Practical Game Mechanics for Learning and Engagement

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Slideset to accompany a workshop at Kolbe Celebrating Teaching and Learning Day October 13, 2015

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Practical GameMechanics to drive engagement and achievement

Kolbe Celebrat ing Teaching and Learning Day Oct 15, 2015Workshop Fac i l i tators : K im F l intoff and Leah I rv ing

21st Century Learning?

Transforming Teaching and Learning

Strategic Innovations for Learning Engagement

Gamification is the buzz word of business and education at the moment and is widely misunderstood. The Strategic Innovations team at Curtin Teaching and Learning have embraced game-like challenge-based learning as one of the key drivers of the university’s Transformation of Teaching and Learning. The team is involved in national and international developments around Digital Badging, Challenge-based Learning, Personalisation of Learning, Learning Analytics, Serious Games and other innovative approaches to drive student engagement, improve student achievement and student and employer satisfaction.

This workshop will offer practical engagement and rich insights into some of these innovations including Curtin’s new Challenge platform, analytics strategies, and serious games in the classroom.

Gamification

Quantified Learning / Quantified Self

UNEP-DHI ECOCHALLENGE 2015curtin.edu.au/ecochallenge

CURTIN CHALLENGEhttp://tiny.cc/kolbe

SCORCHAlternate Reality Learning Experience

SCORCHAlternate Reality Learning Experience

SCORCHAlternate Reality Learning Experience

QUESTIONS?

http://tiny.cc/kimflintoff http://tiny.cc/leahirving

Resource collection

http://tiny.cc/gamifyed

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