Workshop: Csound and the Unity Game Engine Rory Walsh · 2020. 12. 30. · Saturday 26th November...

Preview:

Citation preview

  • Saturday26thNovember2016,13:00-14:30,BewerungeRoom,MaynoothUniversity.

    Workshop:CsoundandtheUnityGameEngine

    RoryWalshAdaptiveaudioforgamespresentsaseriouschallengeforbothdevelopersandsounddesigners.Existingaudiomiddlewareoffersomesolutions,butfallwayshortofthekindoftoolssounddesignersareusedtoworkingwith.ThistalkwillfocusontheuseofCsoundasafullyintegratedsoundenginefortheUnity(3D)gameengine.ThetalkwillbeginwithalookatsomecoreelementsofUnity,includingbasicplayermovements,theUnityphysicsengine,camerasandscenes.ThiswillbefollowedbyanlookattheCsoundUnitypackageandintegrationofCsoundintoagame.DifferentapproachestousingCsoundasagameaudioenginewillbeexplored,aswellastechnicalissuesthatneedtobeaddressedwhendevelopingfordifferentplatforms.ThetalkwillfinishwithalookatarecentgamedevelopedbytheauthoraspartofaweeklongartistsresidencyatLoughDaninCo.Wicklow.Saturday26thNovember2016,15:00-17:00,BewerungeRoom,MaynoothUniversity.

    Workshop:LiveElectronicswithCsoundandRaspberryPi

    AlexHofmannandBerntIsakWærstad

    InthisworkshopthebasicsofhowtosetuptheRaspberryPitoperformLive-ElectronicmusicwithCsoundisexplained.Moreover,waystointerfaceAudioSignals(USB-Soundcards,alternativesusingtheGPIOheader)andSensorSignals(throughArduinoorviatheGPIOheader)intoCsoundaredemonstrated.Participantsareencouragedtobring:-theirownRPI's(withemptyminiSDCard),sensorsandotherboards.-alaptopwithEthernetConnection-MidiController,orsmallMidiKeyboard-Headphoneswithmini-jackParticipantsarealsowelcometoattendandjustobserve.

Recommended