Games4Resilience - Fares Kayali

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Games4Resilience Salon Spielerische Selbstkontrolle und emotionale Kompetenzen fördern Fares Kayali, Technische Univeristät Wien, studierte an der TU Wien (PhD), arbeitet aktuell an der Fakultät für Informatik, Institut für Gestaltungs- und Wirkungsforschung, Arbeitsbereich Human Computer Interaction, Technische Universität Wien

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Fares Kayaliigw.tuwien.ac.at/faresfares@igw.tuwien.ac.at@faresK@faresK@faresK@faresK

Games 4 Resilience

Institute of Design and Assessment of Technology

Vienna University of Technology

putting people first...

Who we are

We are a multidisciplinary group  who combines disciplines like  psychology, sociology, informatics, medical-informatics, design, media arts, game design and many more...

What we do

We carry out research using user-centred design approaches:

Identify peoples' needs or new opportunities. Design deploy and evaluate new applications Participative design processes. Lab and field based methods.Short and long-term user studies.

We do this because we want to

Find out about motivations and experiences of users.Understand how to design for acceptance & adoption of new technologies that enhance everyday life experiences.Understand the broader ethical and social impact of technologies.

Our Research Areas

Human Computer Interaction & Sustainbaility

Food and Waste at the Home: New Possiblities.

Self & social interaction, reflection, empathy and rapport

eLearning

Gender Studies

Information Visualization

Motivation and behaviour change

We explore more playful and embedded approaches to encouraging motivation and behavior change (persuasion and nudging). A big challenge is how to combine design senstitives with theoretical understandings to inform practical design solutions that people like & use.

Supporting postive adaptive aging

 Our research interests are on older users' inclusion & participation, acceptance & adoption of technologies, motivations and experiences, ethics and social impact of ICT & aging. We view aging as a positive adaptive developmental process. We focus on 'living in place' not just 'aging in place'. We view supporting healthcare needs (eg via AAL) in the context of other needs (eg social contact) that contribute to maintaining quality of life.

HealthcareWe have diverse interests and experiences in IT for healthcare from electronic medical records & clinical systems • to telecare, Ambient Assisted Living

(AAL) and rehabilitation systems at home

• to self care and health promotion

Game Design Research

Making games is hard work. Often, mastering the technological hurdles seems to be the hardest part, when in fact making a great game is more a question of careful and thorough game design. We are researching tools, strategies and methods to help game designers achieve their goal - making games fun! 

Positive Impact Games

Social network game about video-editing to further social interaction and crosscultural mobility

A game crowd-sourcing landcover validation

Games for Health

- raise awarenesss to health-related issues

- facilitate living with an illnes or disability

- help cure an illness

- prevent illness

Games should be fun

Designing for kids

Involve your target audience early

Testing, iterating and user involvement

Fares Kayaliigw.tuwien.ac.at/faresfares@igw.tuwien.ac.at@faresK@faresK@faresK@faresK

Thank you!

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