Connecting ICT and action

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Personalised learning experiences are best taught in action. This workshop will be a combination of collaboration, discussion, sandpit time and hands on action using iPad / laptop as a facilitating tool. Solidifying the connections between curriculum content, planning and ICT. You will leave with a range of creative ideas and a clear plan of action for implementing personalised learning in your class. From concept to implementation this workshop will demonstrate by modelling what personalised learning looks like with you as the participant and Greg as the teacher.

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!Connecting ICT and Action:

Personalised Learning for Diverse Learners

Greg O’Connor July 2014

CEO Melbourne

bit.ly/ceomelbourne

presentation

bit.ly/ceomelbourne14Resources

The Myth of Average

Todd Rose

designed for AVERAGE

design for the EDGES

ban the AVERAGE

Chris Windsor / Getty Images one s

ize fit

s all

Adjustable Seat for Learning / Personalisation?

Todd Rose at TEDxSonomaCounty!

design to the EDGES

designed for the average?

technology

Today’s Schedule!!Session 1!Background information and tools!

Session 2!Group work - Guided exploration and discussion!

Session 3!In school groups or pairs - development of action plan !!Present you plan!

Horizon Report 2014

Horizon Report 2014Key Trends!

• Rethink the roles of teachers!• Shift to Deeper Learning Approaches!

!Significant Challenges!

• Authentic Learning Opportunities!• Integrating Personalised Learning!

!Important Developments!

• BYOD!• Cloud Computing

a way to allow students to pursue!their education according to!their individual needs

Personalisation

Fairness?

Dave Edyburn

Research on fairness indicates that most adults’ notions of fairness are arrested at the

kindergarten level: Everyone gets the same thing. However, the

functional definition of fairness is that everyone gets what they need

What is average?

Edyburn (2006) http://www.uwm.edu/~edyburn/L%26L2006.pdf

universal design for learning

www.cast.org/udl

bit.ly/litsupport

representation

Promote resourceful & knowledgeable learners!

by !providing options in the

way information is offered and understood

representation

• Text to speech!• Vocabulary acquisition!• Comprehension!• OCR!• Audio!• Video!• QR Codes!• eBooks!• Augmentative reality !!

action & expression

Promote strategic, !goal-directed learners!

by !providing options for action

and expression

action & expression

• Word prediction!• Handwriting recognition!• Speech recognition!• Audio recording!• Video!• Note taking

executive functions

Promote strategic, !goal-directed learners!

by !providing options for executive functions

and the teacher said

you can take notes

executive functions

• Video masking!• Note synchronisation !• Mind mapping!• Image use!• Text auto summarisation!• Citation support!• The cloud!• Reminders!

!!!

engagement

engagement

• Provide options for recruiting interest!

• Provide options for sustaining effort and persistence!

• Provide options for self-regulation!!

!

#event horizonThe point of no return for education and technology

if there is an inevitable danger coming towards you, move towards it. Fullan

assistive technology is too powerful not to

have a plan*

*adapted from Michael Fullan, (2013) Startosphere: Integrating Technology, Pedagogy, and Change Knowledge

FULLAN 2013

the most crucial factor != you

SETT Framework

www.joyzabala.com/

filter, sieve, assess

Nevit Dilmen http://commons.wikimedia.org/wiki/File%3AChild_01546_Nevit.jpg

SAMR!Model

4-level approach to selecting, using, and

evaluating technology in education(Ruben Puentedura)Substitution

Augmentation

Modification

Redefinition

Enha

ncem

ent

Tran

sfor

mat

ion

!SUBSTITUTION

Wordprocessors PDF readers Browsers

!AUGMENTATION

eBooks OCR

!MODIFICATION

Alternative formats: Convert to audio Video creation eBook Creation !

!REDEFINITION

QR Codes Augmentative Reality Wearables Alternative assessment

Disruptive Innovation

Sandpits: Guided exploration and discussion

sandpits

1.Myth of Average!

2.Horizon report!

3. Assistive technology tools - literacy support!

4.UDL/SETT/Rubric!

5. App smack down!

!!

attention span of around 15 minutes before significant

levels of mind wandering occur

sandpits

Myth of Average!

Go to this website and complete the lesson!

http://bit.ly/mythaveragelesson!

!!

sandpits

Horizon Report 2014!

Watch the video. What trends, challenges and key technologies will have an impact on your school in the next 12 months?!

http://bit.ly/horizonreport2014!

!

sandpits

Literacy Support Tools!

What tools could you explore to design to the edges in your classroom? !

bit.ly/litsupport!

sandpits

UDL/SETT/Rubric!

Ban the Average. Identify a student. Ask the SETT questions. Using the rubric review a literacy support tool you have considered. !

!

sandpits

App Smackdown!

Share an app or Google extension. 2 minutes per smackdown.!

!

prepare!not !

repair

So What? !!

What? !!

What next? !!

What? !!

What have I learnt?

So What? !!

What? !!

What next? !!

So What? !!

What does this mean for

my classroom?

So What? !!

What? !!

What next? !!

What next? !!

What are my next steps?

Give it a go! Start. Go. Begin.

What next? !!

What are my next steps?

only 3% of adults have clear, written, specific, measurable, time-bounded goals, and by

every statistic, they accomplish ten times as much as people

with no goals at all

Brian Tracy

Jason Gibson & Jason Caroll

specific clear goal/s!

measurable!

time-bounded !

Provide printed material as digitised text to allow for text to speech technology!!Unit 3, History worksheets digitised and provided to students!!Week 5, Term 3 !

bit.ly/sharegoal

institutions will try and preserve the problem to which they are the solution

Cat

hy D

avid

son

(201

1)

bit.ly/ceomelbourne

presentation

bit.ly/ceomelbourne14Resources

!grego@spectronics.com.au

twitter.com/gregoconnorSpectronics.com.au/Blog

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