Teaching ancient art through technology

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Lessons from digital learning programs for schools at the British Museum's Samsung Digital Discovery Centre. From a seminar on 4 October 2010 at HOC Laboratory at Politecnico di Milano.

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Seminar at HOC Lab, Politecnico di Milano

4th October 2010

Shelley Mannion

Digital Learning Programmes Manager

The British Museum

Teaching ancient art through technology:Digital learning programmes for schools at The British Museum

Photo Wally Gobetz

http://www.flickr.com/photos/wallyg/301493387

• Spotlight lectures (up to 350 children)

• Seminar sessions (90 minutes)

• Gallery-based activities

• Digital workshops

• Primary school children

• Ages 7-11

• Curriculum links:

• Ancient Greece

• Ancient Rome • Roman Britain

• Anglo Saxons

• Aztecs

Samsung Digital Discovery Centreat the British Museum

Opened March 2009

Five year sponsorship includes

–Refurbished ICT room

–Equipment

–Two full-time posts

–One part-time IT support technician

9 different sessions

3 days per week

Up to 30 students

25 sessions and counting

50 weekends per year

15-150 participants per day

Schools Families

Clore Learning Centre

E-learning Studio, Fall 2009

Sackler Centre Digital Studio

Victoria & Albert Museum

Opened 2008

This wall goes away

Capture

Creation

Blended learning experiences

Everybody has a job

Where is my

cooking pot?

Creation

Whose hand is on

the mouse?!?

Creation

Creation tools

• Vuvox

• Glogster

• Comic Life

• Blender

• Flash

• Photoshop

• Animoto

• VoiceThread

Multimedia magic

When were you generous?

Direct use of ICT by children

Develops complex ICT skills

Requires careful preparation

Digital photography blends capture & creation

Got it.

Only 8% of

families use

digital cameras

for learning

Museum of London

Learning in FamiliesFutureLab, 2009

Posing with objects.

Modelling movements.

Acting things out.

Use museum building

as site for artistic

photography

Hard things can be easy

Could children do more of the

editing? The children were keen to

use the computers more themselves,

but did not have the opportunity.

But some things are just hard

Hard to standardize technique

Dwell time to 90 minutes

Maximum 3 families per slot

Okay, where to

next?

Mobile devices

Sony PSP

Gesture-based

Digital Decode

Distance learning

Alternate reality