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VALUE GAMES FOR PLAYFUL PRANKSTERS
“Life is, full of snakes and ladders. Sometimes you go up and sometimes you come down, but your goal is to reach 100 - divinity. To do that you have to face both snakes and ladders, at the same time you have your set of dice in the hands of God. He will take you across in a boat.” Baba
1. “Value Reflections”
Value Inculcated: Awareness about nature and values
Materials Required: Chits, papers and pens.
Preparatory efforts: Names of various animal, birds or insects must be written on the chits.
Game: Each child can pick up one chit and say what is the good quality possessed
by that animal or bird. Otherwise all the children can be asked to write the
value associated with each of the following:
Cow, Lotus, Earth, Sun, Crane, Owl, Deer, Elephant, Dog, Bee, Ox, Crow.
Award:
The winner is the one who has written all the answers correctly.
2. “Post Box”
Value Inculcated: Knowledge about different religions
Materials Required: Cards of different religions and 5 or 6 soap boxes, a wooden board
Preparatory efforts: Different cards with information about major religions are made or
collected. eg. Name of the religion, founder, holy book, festivals, teachings,
holy places, important places of worship etc. On one board 5 or 6 boxes
(empty soap boxes may be used) with different symbols of respective
religions are stuck as if they are post boxes.
Game: Children can be divided into 2 or 3 groups. All the cards must be shuffled
and given to one group. They should be allowed 2 to 3 min. to think
depending on the number of cards. The children of that group must post
the cards in the proper boxes. After the given time it must be checked
whether they have posted the cards correctly and marks can be awarded
for each correct posting.
Rules/Award: All the groups can try one after another. Then the group with maximum
marks will be the winner.
Extra Shots: One box with Prashanti emblem – essence of all religions can also be kept.
The children will post the cards having festivals celebrated at Puttaparthi
(Easwaramma day, Shivarathri, Aashadi Ekadasi etc.)
3. “Young Juries” Value Inculcated: Value of Discrimination Materials Required / Preparatory efforts: None
Game: Children sit in a circle. One child stands in the middle and acts as if he is
doing a wrong action, like spitting on the road or writing on the wall. He can
even use words, if necessary. The other children have one minute to give
one good reason as to why he should not do what he is doing.
Rules/Award: The child who gives the best answer then stands in the centre.
If no good reason is given by the children in the circle, then the child in
the centre gets an extra turn. The teacher acts as a judge.
4. “Palm Game”
Value Inculcated: Self-esteem, seeing good in others
Materials Required: A piece of paper and a pencil for each child
Preparatory efforts: None
Game: Children sit in a circle. Each child can write his name and draw the outline
of his palm on a piece of paper and pass it on to the next person. That child
should write something positive about the owner of the palm and pass the
paper to the next child. Each child will write something good about every
other child in the class. At the end, the matter written on each palm can
be read out.
5. “Help Ever”
Value Inculcated: righteous Action - Service Materials Required: Cards
Preparatory Efforts: Character cards and action cards as shown below must be made.
Examples:
Character cards (corresponding) Action Cards
1. A blind person crossing the street. 1. Helping a blind
person to cross the
street
2. An old lady carrying heavy shopping bags 2. Helping an old lady
by carrying her heavy
shopping bags.
3. A child who has lost his way. 3. Helping the child
who has lost his way.
Game: The class must be divided into two teams.
Team A portrays the people who are in need.
Team B portrays the helpers.
Each member of Team A should take a character card and mime the person
depicted in the card.
Each member of Team B should take an action card and try to find the
corresponding person in Team A who needs his help.
Once the pairs have been found, they should perform the required action.
Then the teams can swap over, so that Team A portrays the needy people
and Team B the helpers.
6. God’s Own Reason
Value Inculcated: Appreciating God’s creation
Materials Required: Chits
Preparatory efforts: Names of various things created by God are written on the chits.
Game: One student must pick out a chit. Let him/her see it. It can be a leaf,
moon, star, apple, stone, tree etc.
Then he should think and say one reason why God has created this. 4
children can give 4 reasons.
Rules/Award The child who gives the most appropriate reason is the winner. Every child
should be given a chance to pick a chit.
7. “Match the Morals”
Value Inculcated: Understanding and Memory
Materials Required: None
Preparatory efforts: The teacher should be ready with the titles of a number of stories
narrated in the class. Eg. The thirsty crow Try, try and you will succeed
The ant and the grasshopper Hard work pays.
Ekalvya’s story Guru Bhakti
The boatman and the pundit Practical knowledge is important
Arjuna and the bird Concentration
Game: This is a like a quiz. But here the teacher should give only the title of the
story as the question. The children should give the moral of the story
immediately as the answer. The teacher should pick up stories which are
quite common and stories which have been told in the class. Even pictures
of stories can be shown and the moral asked.
8. Ceiling on Desires
Value Inculcated: Habit of saving
Materials Required: None
Preparatory efforts:
The teacher should make a crossword game and make multiple copies also.
(Crossword puzzle making programs are available on the internet. Pl.
download one and make a crossword with the clues given below)
Clues such as the following are given.
Across
1 Conserve
2 Baba says, “Time waste is ---- -------
5 An old saying: “ A -------------- in time saves nine”
7 An old saying: “ A penny saved is a penny ----------“
8 A place where money is kept
9 Strong desire for more than what a person needs
11 If I get up on time, I don’t have to
12 To use or spend without real need.
13 A gift to the needy.
Down
1 Help for those in need.
2 Waste not , ---- not
4 Willing to give or share
6 Keep from being wasted.
10 Careful management of one’s money.
Word List (Optional)
Bank Life Waste
Conserve Save
Donation Service
Earned Squander
Generous Stitch
Greed Thrift
Hurry Want
Game: The children should each take a copy of the crossword sheet. They can
also work in groups and try to solve the crossword puzzle.
Award: The first child to complete the puzzle is the winner.
9. “Pat for Patriotism”
Value Inculcated: Patriotism Materials Required: Cards and pictures of leaders.
Preparatory efforts: Eg: Sentences in column A can be written in separate cards. The pictures of
leaders in column B must be collected.
A B Swaraj is my birthright Rani Laksmi Bai
INA – Indian National Army Jawaharlal Nehru
The great uprising of 1857 Mahatma Gandhi
Do or die Lokmanya Tilak
Children’s Day Subhash Chandra Bose
Game: Children can be given the pictures and the sentence cards. They should
match the sentence cards with the pictures.
Extra Shot The teacher can prepare various sets of cards like, names of States and
the corresponding languages spoken, or the names of the festivals and
religions. The following set also can be given for matching.
1. Mosque Sikh
2. Temple Christian
3. Gurudwara Parsis
4. Church Jew
5. Agyari Hindu
6. Synagogue Muslim
Children can be asked to match books with their authors
Ramayana Jnaneshwar
Mahabharat Jawaharlal Nehru
My experiments with truth Adi Shankara
Bhaja Govindham Gandhiji
Jnanaeswari Valmiki
Discovery of India Veda Vyaasa
The two sets of cards can be of great people of the world and their good
qualities. (Mother Teresa, Mahatma Gandhi, Abraham Lincoln, Winston
Churchill, Vivekananda etc.)
The first set should have pictures of great men of the world and the
second set should have their corresponding qualities. The children must be
asked to identify the great men and match the right quality with each
great personality.
10. “Inner Circle - Outer Circle”
Value Inculcated: Value of Discrimination
Materials Required: None
Preparatory efforts: A few cards with good values and a few cards with bad traits.
Game: The students should stand in two circles. The children belonging to the
inner circle represent the chairs. All the cards can be shuffled and each
child in the inner circle is given a card. So each child holds either a value or
an evil trait card (not shown to the children in the outer circle). The
number of students in the outer circle can be the same or more than the
number of children in the inner circle. Music is played and the children run
in their circles. When the music stops, either one or more than one child in
the outer circle should go and catch the hand of one child in the inner
circle. Those who catch the hands of children with evil trait cards are
declared out. Again the cards are shuffled and given to the children in the
inner circle.
Teachers should remove the evil traits one by one as the game goes on.
When only values remain, the teacher should make the students realize
that only virtues can win and vices will always be out. So they should hold
on to virtues! Virtues also can be given rankings with Sacrifice as the best
virtue.
Musical Chairs (Any Value can be highlighted) Bhajans/value songs can be played and the musical chair game can be
played as usual.
The person who gets out has to sing a Bhajan /say a value story/say the
effects of bhajans on the body, mind or the surrounding etc.
Each chair can be named with a value. The child who misses that particular
chair has to tell something relating to that value.
11. “Find the Valuable words”
Value Inculcated: Awareness to values, analytical ability
Materials Required: Blackboard and chalk
Preparatory efforts: Jumbled words are written on the blackboard
Game: Children can be asked to unscramble and say one sentence about it.
C E N T A I E P T H I F A
R O F F E T S A M I T Y I Q U N E
G A S I R H N N A D E D I T O C I
G I N O V L F E L S E S L S
V I C E S R E
Ans: 1. Patience 2. Faith 3. Efforts 4. Equanimity 5.Sharing 6. Dedication
7. Loving 8. Selfless 9. Service
Extra Shot: Even the following words can be given for fun.
TOOFLLAB
KEYOCH
RCICETK
KASBETLABL
BABELALS
Ans: 1. Football 2. Hockey 3. Cricket 4. Basketball 5. Baseball
Or the following festival names:
IDIAWL ENGSHA – HHITTCAUR
KAASHR – NNDAAHB RIKAB- DID
OIHL TRIMHASCS
IPATET AMAZRN – DID
UDIGAPAWD AAAIIMSHRRTV
Ans: 1. Diwali 2. Ganesh Chaturthi 3. Raksha Bandan 4. BAKRI-IDD 5. Holi
6. Christmas 7. Pateti 8. Ramzan IDD 9. Gudipadawa 10. Mahasivarathri
12. “Chinese Whisper”
Value Inculcated: The art of communication
Materials Required: None
Preparatory efforts: (The importance of the art of listening and communicating can be
emphasized before the game with this story.)
Sumir and Kanan were two brothers aged nine and ten. Their friend invited
them to his birthday party. Sumir was feeling unwell and felt that he might
throw up so he decided not to go and Kanan went alone. There were many
other children there.
Rohan asked Kanan, “Why didn’t Sumir come?”
Kanan said, “Oh! He was feeling that he might vomit, so he decided to stay
back.”
Rohan told Manik, “Did you know that Sumir has been vomiting all day?”
Manik said to Megha, “Poor Sumir vomited something black this morning.”
Megha informed Roopa, “I heard that Sumir vomited a crow this morning!”
Roopa further said to Naveen, “I believe that Sumir vomited a crow today
and has been admitted to the hospital.”
Naveen said to Alok, “Did you know that Sumir has been hospitalized and
he may die?”
Alok walked up to Kanan and said, “Kanan, I just came to know that your
brother Sumir is going to die. Why are you here? Why aren’t you with
him?”
Kanan said, “What did you say? Sumir is going to die? I didn’t know that”.
Kanan sped home as fast as his feet could carry him. Sumir was playing
games on the computer and munching popcorn. Mother looked up in surprise
and asked, “Kanan, you are back early, what happened?” He hugged his
brother and said, “Oh, it’s nothing, mother, I just wanted to come back.”
Such is the havoc that can be created by irresponsible speech.
False tales fly like feathers!
Bhagwan Baba says,
“Before you talk; think:
Is it necessary?
Is it true?
Is it kind?
Will it hurt anyone?
Will it improve upon the silence?”
Game: This is an exercise in listening attentively and being able to say what one
has heard.
Children should be divided into pairs. One child should speak first and the
other one must listen. For just two minutes the child should tell his partner
something about which he feels concerned and why. This can be personal or
something quite outside his life but which does worry him. Now the one
who has been listening has three minutes to say what he/she understood
from what was said; something like “You have been telling me about…”
When this is done both the children should spend a minute each to tell how
he felt; whether he was able to say what he wanted and whether he was
understood. They can try to tell each other honestly what he found hard or
easy and try to discover if there was any difficulty and why it was.
13. “Picture Perfect”
Value Inculcated: Swami’s sayings. Materials Required: None Preparatory efforts:
Game: In a sheet of paper, a few sentences are given (eg. I love my home, A dog
loves bones etc. substitute love, home, dog and bone with pictures). Every
sentence is written with some blanks. By the side of the blanks, pictures
representing the words are drawn. Each sentence has to be filled up
properly by looking at the figures. Alternatively children can be given
sentences and asked to make sentences with pictures and other children
can fill up the blanks.
Eg. sentences : Less luggage, more comfort; Be a hero, not a zero
14. “Pick and talk” Value Inculcated: Knowledge of ceiling on desires, oratorical ability
Materials Required: Chits with topic names.
Preparatory efforts: The teacher has to prepare small chits with topics related to ceiling on
desires – Topics and clues such as:
1. Save money - Misuse of money is evil
2. Save time - Time waste is Life waste
3. Save your energy,. - Channelize it through good
thoughts into good words
and deeds
4. Save knowledge - Use it for the welfare of
mankind
5. Control your anger - It can ruin you.
Game: The children should be given two minutes to talk on the topic that they
pick up.
Rules/Award The teacher should judge them on the basis of both matter as well as
delivery.
15. “Pick up Three”
Value Inculcated: Good habits and manners.
Materials Required: Blackboard.
Preparatory efforts: The following statements can be written on the blackboard.
1. Avoid these three: - laziness, silence, lies, work,
flattery
2. These three are our enemies - anger, discipline, greed,
honesty, pride
3. Adhere to these three dharma - truth, self-praise, soft
speech, non-violence,
4. Keep away from these three - bad company, junk food,
jealousy, games,
Game: Of the five choices for every question, the students are asked to pick up
the three correct choices.
16. Word Search
Value Inculcated: Observation ability
Materials Required: A thick card or a blackboard to write the following para:
“Be kind and merciful. Let no one come to you without coming away better
and happier. Be the living expression of God’s kindness: kindness in your
face, kindness in your eyes, kindness in your smile and kindness in your
greeting. In the slums, we are the lights of God’s kindness to the poor. To
children, to the poor, to all those who suffer and are lonely, give always a
happy smile – Give them not only your care, but also your heart.”
- Mother Teresa
Preparatory efforts: The puzzle can be drawn on the blackboard or on a card.
M B K I N D N E S S
H E A R T W F A C E
S T Q R H A P P Y E
U T Z C G R O A L L
F E O A I M B I P I
F R Y R V F M S O G
E H E E E S U L O H
R G O D S G S L R T
Game: The children should find 15 words from Mother Teresa’s message in this
word search puzzle.
17. Bhajan Game Value Inculcated: Knowledge of Bhajans
Materials Required / Preparatory efforts: None
Game: A normal Antakshari game with Bhajans can be played to encourage
children to learn more bhajans. Alternatively, any God’s name or some
other word can be given and the children can be asked to sing a Bhajan
with that word or name in that Bhajan. (like Shankar, Antharyami,
Kailasnatha, Chithravathi etc)
18. ‘ABC’ of Motherland
Value Inculcated: Knowledge about one’s motherland
Materials Required / Preparatory efforts: None
Game: The teacher can give a few alphabets to the children and ask them to write
the names of the following beginning with that particular letter.
A holy place or book
A famous city/state or monument
A saint or a great king
A river or a mountain
A patriot or a great son of India
A great character from the holy books
A great sportsman or musician
Any musical instrument
Any performing artist
Any language of India
Award:
Marks can be given for each correct answer. The one who scores the
highest marks is the winner.
19. “Discovery Of India”
Value Inculcated: Knowledge about one’s motherland.
Materials Required / Preparatory efforts: None
Game: This is again a quiz about the motherland. Ask the children in which city
they would be if they were watching the…
Anand Bhavan
Red Fort
Hanging Gardens
Charminar
Golden Temple
Marble Rocks
Hawa Mahal
Howrah Bridge
Answers Allahabad
New Delhi
Mumbai
Hyderabad
Amritsar
Jabalpur
Jaipur
Calcutta
20. Fairy Tales
Value Inculcated: Story knowledge, reading habits.
Materials Required: Board with the names of stories all mixed up as given below.
SNOW BEAUTY
HANSEL AND CINDRELLA
ROSE HOOD
GOLDILOCKS BABA
UGLY GRETEL
RED RIDING BEANSTALK
ALI RED
JACK AND THE DUCKINLG
SLEEPING BEAUTY Preparatory efforts: None Game:
The names of the stories are mixed up. The children have to write them
correctly.
Ans: Snow white
Hansel and Gretel
Cinderella
Rose Red
Goldilocks
Ugly Duckling
Red Riding Hood
Ali Baba
Sleeping Beauty
Jack and the Beanstalk
21. “Life’s Golden Rule” Value Inculcated: Awareness of values
Materials Required: Blackboard
Preparatory Efforts On the board the letters and their corresponding values must be written
as shown below:
B – 2 C – 4 E – 6 H – 8
I – 10 L – 12 N – 14 O – 16
P – 18 S – 20 T – 22 Y – 24
Also a paper with 5 boxes drawn on it, as shown below must be provided to
each group of children.
8 16 14 6 20 22 24
10 20
18 16 12 10 4 24
Game: Children can be divided into groups. Each group should be given a sheet
with the 5 boxes drawn on it. The children should look at the blackboard
with the letters and values. They should then fill up the boxes with the
corresponding letter depending on the value written in the box. They then
get a good message.
Rules/Award: The group which gets the message first is the winner.
Extra Shots: Swami’s quotes can be taught using this game.
22. Find the Shloka
Value Inculcated: Knowledge of prayers.
22 8 6
2 6 20 22
Materials Required: Small cards
Preparatory Efforts: In each card meaning of one shloka can be written.
(eg: To protect the good and to destroy the wicked and to establish
Dharma I incarnate in every yuga)
Game: All the cards can be shuffled.
The children are supposed to pick one card each. They should read the
meaning given in the card and say the corresponding shloka / prayer.
Rules /Award: All children who say correctly are winners.
Extra Shots: The last line / or some middle line of the shloka/prayer can be given and
children can be asked to recite the shloka. Alternatively, the shloka can be
given and the meaning can be asked.
23. Name These Famous Sites
Value Inculcated: General Knowledge.
Materials Required: None.
Preparatory Efforts
Questions like the following ones can be written on different cards.
1. Situated in Palestine, birthplace of Jesus Christ
2. Official Residence of the British Prime Minister
3. Famous Sikh Temple at Amritsar constructed by Guru Ramdas
4. Wall in China, 1400 miles long.
5. A Japanese town, first atom bomb dropped here
6. Capital of Rajastan; Pink City of India
7. Situated in South India, Vivekananda rock memorial built here
8. Official residence of the President of U.S.A. in Washington
9. Mausoleum built by Shahjehan in memory of his wife Mumtaz
10. Birthplace of Gandhiji
Game:
Each child picks a card and reads the question loudly and also tries to
answer it. Scores can be kept to see who the winner is.
Award: The child with the highest score is the winner.
Ans: Bethlehem 10, Downing Street
Golden Temple Great Wall of China
Hiroshima Jaipur
Kanyakumari White House
Taj Mahal Porbandar
24. “Table Quiz”
Value Inculcated: Fun and Joy
Materials Required: Quiz on a sheet of paper
Preparatory Efforts: None
Game: This is played like any regular quiz game. 1. A “table” in which a horse lives. Stable
2. A “table” which can be eaten. Vegetable
3. A “table” which can be carried. Portable
4. A “table” which can be drunk. Potable
5. A “table” which can give you comfort. Comfortable
6. A “table” which can be printed Printable
7. A “table” which can give you extra money. Profitable
8. A “table” which you can adjust. Adjustable
9. A “table” which you can count. Countable
10. A “table” referring to a person giving a lot of charity. Charitable
Extra Shots In the table below, the ones in the left column have ended up in others’
homes. Lead them to their “Home, sweet Home”
Soldiers Caravan
Red Indians Barracks
Nuns Hospital
King Wigwam
Orphans Convent
Sick Orphanage
Gypsies Palace
Monks Shikaras
Eskimos Igloo
Kashmiris Monastery
Ans: Soldiers - Barracks
Red Indians - Wigwams
Nuns - Convent
King - Place
Orphans - Orphanage
Sick - Hospital
Gypsies - Caravan
Monk - Monastery
Eskimos - Igloo
Kashmiris - Shikaras
25. “ Who are they?”
Value Inculcated: Knowledge about people’s professions
Materials Required: The chart above on a cardboard / blackboard
Preparatory Efforts: None
Game: The chart is shown to the children. They should find out what work the
people in the different parts of the circle do.
Ans: An Author is a person who writes books.
An ambassador is a person who represents his country abroad.
An architect is a person who designs buildings.
A chef is a person who prepares meals in a hotel.
A Chemist sells medicines.
A dramatist writes dramas.
A Principal is a person who is the head of the school.
A graduate is a person who completes B.A. or B.Com
26. “Title shows the Leader”
Value Inculcated: Knowledge about the great leaders of India
Materials Required: Names written on cardboard/ blackboard
Preparatory Efforts: None
Game:
The following names are written on the blackboard. Children should find
out the titles given to the various leaders and why.
Bapu
Nigtingale of India
Gurudev
Chacha
Flying Sikh
Lady With the Lamp
Lokmanya
Iron Man of India
Netaji
Ans:
Bapu Mahatma Gandhi
Nightingale of India Sarojini Naidu
Gurudev Rabindranath Tagore
Chacha Jawaharlal Nehru
Flying Sikh Milka singh
Lady with the Lamp Florence Nightingale
Lokmanya Bal Gangadhar Tilak
Iron man of India Vallabhai Patel
Netaji Subhash Chandra Bose
11. Find the “Finders”
Value Inculcated: Good Knowledge
Materials Required: Both columns written on board
Preparatory Efforts: None
Game: Famous Inventors & Discoverers and their Inventions & Discoveries are
given all mixed up. Can you sort out the mix up and find out who discovered
what?
1. India Wright Brothers
2. Pencillin James Watt
3. Ink Edison
4. Television Fahrenheit
5. Thermometer Vasco-da-Gama
6. Aeroplane J.L. Baird
7. Telephone Alexander Fleming
8. Steam Engine Waterman
9. Electric bulb Alexander Graham Bell
Answers 1. Vasco-Da-Gama
2. Alexander Fleming
3. Waterman
4. J.L.Baird
5. Fahrenheit
6. Wright brothers
7. Graham Bell
8. James Watt
9. Edison
27. “Characters of Ramayana”
Value Inculcated: Knowledge about the great epic Ramayana
Materials Required: questions on the paper/cardboard/blackboard
Preparatory Efforts: Children should be told the story of Ramayana
Game: The children should be able to identify the characters from Ramayan with
the following clues that are given:
The hunchback maid (Mandara)
Pious Boatman (Guha)
Eagle who foulght vehemently (Jatayu)
Two monkey rulers who fought against each other (Vali and Sugreeva)
Pious brother of Ravan (Vibeeshan)
Medicinal Herb that restores life (Sanjeevini)
Forest where Sita was in captivity (Ashoka Van)
Golden Deer (Maareecha)
28. Musical Concentration Children have to be divided into pairs. Each child of the pair has to face
the other child and start singing a Bhajan simultaneously. They should
not close their eyes or ears. It requires good concentration to sing like
this.
29. What’s My Line? The children sit in a circle.
One player leaves the room,
While she is away the others decide what she should be when she returns.
If they decide on a musician, for example, they call her back and she has
to ask each player in turn what she has to buy for herself.
One will say guitar, another a microphone and so on. If the "guesser" goes
all the way around the circle without guessing what she is, then she must
go out again. Then the players will choose something else.
This game is very easy to adapt for different age groups, interests, and
themes.
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