Heuristic Usability Evaluation of Fotmob mobile app

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This is an Assignment 3 for Human-Computer Interaction course.

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Soccer Scores Pro – FotMob

• More than 5 MILLION downloads• Video clips from the World Cup 2014• Live text commentary for top Leagues• Audio coverage in more than different 10

languages• no initial cost

• Live scores • Match facts • News feeds pr. league • News feeds pr. team • Push notifications • Tables • Favorites view to easily track your teams • Livescores with alerts • Match stats (lineup, stats, goals, cards, penalties, missed penalties, assists and substitutions)

Featuring:

Heuristic Evaluation

App always keep users informed with• ongoing matches • commentary for the match • Loading & Updating icon

Visibility of system status:

Heuristic Evaluation

• follows the standard rules• menu button at the top left

side• In match back button on top

left side as in other apps.

Consistency and standards:

Heuristic Evaluation

• No need for “help” or “how to” • uses simple words and simple logos

Match between system and the real world:

Heuristic Evaluation

• difficult to make an error• Similar to browsing a website• Cannot add or create anything

Error prevention

Heuristic Evaluation

User can choose a team as a favorite, so phone will alert:• Beginning of the match • Every scored Goal, penalty and cards• Ending of the match• Match results

User control and freedom:

Heuristic Evaluation

To accelerate browsing an expert user can• arrange the order of the

leagues• turn off unnecessary

leagues

Flexibility and efficiency of use:

Heuristic Evaluation• No irrelevant information• Only Football results and Statistics

Aesthetic and minimalist design:

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