Win With the Pass Complete Playbook

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The best playbook to bring the Air Raid to your school and win with the pass!

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WIN WITH THE PASS

The Air Raid Simplified for High School

TABLE OF CONTENTS

Introduction to the System Page 3

Quick Game Page 11

RED – All Slants Page 12

Blue – Hitch/Seam Page 16

White – All Stops Page 21

Black – Stick/Arrow Page 26

Orange – Slant/Arrow Page 31

Yellow – Corner/Slant Stop Page 41

Brown – Fade/Out Page 46

Drop Back Game Page 51

Verticals Page 52 Levels Page 57

Mesh Page 61

Smash Page 68

Comebacks Page 73

Option Page 76

Layers Page 78

Curl Page 80

Sprint Out Page 83

Protections Page 92

WIN WITH THE PASS

The Air Raid Simplified for High School

What does it mean to Win With The Pass?

Win With The Pass is a philosophy that is based on a few very simple principles.

1) It’s fun.

2) It works.

3) It trains Quarterbacks.

4) It makes the game safer.

No matter your situation, I know that this system will benefit your team.

It’s a hard sell to the coach that is always winning. If you are going 13-2 and winning state

championships every year with the Wing T or the I formation or the Triple Option, I know it will be

difficult to give up your system. When it comes down to it, there is nothing more fun than winning

and your system is serving you well. But, on the flip side of that argument, if you are going 13-2

and winning state championships, you have really good players and if you have really good players

any system can win. If you buy in to this system you will keep winning and you will have more fun

doing it!

It’s an easy sell to that coach that is struggling. If you are going 2-8 every year, then what do you

have to lose? You might as well switch and have a ton of fun in the process.

But, this system wasn’t really designed for the coach that goes 13-2 or the coach that goes 2-8

every year. This system is designed for most of us. I’m a lot like you. I’ve won a lot and I’ve lost a

lot. I built this system for the coach like me; the coach that has fluctuating talent, the coach that

doesn’t coach at a football powerhouse, the coach that has two juggernauts waiting for him every

year in the playoffs. There are so many schools in this country that are destined to live between 4-

6 and 7-3. Your conference is really hard. Your district doesn’t have enough talent. You have great

kids, but they aren’t really football players. Your athletic program doesn’t have enough funding.

That is who this system is really built for. If you were 6-4 last year, you might go 6-4 again next

year. I can’t promise a drastic change in record because I do not know the landscape of your

conference and your state. But, pretend you are a high school kid. Do you want to go 6-4 running

the Wing T every day for 5 months, or would you rather chuck it around the yard 150 times a day in

practice and 45 times on Friday night? Then, one year, you will get the guys. You will have the

right QB, a couple receivers, a good back, and you will go on a 10-2 run. It happens. You ride the

wave of success based on the cycle of kids in your program. So, if we know that is the case, why do

we try to beat the Flexbone down their throat and turn practice into a mundane, boring, and

uninspiring two hours. Football is supposed to be fun! And, if you think kids really like pounding

their heads against each other for two hours a day trying to win the battle in the B Gap, you don’t

understand the modern high school athlete. This system is built for kids. They love it. They will

come out to play because of it. They will transfer to your school because of it. If I was 17 and my

coach rolled this out, I would actually be excited to practice.

This system is not a set of plays. It is a philosophy. To Win With The Pass means to commit to

throwing the ball. We throw the ball 90% of the time in practice. In games we will use the pass to

set up the pass and the run. In games, we will take what the defense gives us. We may run the ball

50% of the time on Friday night, but we have committed to the pass so heavily in practice that if

and when we do run the ball, we will always have a numbers advantage.

First, and foremost, IT IS FUN TO THROW THE BALL. Your kids, your fans, your administration, and

your coaches will love this offense. You won’t have a hard time convincing kids that they should

come out and play football if you are running this offense. Everyone will get touches. Your

linemen will play hard because they don’t have to bang every single play. You will have QB’s dying

to play in your system. It is so much fun. Kids have a lot of options now-a-days. If football is only

fun on Friday Nights, there will be no buzz around your program unless you are constantly winning.

But for most of us, it is about the experience of our kids. They need to enjoy the process.

Second, IT WORKS. If you practice this offense according to my prescribed methods, you will

complete over 60% of your passes. You will be explosive. You will stretch the field. You will score

enough points to win games. This system has an answer for every coverage and every front that

you will face. Game planning will become easier because there are only a certain amount of ways

that teams can line up against 4 and 5 receiver sets. The routes don’t change each week. We don’t

have to install coverage beaters because the entire system is built with an answer to every

coverage. For example, we can run the same play against a cover 4 or 2 Man. We don’t have to

call a new play. We just throw it to a different guy because someone else is open. You can

eliminate meeting time because all you have to know is what coverage your opponent plays.

Moreover, if your opponent switches it up on you on Friday night and goes to a different look that

you haven’t practiced, you can still run the same stuff. Just throw it to a different guy

Third, THIS SYSTEM TRAINS QUARTERBACKS. Most of us use the term “System quarterback,” like it

is a negative thing. But I completely disagree. To me the quarterback and the system have to

mesh. How many playbooks have you looked at that just have a play drawn up and then say

something like this, “QB reads outside linebacker.” Or, you see Four Verticals drawn up with no

direction of how the QB is supposed to read the play or who he is supposed to throw it to. Win

With the Pass is completely different. It is a progression based system. Your QB will have a set

process for every single play. It will always be the same no matter what the coverage. It will not

change week to week. This system takes the guess work out of playing QB. You simply drop back,

go through your progression, and throw it to the first open guy. If you have a kid who can throw

accurately, you will have a great QB in this system. Why do Mike Leach’s QB’s always led the

nation in passing and usually have limited NFL productivity? It is because in college they know the

system, execute progressions, and throw accurately. In the NFL it is much more nuanced. There is

a different definition of open and covered and the defenses are much more complex. But we

aren’t playing in the NFL. We are playing in high school, where maybe one kid on the opposing

team actually has any coverage skills. If you release 4 guys on every route, someone will be open.

All you have to do is teach your QB to find him. We have to understand how high school kids

think. Telling them, throw it to the open guy is not something that they understand or can actually

do. We need to give them a prescription, a process, a system. That is what Win With the Pass

does.

Fourth, IT IS THE FUTURE. You can be very physical in this offense and we coach physicality. But,

we are smart with how we use our kids and with how we protect them. We all see the trends.

Physicality is being taken out of the game. States are beginning to legislate the amount of contact

you can have in practice. Let’s take California for example. They have recently passed a law that

limits padded practices to two 90-minute sessions per week during season. I’m sure we’ve all tried

to run an inside drill or a run-heavy team period without pads. It doesn’t work and in a lot of ways

it’s a waste of time. But we can throw every day, pads or no pads. This means that while the Wing

T or the Triple Option coaches are limited to when they can actually practice, you are getting

better. If your state hasn’t gone there yet, it is coming. It isn’t crazy to think that eventually

tackling might be banned in practice. The 3 point stance might be outlawed. That is where the

game is headed. Even if your state isn’t as drastic as California, you still have to be ahead of the

trend. You need to prove to your kids, your community, and your parents that you are doing

everything in your power to protect kids. I don’t know a better way to do this than to take kids out

of a three point stance. Stand them up and let them use their chest and hands instead of their

neck and shoulders. We are still going to move our feet and bring our hips, but we aren’t going to

bang our heads every single play. If you think this is a good thing and you care about the safety of

kids, this is the perfect offense for you. Your linemen are going to stay healthy in this system. You

are going to reduce collisions and make the game safer.

Here is the bottom line. You can keep doing what you are doing. There are a lot of systems out

there that are proven to be successful. But, if you want to build great QB, make the game a little

safer, save time for you and your coaches, get kids energized, get more kids out for football, excite

your administration and fan base, and have more fun than you have ever had coaching, you need

to install this system.

WIN WITH THE PASS

The Air Raid Simplified for High School

QUICK GAME

PHILOSOPHY:

1) Ball Control - should be 70%+ completion percentage

2) Get the ball out in Less than 3 Seconds – 0 step drops, and quick protection

3) We can beat every coverage with the quick game

4) Favorite formations are Ace, Trips, and Empty

CONCEPTS:

Red – All Slants

Orange – Slant/Flat

Blue – Hitch/Seam

Black – Stick/Arrow

Yellow – Corner/Slant-Stop

Brown – Fade/Out

Ace Red X - 3 step slant H - 3 step slant, sit down before crossing the ball Y - 3 step slant, sit down before crossing the ball Z - 3 step slant T - Check protection responsibility, swing to the right. L - Quick protection

QB - Pick one side of the field pre-snap. 0 step drop. Progression: 1) Inside slant 2) Outside slant 3) Swing

1

1 2

2

3

Trips Left Red X - 3 step slant H - 3 step slant Y - 3 step slant, sit down before crossing the ball Z - 3 step slant T - Check protection responsibility, swing. Stop at the numbers L - Quick protection

QB - Pick one side of the field pre-snap. 0 step drop. Progression: 1) Inside slant 2) Outside slant 3) Check Down (Y will sit down before he crosses the Center)

1 2 PRE SNAP

3

Trips Right Red X - 3 step slant H - 3 step slant Y - 3 step slant, sit down before crossing the center Z - 3 step slant T - Check protection responsibility, swing L - Quick protection

QB - Pick one side of the field pre-snap. 0 step drop. Progression: 1) Inside slant 2) Outside slant 3) Check Down (Y will sit down before he crosses the Center)

PRE SNAP 1

2 3

Trips Right Red T Wheel X - 3 step slant H - 3 step slant Y - 3 step slant, sit down before crossing the ball Z - 3 step slant T - Free release wheel L - Quick protection

QB - Pick one side of the field pre-snap. 0 step drop. Progression: 1) Slant (If you don’t throw slant, take a quick shuffle drop) 2) Wheel Or 1) Inside slant 2) Outside slant 3) Check Down (Slant that sits down)

1

2

1 2 3

Ace Blue X- 6 yard hitch H- Seam Y- Seam Z- 6 yard hitch T- Check Down L- Quick protection

QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Hitch 2) Seam 3) Check down *vs 1 hi safety can read seam to seam.

4 5

3

2 2

1 1

Trips Right Blue X- 6 yard hitch H- Seam Y- Middle seam, aim 12-15 yards at opposite hash Z- 6 yard hitch T- Check Down L- Quick protection

QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Hitch 2) Seam 3) Middle seam *This is a great route to tag the solo receiver. Ex Trips Right Blue X comeback.

PRE SNAP

3 2

1

Trips Left Blue X- 6 yard hitch H- Seam Y- Middle seam, aim 12-15 yards at opposite hash, Z- 6 yard hitch T- Check Down L- Quick protection

QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Hitch 2) Seam 3) Middle seam *This is a great route to tag the solo receiver. For example, Trips Lt Blue Z fade

PRE SNAP 1

2

3

Empty Right Blue X- 6 yard Hitch H- Seam Y- Middle seam, aim 12-15 yards at opposite hash, Z- 6 yard hitch T- Seam L- Quick protection

QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Hitch 2) Seam 3) Middle seam *This is a great route to tag the solo receiver. For example, Trips Rt Blue X comeback.

3

2 2

1 1

Empty Left Blue X- 6 yard hitch H- Seam Y- Middle seam, aim 12-15 yards at opposite hash Z- 6 yard hitch T- Seam L- Quick protection

QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Hitch 2) Seam 3) Middle seam *This is a great route to tag the solo receiver. For example, Trips Right Blue X comeback.

2

1

3

2

1

Ace White X- 6 yard hitch H- 6 yard Hitch Y- 6 yard Hitch Z- 6 yard hitch T- Check Protection Swing L- Quick Protection

QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Outside Hitch 2) Inside Hitch 3) Swing

3

2 1 2 1

Trips Right White X- 6 yard hitch H- 6 yard Hitch Y- 6 yard Hitch Z- 6 yard hitch T- Check Protection Swing L- Quick protection

QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Outside Hitch 2) Inside Hitch 3) Inside Hitch

PRE SNAP 1 3 2

Trips Left White X- 6 yard hitch H- 6 yard Hitch Y- 6 yard Hitch Z- 6 yard hitch T- Check Protection Swing L- Quick protection

QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Outside Hitch 2) Inside Hitch (H) 3) Inside Hitch (Y)

2 3 1 PRE-SNAP

Empty Right White X- 6 yard hitch H- 6 yard Hitch Y- 6 yard Hitch Z- 6 yard hitch T- 6 yard Hitch L- Quick protection

QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Outside Hitch 2) Inside Hitch (H) 3) Inside Hitch (Y)

1 2 3

2 1

Empty Left White X- 6 yard hitch H- 6 yard Hitch Y- 6 yard Hitch Z- 6 yard hitch T- 6 yard Hitch L- Quick protection

QB - Choose side of the field pre snap, 0 step drop, Progression: 1) Outside Hitch 2) Inside Hitch (H or T) 3) Inside Hitch (Y)

1

3

2 2 1

Ace Black Right X- 3 step slant H- 3 step slant, sit down before you get to the center Y- 6 yard stick, run directly at the flat defender Z- Vertical, must release outside T- Free release 6 yard arrow, look over outside shoulder L- Quick protection

QB - Eyes start right, 0 step drop Progression: 1) Stick 2) Arrow 3) Check Down (H will sit before he crosses the ball) *Since you have a pre-determined side of the field, this is a great route to tag the X. For example Ace black right x comeback

PRE SNAP

PRE SNAP 3

2

1

Ace Black Left Z- 3 step slant Y- 3 step slant, sit down before you get to the center H- 6 yard hitch run directly at the flat defender X- Vertical, must release outside T- Free release, 6 yard arrow, look over outside shoulder L- Quick protection

QB - Eyes start left, 0 step drop Progression: 1) Stick 2) Arrow 3) Check Down (Y will sit before he crosses the ball) * Since you have a pre-determined side of the field, this is a great route to tag the Z For example Ace black right Z post

1 PRE SNAP

PRE SNAP

2

3

Trips Right Black Right X- 3 step slant Y- 3 yard arrow, run right off the butt of the H H-6 yard hitch, run right at the flat defender Z- Go, must release outside T- Check Down L- Quick protection

QB - Eyes start right, 0 step drop Progression: 1) Stick 2) Arrow 3) Check Down *Since you have a pre-determined side of the field, this is a great route to tag the X. For example Ace black right X comeback.

PRE SNAP

3

PRE SNAP

2

1

Trips Left Black Left X- Go, must release outside Y- 3 yard arrow, run right off the butt of the H H- 6 yard hitch, run right at the flat defender Z- 3 step slant T- Check down L- Quick protection

QB - Eyes start left, 0 step drop Progression: 1)Stick 2) Arrow 3) Check Down * QB may throw backside slant or playside fade based on pre snap read.

PRE SNAP

PRE SNAP 3

2

1

Empty Left Black Left X- Go, must release outside Y- 3 yard arrow, run right off the butt of the H H-6 yard hitch, run right at the flat defender Z- 3 step slant T- Slant, stop before you get to the ball L- Quick protection

QB - Eyes start left, 0 step drop Progression: 1) Stick 2) Arrow 3) Check Down (T will sit before he crosses the ball) * QB may throw backside slant or playside fade based on pre snap read.

3

2

1

PRE SNAP

PRE SNAP

Ace Orange X- 5 yard slant H- 3 yard arrow Y- 3 yard arrow, Z- 5 yard slant T- Check Down L- Quick Protection

QB- choose side of the field pre snap, 0 step drop Progression: 1) Slant 2) Arrow 3) Check down

2

1

2

3

1

Trips Right Orange X- 3 step slant H- 5 yard slant Y- 3 yard arrow may have to delay a step to run right off the butt of the H Z- 5 yard slant T- Check Down L- Quick Protection

QB- Eyes start right, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Arrow

PRE SNAP

3

1 2

Trips Left Orange X- 5 yard slant H- 5 yard slant Y- 3 yard arrow. May have to delay a step to run right off the butt of the H Z- 3 step slant T- Check Down

QB- Eyes start left, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Arrow

L- Quick Protection

1

2

3

PRE SNAP

Empty Left Orange X- 5 yard slant H- 5 yard slant Y- 3 yard arrow. May have to delay a step to run right off the butt of the H Z- 3 step slant T- 3 yard arrow

QB- Choose side pre snap, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Arrow

L- Quick Protection

3

2

1

2

1

Empty Right Orange X- 3 step slant H- 5 yard slant Y- 3 yard arrow, may have to delay a step to run right off the butt of the H Z- 5 yard slant T- 3 yard arrow, run right off the butt of the X L- Quick protection

QB- Choose side of the field pre snap, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Arrow

2

1

3

2 1

Ace Orange Wheels X- 5 yard slant H- 3 yard arrow, wheel when you reach the numbers Y- 3 yard arrow, wheel when you reach the numbers Z- 5 yard slant ( must push to 5 yards ) T- Check Down

QB- Choose side of the field pre snap, 0 step drop Progression: 1) Slant 2) Wheel 3) Check Down

L- Quick Protection

1

2

1

2

3

Trips Right Orange Wheel X- 3 step slant H- 5 yard slant Y- 3 yard arrow, wheel when you get to the numbers Z- 5 yard slant T- Wheel L- Quick Protection

QB- Eyes start right, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Wheel 4) Check Down *depending upon the speed of your h and y, invert the formation, putting y off the ball and h on the ball

4

2

1

3

PRE SNAP

Trips Left Orange Wheel X- 5 yard slant H- 5 yard slant Y- 3 yard arrow, wheel when you get to the numbers X- 3 step slant T- Check Down L- Quick Protection

QB- Eyes start left, 0 step drop, Progression: 1) Inside slant 2) Outside slant 3) Wheel 4) Check Down *depending upon the speed of your h and y, you can invert the formation, putting y off the ball and h on the ball

PRE SNAP 4

2 1

3

Empty Left Orange Wheel X- 3 step slant H- 5 yard slant Y- 3 yard arrow, wheel when you get to the numbers Z- 5 yard slant T- Wheel L- Quick Protection

QB- Choose Side Pre Snap, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Wheel Or 1) Slant 2) Wheel

1

2

3

1

2

Empty Right Orange Wheel X- 3 step slant H- 5 yard slant Y- 3 yard arrow, wheel when you get to the numbers Z- 5 yard slant T- Wheel L- Quick Protection

QB- Choose side Pre Snap, 0 step drop Progression: 1) Inside slant 2) Outside slant 3) Wheel Or 1) Slant 2) Wheel

2

1

3

2 1

Ace Yellow X- 3 step slant stop, sit in the area vacated by the H H- 6 yard corner route Y- 6 yard corner route Z- 3 step slant stop, sit in the area vacated by the H L- Quick Protection

QB - Choose side of the field pre snap, 0 step drop Progression: 1) Corner 2) Slant Stop 3) Swing

T- Check protection responsibility, swing

3

2 2

1 1

Trips Right Yellow X- 3 step slant H- Bubble, stop at numbers Y- 6 yard corner Z- 3 step slant stop, sit in the area vacated by the Y T- Check down L- Quick protection

QB - Eyes Start Right ,0 step drop Progression: 1) Corner 2) Slant Stop 3) Swing

3

PRE SNAP

1

2

Trips Left Yellow X- 3 step slant stop, sit in the area vacated by the Y H- Bubble, stop at numbers Y- 6 yard corner Z- 3 step slant T- Check down L- Quick protection

QB - Eyes Start Left. 0 step drop Progression: 1) Corner 2) Slant Stop 3) Swing

19 20

PRE SNAP

3

2

1

Empty Right Yellow X- 3 step slant stop H- Bubble, stop at numbers Y- 6 yard corner Z- 3 step slant stop, sit in the area vacated by the Y T- 6 yard corner L- Quick protection

QB - Choose side pre snap, 0 step drop Progression: 1) Corner 2) Slant Stop 3) Swing

2

1

3

2

1

Empty Left YellowX- 3 step slant stop H- Bubble, stop at numbers Y- 6 yard corner Z- 3 step slant stop, sit in the area vacated by the Y T- 6 yard corner L- Quick protection

QB - Choose side pre snap, 0 step drop Progression: 1) Corner 2) Slant Stop 3) Swing

3

1

2

2

1

Ace Brown X- Fade H- 5 yard out Y- 5 yard out Z- Fade T- Check down L- Quick protection

QB - Choose side of the field pre snap, 0 step drop Progression : 1) Fade 2) Out 3) Check down

3

2

3

2

3

Trips Right Double Brown X- Fade H- 5 yard out Y- 5 yard out, sit if flat defender sits Z- Fade T- Check down

QB –Eyes start right, 0 step drop Progression : 1) Fade 2) Out (H) 3) Out (Y)

L- Quick protection

PRE SNAP

3 2

1

Trips Left Double Brown X- Fade H- 5 yard out Y- 5 yard out, sit if flat defender sits Z- Fade T- Check down L- Quick protection

QB - Choose side of the field pre snap, 0 step drop Progression : 1) Fade 2) Out (h) 3) Out (y)

PRE SNAP

2 3

3

Empty Right Double Brown X- Fade H- 5 yard out Y- 5 yard out, sit if flat defender sits Z- Fade T- 5 yard out L- Quick protection

QB - Choose side of the field pre snap, 0 step drop Progression : 1) Fade 2) Out (h) 3) Out (y) Or 1) Fade 2) Out

1

2 3 2

1

Empty Left Double Brown X- Fade H- 5 yard out Y- 5 yard out, sit if flat defender sits Z- Fade T- 5 yard out L- Quick protection

QB - Choose side of the field pre snap, 0 step drop Progression : 1) Fade 2) Out (h) 3) Out (y) Or 1) Fade 2) Out

3 2

1

2

1

DROP BACK GAME

PHILOSOPHY:

1) Progression based system

a. Throw to the ball the first open man in the progression

b. QB’s don’t read defenders, they read open areas and assess who is running to that open space

c. QB’s memorize the progression and the picture of the route

2) Built in Blitz Beaters

3) Throw the ball vertically and attack deep zones

4) Should be 55-65% completion percentage

5) Favorite formations are Ace and Trips.

CONCEPTS:

Verticals

Levels/Layers – Shallow, Dig, Post

Smash/Sail

Mesh

Option – Option, Deep Cross

Curl – Curl, Flat

Comebacks

Ace Verticals X- Go H- Seam Y- Seam Z- Go T- Check down L- Drop Back protection

QB - Choose read pre snap depending on coverage, quick 3 step drop Progression: 1) Go 2) Seam 3) Check down *Vs a single high safety QB can read seam to seam

1 2

1

2

3

Trips Right Verticals X- Go H- Seam Y- Middle seam, aim 12 to 15 yards on opposite hash Z- Go T- Check down L- Drop Back protection

QB - Quick 3 step drop Read right to Left or Left to right Progression: 1) Go 2) Seam 3) Middle Seam 4) Check Down

1

2 or 3

1

4

2 or 3

Trips Left Verticals X- Go H- Seam Y- Middle seam, aim 12 to 15 yards at opposite hash Z- Go T- Check down L- Drop Back protection

QB - Quick 3 step drop, Read Right to Left or Left to Right Progression: 1) Go 2) Seam 3) Middle Seam 4) Check Down

1 2 or 3 2 or 3 1

4

Empty Right Verticals X- Go H- Seam Y- Middle seam, aim 12 to 15 yards on opposite hash Z- Go T- Seam L- Drop Back protection

QB - Quick 3 step drop, Read Right to Left or Left to Right Progression: 1) Go 2) Seam 3) Middle Seam

2 2 1

1

3

Empty Left VerticalsX- Go H- Seam Y- Middle seam, aim 12 to 15 yards on opposite hash Z- Go T- Seam L- Drop Back protection

QB – Quick 3 step drop, Read Right to Left or Left to Right Progression: 1) Go 2) Seam 3) Middle Seam

1 2 3 2 1

Ace H Levels X- 10 yard post H - 2 yard shallow cross Y- 10 yard dig Z- Go T- Check protection responsibility, 3 yard arrow L- Drop back protection

QB - 5 step drop, eyes go to the flat defender on the right Progression: 1) Shallow Cross 2) Dig 3) Post 4) Arrow

PRE-SNAP

3 2

1 4

Ace X Levels X- 2 yard shallow cross, cheat split to just outside of H H - 10 yard post Y- 10 yard dig Z- Go T- Check protection responsibility, 3 yard arrow L- Drop back protection

QB - 5 step drop, eyes go to the flat defender on the right Progression: 1) Shallow Cross 2) Dig 3) Post 4) Arrow

3 2

1

PRE-SNAP

4

Ace Z Levels X- Go H - 10 yard dig Y- 10 yard post Z- 2 yard shallow cross, cheat split down to just outside Y T- Check protection responsibility, 3 yard arrow L- Drop back protection

QB - 5 step drop, eyes go to the flat defender on the left Progression: 1) Shallow Cross 2) Dig 3) Post 4) Arrow

3

2

1 4

PRE-SNAP

Ace Y Levels X- Go H - 10 yard dig Y- 2 yard shallow cross Z- 10 yard post T- Check protection responsibility, 3 yard arrow L- Drop back protection

QB - 5 step drop, eyes go to the flat defender on the left Progression: 1) Shallow Cross 2) Dig 3) Post 4) Arrow

4

3

2

1

PRE-SNAP

Ace Mesh X- 10 yard corner H- 5 yard Mesh, after mesh sit if there is a defender in the flat Y- 6 yard Mesh, after mesh sit if there is a defender in the flat Z-10 yard corner T- Check protection, swing

QB -Choose side based on best outside match up, 5 step drop Progression: 1) Corner 2) Mesh Point- See who breaks open 3) Swing

30 31

1 1

2

3

Ace X Mesh X- 5 yard mesh, after mesh sit if there is a defender in the flat H- 10 yard corner Y- 6 yard mesh, after mesh sit if there is a defender in the flat Z-10 yard corner T- Check protection, swing

QB -Choose side based on best outside match up, 5 step drop Progression: 1) Corner 2) Mesh Point- See who breaks open 3) Swing

3

1 1

2

Ace Z Mesh X- 10 yard corner H- 5 yard mesh, after mesh sit if there is a defender in the flat Y- 10 yard corner Z-6 yard mesh, after mesh sit if there is a defender in the flat T- Check protection, swing

QB -Choose side based on best outside match up, 5 step drop Progression: 1) Corner 2) Mesh Point – See who breaks open 3) Swing

3

1 1

2

Ace Mesh X Post X- 10 yard post H- 5 yard mesh, after mesh sit if there is a defender in the flat Y- 6 yard mesh, after mesh sit if there is a defender in the flat Z-10 yard corner T- Check protection, swing

QB -Choose side based on best outside match up, 5 step drop Progression: 1) Corner or Post 2) Mesh Point – See who breaks open 3) Swing

32

33 34

3

1 1

2

Ace Z Mesh Y Post X- 10 yard corner H- 5 yard mesh, after mesh sit if there is a defender in the flat Y- 10 yard post Z-6 yard mesh, after mesh sit if there is a defender in the flat T- Check protection, swing

QB -Choose side based on best outside match up, 5 step drop Progression: 1) Corner or Post 2) Mesh Point – See who breaks open 3) Swing

3

1 1

2

Trips Right Mesh Z Post H Wheel X- 5 yard mesh Y- 6 yard mesh H- 3 yard wheel Z- 10 yard Post T - check protection, swing right

QB -Eyes start Right, 5 step drop Progression: 1) Post 2) Wheel 3) Mesh Point – See who breaks Open 4) Swing

1

2

3

4

Trips Left Mesh X Post H Wheel X- 10 yard post Y- 5 yard mesh H- 3 yard wheel Z- 6 yard mesh T - Check protection, swing left

QB -Eyes start Left, 5 step drop Progression: 1) Post 2) Wheel 3) Mesh Point – See who breaks open 4) Swing

3 5 36

3

2 1

4

Ace Smash

X- 5 yard whip, sell slant for 3 step whip back to the sideline H- 10 yard corner Y- 10 yard corner Z- 5 yard whip, sell slant for 3 steps whip back to the sideline T- Check down L- Drop Back protection

QB - Choose side pre snap based on match up, 3 step drop Progression: 1) Corner 2) Whip 3) Check down

3

1

2

1

2

Trips Right Smash Y Sail X- 10 yard post H- 10 yard corner Y- 10 yard out Z- 3 Yard whip, sell slant for 3 steps whip toward the sideline T- Check down L- Drop Back protection

QB - Eyes Start Right, 3 step drop Progression: 1) Corner 2) Sail 3) Whip 4) Check down *depending on speed of your players, can invert H and Y.

1

2

3

4

PRE-SNAP

Trips Left Smash Y SailX- 3 yard whip, sell slant for 3 steps whip toward the sideline H- 10 yard corner Y- 10 yard out Z- 10 yard Post T- Check down L- Drop Back protection

QB - Eyes Start Right, 3 step drop Progression: 1) Corner 2) Sail 3) Whip 4) Check Down *depending on speed of your players, can invert H and Y.

PRE-SNAP

4

1

2

3

Trips Left Smash H Sail X- 3 yard whip, sell slant for 3 whip toward the sideline H- 10 yard out Y- 10 yard corner Z- 10 yard Post T- Check down L- Drop Back protection

QB - Eyes Start Left, 3 step drop Progression: 1) Corner 2) Sail 3) Whip 4) Check Down *depending on speed of your players, can invert H and Y.

PRE-SNAP

4

1

2

3

Trips Right Smash H Sail X- 10 yard post H- 10 yard out Y- 10 yard corner Z- 3 yard whip, sell slant for 3 steps, inside pivot, then sprint toward the sideline T- Check down L- Drop Back protection

QB - Eyes Start Right, 3 step drop Progression: 1) Corner 2) Sail 3) Whip 4) Check Down *depending on speed of your players, can invert H and Y.

PRE-SNAP

4

3

2

1

Ace Comebacks X- 12 yard comeback H- Seam Y- Seam Z- 12 yard comeback T- Check down L- Drop Back protection

QB - Choose side pre snap depending on coverage, Quick 3 step drop Progression: 1) Comeback 2) Seam 3) Check Down *Vs a single high safety QB can read seam to seam

3

1 1

2 2

Trips Right Comebacks X- 12 yard comeback H- Seam Y- Middle seam, aim 12 to 15 yards on opposite hash Z- 12 yard comeback T- Check down L- Drop Back protection

QB – Quick 3 step drop, Read just like Verticals R to L or L to R Progression: 1) Comeback 2) Seam if reading R to L, Middle Seam if reading L to R 3) Middle Seam if reading R to L, Seam if reading L to R 4) Check Down *Vs a single high safety QB can read middle seam to inside seam.

2 or 3

2 or 3 1 1

4

Trips Left Comebacks X- 12 yard comeback H- Seam Y- Middle seam, aim 12 to 15 yards at opposite hash Z-12 yard comeback T- Check down L- Drop Back protection

QB - Quick 3 step drop, Read just like Verticals R to L or L to R Progression: 1) Comeback 2) Middle Seam if reading R to L, Seam if reading L to R 3) Seam if reading L to R, Middle Seam if reading L to R 4) Check Down *Vs a single high safety QB can read middle seam to inside seam.

1 1

4

2 or 3 2 or 3

Ace H Option X -10 yard post H- 6 yard option, break in or break out based on coverage Y - 8-12 yard cross Z - 10 yard post T- Check protection, Swing L- Drop back protection

QB - Eyes start left, 5 Step Drop Progression: 1) Option 2) Cross 3) Playside Post 4) Swing

4

1

2

3

PRE SNAP

Ace Y Option X -10 yard post H- 6 yard option, break in or break out based on coverage Y - 8-12 yard cross Z - 10 yard post T- Check protection, 3 Yard Arrow Left L- Drop back protection

QB - Eyes start right, 5 Step Drop Progression: 1) Option 2) Cross 3) Playside Post 4) Swing

2

1

3

4

PRE SNAP

Trips Right Layers X- 10 yard post Y - 10 yard dig H- 2 yard shallow cross Z - Go T- Check protection, 3 yard arrow L- Drop Back protection

QB - Eyes Start left, 5 step drop Progression: 1) Shallow cross 2) Dig 3) Post 4) Arrow

2

1

3

4

PRE SNAP

Trips Left Layers X- Go Y -10 yard dig H- 2 yard shallow cross Z -10 yard post T- Check protection, 3 yard arrow L- Drop Back protection

QB - Eyes Start right, 5 step drop Progression: 1) Shallow cross 2) Dig 3) Post 4) Arrow

2

1

3

4

PRE SNAP

Ace Curl X-10 yard curl, comeback to 8 yards H- 3 yard arrow Y- 10 yard middle curl Z- 10 yard curl, comeback to 8 yards T - Check protection, arrow L - Drop back protection

QB - Choose side based on best outside match up, 5 step drop Progression: 1) Middle Curl 2) Outside Curl 3) Arrow 49

50

2 2 3

3

3

Trips Right Curl X-10 yard curl, comeback to 8 yards H- 3 yard arrow Y- 10 yard middle curl Z- 10 yard curl, comeback to 8 yards T - Check protection, arrow right L - Drop back protection

QB - Choose side based on best outside match up, 5 step drop Progression: 1) Middle Curl 2) Outside Curl 3) Arrow

2 2 1

3 3

Trips Left Curl X-10 yard curl, comeback to 8 yards H- 3 yard arrow Y- 10 yard middle curl Z- 10 yard curl, comeback to 8 yards T - Check protection, arrow right L - Drop back protection

QB - Choose side based on best outside match up, 5 step drop Progression: 1) Middle Curl 2) Outside Curl 3) Arrow

2 2 1

3 3

SPRINT OUT GAME

PHILOSOPHY:

1) Pocket movers that relieve pressure

2) Progression mirrors the Drop Back and/or Quick Game

3) Get the ball out in less than 3 seconds

4) Great in short yardage and on the Goaline

CONCEPTS:

Brown – Fade/Out Orange – Slant/Arrow Smash – Corner/Hitch Smash Sail – Corner/Deep Out Flood – Fade/Deep Out/Quick Out

Ace Sprint Right Brown X -Slant H- Slant Y- 5 yard out Z- Fade T- Seal right edge L- Sprint Right protection

QB - Sprint Right Progression: 1) Fade 2) Out

51 52

53

2

1

Ace Sprint Left Brown X - Fade H- 5 yard out Y- Slant Z- Slant T- Seal left edge L- Sprint Left protection

QB - Sprint Left Progression: 1) Fade 2) Out

2

1

Ace Sprint Right Orange X - Slant H- Slant Y- 3 yard arrow Z- 4 yard slant stop T- Seal right edge L- Sprint Right protection

QB - Sprint Right Progression: 1) Arrow 2) Slant Stop

2 1

Ace Sprint Left Orange X - 4 yard slant stop H- 3 yard arrow Y- Slant Z- Slant T- Seal left edge L- Sprint Left protection

QB - Sprint left Progression: 1) Arrow 2) Slant Stop

2

1

Ace Sprint Right Smash X - Slant H- Slant Y- 10 yard corner Z- 5 yard wide hitch, must run to the sideline T- Seal right edge

QB - Sprint Right Progression: 1) Corner 2) Hitch

L- Sprint Right protection

2

1

Ace Sprint Left Smash X - 5 yard wide itch, must run to the sideline H- 10 yard corner Y- Slant Z- Slant T- Seal left edge L- Sprint Left protection

QB - Sprint left Progression: 1) Corner 2) Hitch

2

1

Trips Right Sprint Right Smash Y Sail X- 10 yard post H- 10 yard corner Y- 10 yard out Z- 5 yard wide hitch, run to the sideline T- Seal right edge L- Sprint right protection

QB - Sprint Right Progression: 1) Corner 2) Out 3) Wide Hitch

2

2

3

Trips Left Sprint Left Smash H SailX- 5 yard wide hitch, run to the sideline H- 10 yard corner Y- 10 yard out Z- 10 yard post T- Seal left edge L- Sprint left protection

QB - Sprint Left Progression: 1) Corner 2) Out 3) Wide Hitch

2

1

3

Trips Right Sprint Right Flood X- 10 yard post H- 3 yard out Y - 10 yard out Z- Go T- Seal right edge L- Sprint right protection

QB - Sprint Right Progression: 1) Go 2) Sail 3) Out

2

1

3

Trips Left Sprint Left Flood X- Go H- 3 yard out Y - 10 yard out Z- 10 yard post T- Seal left edge L- Sprint left protection

QB - Sprint Left Progression: 1) Go 2) Sail 3) Out

2

1

3

PROTECTIONS

This Offense utilizes three protection schemes:

Quick

Drop Back

Sprint Out

1) Quick and Drop Back Protection are the same scheme. The only thing that changes is

the footwork of the linemen.

2) The quick game footwork for linemen is two kick steps and post up with their outside

foot back.

3) The drop back game is a vertical set where the linemen retreat 3-4 yards and post up on

their inside foot.

4) The protection assignments vary based on the defensive front.

5) The Center is responsible for identifying the front

6) The tailback is repsonsible for giving a “Roger” or “Larry” call. This can be a part of the

gameplan or can be made every snap. This will identify what side of the formation he is

working.

7) The center will work opposite the Tailback.

8) In this offense, we try to account for all 7 defenders which covers us in the case of any

blitz scheme.

9) The uncovered lineman is usually in a dual read scenario, reading linebackers from

inside to outside.

10) The Tailback has a key role in protection. He usually reads at least two linebackers

before releasing into his route. Again, this depends on the defensive front and the play

call.

11) A “Big” Call means that an offensive lineman is locked on a defender

12) Sprint Out is a Zone Scheme where each lineman is repsonsbile for their playside gap

PROTECTION vs 4-3 Nickel (Roger)

RT Big on DE

RG Big on DT C Identify Front as 4-3 Nickel, Dual Read From Mike to Will, help on best DL

LG Big on Nose

LT Big on DE T Roger Call, Read from Sam to Will

PROTECTION vs 4-3 Nickel (Larry)

RT Big on DE

RG Big on DT C Identify Front as 4-3 Nickel, Dual Read From Mike to Will, help on best DL

LG Big on Nose

LT Big on DE T Larry Call, Read from Sam to Will

PROTECTION vs 3-4 Nickel (Roger)

RT Big on DE

RG Dual Read From Mike to Will, Help on Nose C Identify Front as 3-4, Big on Nose

LG Dual Read from Jack to Sam, Help on Nose

LT Big on DE T Roger Call, Dual Read From Sam to Will

PROTECTION vs 3-4 Nickel (Larry)

RT Big on DE

RG Dual Read From Mike to Will, Help on Nose C Identify Front as 3-4, Big on Nose

LG Dual Read from Jack to Sam, Help on Nose

LT Big on DE T Roger Call, Dual Read From Sam to Will

PROTECTION vs 4-2 Nickel (Roger)

RT Big on DE

RG Big on Tackle C Identify Front as 4-2, Double Team Nose While Eying Will

LG Double Team Nose While Eyeing Will

LT Big on DE T Roger Call, Read Sam

PROTECTION vs 4-2 Nickel (Larry)

RT Big on DE

RG Double Team Nose While Eyeing Will C Identify Front as 4-2, Double Team Nsoe While Eying Will

LG Big on Tackle

LT Big on DE T Roger Call, Read Sam

PROTECTION vs 4-4 (Roger)

RT Big on DE

RG Big on Tackle C Identify Front as 4-4, Big On Nose

LG Read Sam to SS

LT Big on DE T Roger Call, Read Mike to Will

PROTECTION vs 4-4 (Larry)

RT Big on DE

RG Read Sam to SS C Identify Front as 4-4, Big On Nose

LG Big on Tackle

LT Big on DE T Larry Call, Read Mike to Will

PROTECTION vs 5-2 (Roger)

RT Big on Sam

RG Big on DE C Identify Front as 5-2, Big On Nose

LG Big on DE

LT Big on Will T Roger Call, Read Jack to Mike

PROTECTION vs 5-2 (Larry)

RT Big on Sam

RG Big on DE C Identify Front as 5-2, Big On Nose

LG Big on DE

LT Big on Will T Roger Call, Read Jack to Mike

PROTECTION vs 3-3 Stack (Roger)

RT Big on DE

RG Double Team Nose While Eying Mike C Identify Front as 3-3 Stack, Double Nose While Eying Mike

LG Double DE While Reading Jack

LT Double DE while Reading Jack T Roger Call, Read Sam

PROTECTION vs 3-3 Stack (Larry)

RT Big on DE

RG Double DE While Reading Jack C Identify Front as 3-3 Stack, Double Nose While Reading Mike

LG Double Nose While Reading Mike

LT Big on DE T Larry Call, Read Sam

PROTECTION vs 3-5 (Roger)

RT Big on DE

RG Double Team Nose While Reading C Identify Front as 3-3 Stack, Double Nose While Reading Mike

LG Read Jack to Will, Help on DE

LT Big on End T Roger Call, Read Sam to SS

PROTECTION vs 3-5 (Larry)

RT Big on DE

RG Read Jack to Will, Help on DE C Identify Front as 3-3 Stack, Double Nose While Reading Mike

LG Double Nose While Reading Mike

LT Big on DE T Larry Call, Read Sam to SS

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