Gamification in MOOC: challenges, opportunities and proposals for advancing MOOC model (TEEM 2014 -...

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Artículo presentado en el congreso TEEM 2014 en Salamanca. The phenomenon of MOOC (Massive Online Open Courses) is increasingly experienced and is challenged by very low completion rates. There are a large number of students who drop out of the course, so it is necessary to find new ways to motivate these students and get them to complete the course. This paper proposes a model to motivate MOOC’s students based on gamification using the most attractive and addictive elements of games in environments that are not for play. Publication: http://dl.acm.org/citation.cfm?id=2669902

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Gamification in MOOC: challenges, opportunities and proposals for advancing MOOC model

Oriol Borrás Gené Margarita Martínez Núñez

Ángel Fidalgo Blanco

INTRODUCTION

¿MOOC?

INTRODUCTIONxMOOC Vs cMOOC

INTRODUCTION

MOOC:• Knowledge managent• Informal and social learning• Lifelong learning principles• Massive students + Social

Network

INTRODUCTION

¿What is Gamification?

• Since 2010• Advantages (games)• Used in contexts that are not games• Game design

INTRODUCTION

Self-determination • Extrinsic motivation• Intrinsic motivation

INTRODUCTION

Gamification and MOOC

• Social gamification• e-Learning gamification

COOPERATIVE MOOC

Technological

Training strategy

Cooperative

LMS LearningCommunity

xMOOC cMOOC

(x+c)MOOC

COOPERATIVE MOOC

Contents(xMOOC platform)

Learning community

Students Faculty

GAMIFICATION +COOPERATIVE MOOC

Gamification Layer

Technological

Training strategy

Cooperative

LMS LearningCommunity

xMOOC cMOOC

GAMIFICATION +COOPERATIVE MOOC

Technological

Training strategy

Cooperative

LMS LearningCommunity

xMOOC cMOOCG

amification

Gam

ification

Gamification Layer

GAMIFICATION +COOPERATIVE MOOC

Contents(xMOOC platform)

Learning community

Students Faculty

Gamification Layer

GAMIFICATION +COOPERATIVE MOOC

Contents(xMOOC platform)

Learning community

Students Faculty

Gamification

Gamification

Motivation management

Gamification Layer

GAMIFICATION +COOPERATIVE MOOC “Application of Social Networks to education: Virtual Communities”

Iberoamerican Award Miriada X SEGIB

GAMIFICATION +COOPERATIVE MOOC “Application of Social Networks to education: Virtual Communities”

“Social Networks and Education”

+ GAMIFICATION

GAMIFICATION +COOPERATIVE MOOC Model aplication

Gamification proposals:• Ranking rating• Voluntary activity• Course progress• Certification• Number of “likes”

GAMIFICATION +COOPERATIVE MOOC Model aplication

Ranking rating• Best grades for quiz• Entire course Blocks:

• Quizzes• “Quiz result” block• “Ranking block”

GAMIFICATION +COOPERATIVE MOOC Model aplication

Voluntary activity• Groups• Voting• Hall of fame• The best resource

+Choice

Task

SocialNetwork

GAMIFICATION +COOPERATIVE MOOC Model aplication

Course progress• Individual motivation • “Progress Bar” block

GAMIFICATION +COOPERATIVE MOOC Model aplication

Certification• Badges• Block “Certificates”

Conclusions

• Integrate business models• Enhance intrinsic motivation• “Collaborative resources”

Conclusions

Future

• “Social Networks and Education”• 3D virtual enviroments

Thanks!Contact:Oriol.borras@upm.es@oriolupm

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