzle your audience Challenge the expectations of others Be your own competition
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WEB 2.0 - The Challenge for Schools & The School Library
1 2 3
My vision of a school library
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WEB 2.0 - The Challenge for Schools & The School Library
www.blogger.com www.wordpress.com
Discussion, collaboration, dialogue, reflection, attitudes. Blogger for beginners and Wordpress for the experienced.
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WEB 2.0 - The Challenge for Schools & The School Library
Building common knowledge base, discussion of content, history.
www.wikispaces.com
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WEB 2.0 - The Challenge for Schools & The School Library
A collection of services centered around your own profile. Friends, groups, pages, notes, chat, file sharing etc.
www.facebook.com www.linkedin.com
Social networking sites
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WEB 2.0 - The Challenge for Schools & The School Library
Individual design of networks of learning resources and relationships.
www.symbaloo.com www.igoogle.com
Personal learning environments
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WEB 2.0 - The Challenge for Schools & The School Library
Filesharing services
YouTube for video sharing MySpace for music, Flickr for photos
www.youtube.com www.myspace.com www.flickr.com
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WEB 2.0 - The Challenge for Schools & The School Library
Short status updates. "Followers'. On twitter.com 140 characters. Write a short story with Tweets, news channel for schools, ask questions to presentations in real time.
Microblogs
www.twitter.com
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WEB 2.0 - The Challenge for Schools & The School Library
Publishing magazines, presentations, reports, etc.
Publishing site
www.issuu.com www.slideshare.com
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WEB 2.0 - The Challenge for Schools & The School Library
Open learning resources. Sharing and development of teaching materials. Rating, categorizing, sharing and development.
Sharing/development of educational materials
www.cnx.org
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WEB 2.0 - The Challenge for Schools & The School Library
Learners collaboration with European schools
Co-operation and contacts with schools across Europe on teaching across national borders. Materials, tools, education.
www.etwinning.net
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WEB 2.0 - The Challenge for Schools & The School Library
Maps, routes
Create own maps with routes, images, text, etc.
maps.google.com/
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WEB 2.0 - The Challenge for Schools & The School Library
Documents
Share and collaborate on creating documents. Writing in the same document with accompanying chat feature. Text documents, presentations, spreadsheets, etc.
www.docs.google.com
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WEB 2.0 - The Challenge for Schools & The School Library
Presentation
Online presentation
prezi.com/
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WEB 2.0 - The Challenge for Schools & The School Library
Introduced in 2003–04 Commonly used to encompass various novel phenomena on the World Wide Web. Some of the key attributes associated with Web 2.0 include the growth of social networks, bi–directional communication, and significant diversity in content types.
Critical thinking is needed for the networking community
Web 2.0 is a buzzword
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Share knowledge .....
WEB 2.0 - The Challenge for Schools & The School Library
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..... with the group on your own knowledge of various Web 2.0 services / social media.
Five minutes
WEB 2.0 - The Challenge for Schools & The School Library
“The trouble with our times is that the future is not what it
used to be!”
Paul Valery - 1871 to 1945. French poet, essayist, and philosopher
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Learning resource ”flower”
WEB 2.0 - The Challenge for Schools & The School Library
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WEB 2.0 - The Challenge for Schools & The School Library
Never hit a jellyfish with a spade
How do I do the right thing when I don't know what the right thing is?
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”The Old School”
Norms and values in pedagogy, didactics and teaching methods are being challenged …
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Family and stable neighbourhood provided a high degree of social control For school children, family provided learning readiness in the national language
”The good old days”
Professor Clarence N. Stone, University of Maryland
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Mobility and means of communication have undercut residential stability Integration of youth into adult life has become more problematic Family is a less reliable source of learning readiness for school children
”Life today”
Professor Clarence N. Stone, University of Maryland
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WEB 2.0 - The Challenge for Schools & The School Library
• 99% have mobile phones • 92% use Internet every day or almost every day • 87% of 16-19 year olds use social networking sites • 83% use the internet in order to learn • 65% upload custom content to share with others
The young people are 'heavy users'
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WEB 2.0 - The Challenge for Schools & The School Library
All kind of media are common throughout everyday life They enjoy media Internet is at the center of this change and multitasking is the way of life Every student has a greater opportunity to be a publisher, moviemaker, artist, song creator and storyteller
The ‘Digital Natives’
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1
36
10
152
n(n-1)
Social networking
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From a survey in secondary school
WEB 2.0 - The Challenge for Schools & The School Library
Extroverted students with many hobbies
The traditional student role is changing
Need for a visible teacher
Want to work with projects
80% want more responsibility – have no influence
Are spectators to what happens in the classroom
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Share knowledge .....
WEB 2.0 - The Challenge for Schools & The School Library
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..... how you experience children and young people use Web2.0/ sociale media
Five minutes
The Local Environment
The Global Environment
Curricular activities
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WEB 2.0 - The Challenge for Schools & The School Library
Unfortunately, we have modern
technology critics….
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Ask the questions …
Will social media as a digital steamroller roll over and crush the book?
Will the book and the social media go hand in hand
to create a new and powerful approach to learning?
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We Surf The Internet We Swim in Magazines
The Internet is exhilarating. Magazines are enveloping. The Internet grabs you. Magazines embrace you. The Internet is impulsive. Magazines are immersive. And both media are growing.
Which is why people aren't giving up swimming, just because they also enjoy surfing.
WIRED 19-3 March 2011 WEB 2.0 - The Challenge for Schools & The
School Library Valdemar Duus 35
WEB 2.0 - The Challenge for Schools & The School Library
… participation. Unlike the traditional internet, which is ‘one-sided’ from the content provider to the user, social media allows the users to share information and personal views and reviews
Social media is about….
As the society change, schools and school libraries must not only change with it, it must allow teachers and students to change the school and the school library.
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REMEMBER THAT FAILURE IS AN OPTION "One of the most important skills of free thinking is the ability to take risks, and we have to encourage children to feel making mistakes is a positive thing." ALWAYS QUESTION EVERYTHING "Look for opportunities to get your child to stimulate their thinking. One of the greatest skills of a free thinker is to ask difficult questions." CHANGE YOUR SCHOOL OF THOUGHT "It's not necessarily best to go on aspects such as academic outcomes. Countries with the best-developing education systems are moving away from "knowledge-based systems" to those that focus on creativity"
Richard Gerver, an award-winning former school head and a government adviser
http://www.wired.co.uk/magazine/archive/2011/10/how-to/teach-your-child-to-be-a-free-thinker
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High level of meaningful learning
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WEB 2.0 - The Challenge for Schools & The School Library
Start here
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The Future of Learning
“...the process of creating content may be
more important to learning than the act
of merely consuming it.”
Richard Van Eck, Associate Professor, Instructional Design & Technology, http://idt.und.edu. The University of North Dakota
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http://idt.und.edu/
WEB 2.0 - The Challenge for Schools & The School Library
The Workshop returns!
Jan Amos Komenský - knowledge is acquired, not learned John Locke - first-hand experience Rousseau - Emile from 1762 Grundtvig - Johan and Sven in 1836 and "... the total depravity." Dewey, Freinet and Kerschensteiner Based on thinking about the human need for practical tasks The gap between the hand and spirit diminished
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Lemniskos, λημνίσκος It encloses the whole human beeing: Head, heart and hand
Holistic Learning
Learning need to be contextualised and relevant to every student. Is going back to basics possible; refocusing the vision and ethos based on the specific needs of the students? A vision encapsulated in three key words: LIVING, LEARNING and LAUGHING?
WEB 2.0 - The Challenge for Schools & The School Library
Quote: Richard Gerver
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"Shoot and share".
The small pocket video cameras to film in HD. With a press of the button you are filming. With an additional touch, you can share your experiences with your friends on YouTube and Facebook.
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Advantages of the Flip Camera in the Classroom
Students can express themselves by creating projects, ads, movies, trailers, and many more video projects for class. The flip camera is a great way to liven up a classroom and make learning accessible to students in a fun and creative way.
https://docs.google.com/present/view?pli=1&id=dhn2vcv5_6tv55j7g9 http://cnx.org/content/m32297/latest/ http://engage.intel.com/thread/1613?tstart=0
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WEB 2.0 - The Challenge for Schools & The School Library
The World’s First 3D Printed Plane Takes Flight!
Now a team from the University of Southampton has created the world’s first 3d printed plane – and it just made its first flight this week at a site north of Stonehenge!
3D printing
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Share knowledge .....
WEB 2.0 - The Challenge for Schools & The School Library
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The group is a school library team, which has purchased 10 cameras and two 3D printers. How will you invite the teachers to use the new hardware? Of course, can Web 2.0/socialmedia be used.
Five minutes
From consumer to producer
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School Library 47
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WEB 2.0 - The Challenge for Schools & The School Library
http://www.socrative.com/
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http://www.exploratree.org.uk/
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http://google.about.com/od/googledownloads/u/BeyondSearch.htm
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Wired Guide to the Tubiverse, From SimTube to PotTube
WIRED MAGAZINE: 17.06. Wired Guide to the Tubiverse, From SimTube to PotTube By Steven Leckart 05.22.09
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http://c4lpt.co.uk/top-tools/top-100-tools-for-learning-2011/
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http://www.guy-sports.com/humor/videos/index_ppt.htm
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WEB 2.0 - The Challenge for Schools & The School Library
Eat your garbage Every year, every Dane throw more than 63 kg food in the trash and ……. Intro to the task In the assignment, students use their creativity to create recipes from …….
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Share knowledge .....
WEB 2.0 - The Challenge for Schools & The School Library
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..... about the examples you would use in creating interest among teachers to use social media and Web 2.0 in the school.
Five minutes
WEB 2.0 - The Challenge for Schools & The School Library
If you want to see your school to develop in a direction where the possibilities of the Internet and web 2.0 are put to use in an educational context, you have to start somewhere: • Give your teachers real inspiration! Find inspiration yourself! • “Find the fire!” Collaborate with other (innovative) teachers! • Arrange a short course! Ensure proper facilities! • Free media! Think didactic! • Start small! Use students' knowledge! • Consider your own role! School librarians are now in a game without rules, in a world without frontiers, in a world so flat you can see all the way to the horizon.
Start advice
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WEB 2.0 - The Challenge for Schools & The School Library
Do not try to satisfy your vanity by teaching a great many things. Awaken people's curiosity. It is enough to open minds, do not overload them. Put there just a spark. If there is some good inflammable stuff, it will catch fire.
- Anatole France
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QR Code/2D Code
WEB 2.0 - The Challenge for Schools & The School Library
http://qrcode.kaywa.com/
http://www.clareed.ie/
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WEB 2.0 - The Challenge for Schools & The School Library
Provides an efficient way to do interactive and engaging online activities. The codes can be used both in physical and digital media, and they can build bridges between them.
QR codes (Quick Response)
QR codes provide many opportunities: Pupils can quickly and easily scan the information they want Information can be personalized for each pupil QR codes makes readers into active participants
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WEB 2.0 - The Challenge for Schools & The School Library
Barefoot World Atlas - 3D globe lets children explore different parts of the world and find out live country facts and weather information.
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WEB 2.0 - The Challenge for Schools & The School Library
Photoshop Touch - Photoshop is a photo editing tool for desktop and laptop computers. The iPad version is specifically designed for the tablet and features lots of tools and effects to help pupils to improve their photographs. The built-in tutorials guide pupils through the different features of the program, showing them how to transform their photos in a few easy steps.
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WEB 2.0 - The Challenge for Schools & The School Library
Available free on the Mac App Store, iBooks Author is an amazing new app that allows anyone to create beautiful Multi-Touch textbooks for iPad. With galleries, video, interactive diagrams, 3D objects, and more, these books bring content to life in ways the printed page never could.
Create and publish amazing multi-touch bookd for iPad
iBooks Author
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Picture and slides
• Share, comment, and add notes to photos or images to be used in the classroom to inspire writing and creativity
• Find photos of areas and events around the world for use atmosphere in the classroom
• Post student slide presentations to an authentic audience and get feedback from around the world
• Share professional development materials and have it available anywhere, anytime, to anyone (Creative Commons)
• Post presentations of speciel events
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Wiki
• Use for collaborating on ideas and organizing documents and resources from individuals and groups of students
• Use as a presentation tool (Portfolio literally means "a case for carrying loose papers”)
• As a group research project for a specific idea
• Manage school and classroom documents
• Use as a collaborative handout for students writing: student created “books”
• Create and maintain a classroom FAQ
• A place to aggregate web resources
A wonderfull video about wikis can be found here: http://www.commoncraft.com/video/wikis
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Blogging
• Use blogs for real-world writing experiences
• Quickly give feedback to students, and students to each other
• Update new information such as homework and assignments
• Using comments in blogs can encourage students to help each other with their projects, and get responses to a question without getting the same answer twenty times etc.
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Creative Commons
Creative Commons (CC) is a non-profit organization devoted to expanding the range of creative works available for others to build upon legally and to share. The organization has released several copyright-licenses known as Creative Commons licenses. These licenses allow creators to communicate which rights they reserve, and which rights they waive for the benefit of recipients or other creators.
http://en.wikipedia.org/wiki/Creative_Commons#cite_note-0
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Knowledge roles and skills
• School library resource personnel are usually very prominent as team facilitators and putting in place some key aspects of culture change.
• Learning resource analyst - interprets new learning resource in
the school and organizational context or translates user needs into knowledge
• Learning resource connector - links people who need learning resources with those who have it. senses the external world, and routes learning resource to where it might be useful; more proactive than the broker who handles specific user requests
• Learning resource creator – a creative ideas person, inventor, someone who adds to the organization's learning resource pool
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http://www.futurelab.org.uk/
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Only one thing is certain: Tomorrow will be worse
"The trouble with our times is that the future is not what it used to be!"
Paul Valery - 1871 to 1945. French poet, essayist, and philosopher
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Share knowledge .....
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What must be developed and what should be settled?
15 minutes
Our challenge now? How do we organize a school library based on social media/Web 2.0? Where to start ... when we no longer have specific materials on racks and shelves? What if ...?
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Megatrends The term megatrends covers large strong trends that seem to continue and affect development significantly. These megatrends covers a range of arguments about how society might look, for example in five years. Scenarios Scenarios are a range of future scenarios, which are set based on the mega trends and possible counter-tendencies in the realization that it is too narrow to work with just one picture of the future. It sets for example three or four images of how society or the school may look like in five years. Wildgards What happens to our school, school library or the community if a particular event occurs? Which events will be a great challenge and what would be absolutely fatal? Wild Cards are events that maybe in a split second turned upside down on our world or teaching situation.
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WEB 2.0 - The Challenge for Schools & The School Library
In the school library you must expect the
unexpected
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1. Proliferation of tablets, iPads, e-readers and smartphones 2. Use of ebooks and online instructional materials 3. Digital content curation (in the school library) services 4. Creation and production of and use of open source materials (wikis, blogs e.g.) 5. Integration of social networking (Web 2.0/social media) integrated into learning 6. Cloud computing and online classroom management systems 7. Adoption of the flipped classroom, where the traditional lecture is accessed at home
WEB 2.0 - The Challenge for Schools & The School Library
Stay Hungry Stay Foolish - Steve Jobs
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And good luck with your work as school librarians
Thank you!
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