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Presentation about the Europeana Licensing Framework at the 2011 General Assembly of the Europeana Council of Content Providers and Aggregators.
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The Europeana Licensing Framework
Paul Keller (Kennisland) @paul_kellerCCPA meeting, Rotterdam, 6 december 2011
2011: building the Europeana Licensing framework
Metadata related to the digitised objects produced by the cultural institutions should be widely and freely available for re-use. (Key reccomendation, p.5)
Europeana Data Exchange Agreement
Europeana builds on four layers of information:
Europeana builds on four layers of information:
Layer #1: Physical objects (books, paintings, etc...)
Europeana builds on four layers of information:
Layer #1: Physical objects (books, paintings, etc...)
Layer #2: Digital objects (digital reproductions of #1)
Europeana builds on four layers of information:
Layer #1: Physical objects (books, paintings, etc...)
Layer #2: Digital objects (digital reproductions of #1)
Layer #3: Previews (lower quality versions of #2)
Europeana builds on four layers of information:
Layer #1: Physical objects (books, paintings, etc...)
Layer #2: Digital objects (digital reproductions of #1)
Layer #3: Previews (lower quality versions of #2)
Layer #4: Metadata (descriptve information of object)
Europeana builds on four layers of information:
Layer #1: Physical objects (books, paintings, etc...)
Layer #2: Digital objects (digital reproductions of #1)
Layer #3: Previews (lower quality versions of #2)
Layer #4: Metadata (descriptve information of object)
Europeana builds on four layers of information:
Layer #1: Physical objects (books, paintings, etc...)
Layer #2: Digital objects (digital reproductions of #1)
Layer #3: Previews (lower quality versions of #2)
Layer #4: Metadata (descriptve information of object)
Europeana builds on four layers of information:
Layer #1: Physical objects (books, paintings, etc...)
Layer #2: Digital objects (digital reproductions of #1)
Layer #3: Previews (lower quality versions of #2)
Layer #4: Metadata (descriptve information of object)
Europeana builds on four layers of information:
Layer #1: Physical objects (books, paintings, etc...)
Layer #2: Digital objects (digital reproductions of #1)
Layer #3: Previews (lower quality versions of #2)
Layer #4: Metadata (descriptve information of object)
EDM:rights
Implementation timeline for the Europeana Data Exchange Agreement
Implementation timeline for the Europeana Data Exchange Agreement
Implementation timeline for the Europeana Data Exchange Agreement
22 sept 2011:Launch of DEA
Implementation timeline for the Europeana Data Exchange Agreement
22 sept 2011:Launch of DEA
31 dec 2011:DEA replaces
old agreements
Implementation timeline for the Europeana Data Exchange Agreement
22 sept 2011:Launch of DEA
31 dec 2011:DEA replaces
old agreements
signing period
Implementation timeline for the Europeana Data Exchange Agreement
22 sept 2011:Launch of DEA
31 dec 2011:DEA replaces
old agreements
1 jul 2012:metadata published
under CC0
signing period
Implementation timeline for the Europeana Data Exchange Agreement
22 sept 2011:Launch of DEA
31 dec 2011:DEA replaces
old agreements
1 jul 2012:metadata published
under CC0
signing period grace period
Implementation timeline for the Europeana Data Exchange Agreement
22 sept 2011:Launch of DEA
31 dec 2011:DEA replaces
old agreements
1 jul 2012:metadata published
under CC0
signing period grace period
we are here
2012 and onwards: increase the amount of free & open content in Europeana
Europeana builds on four layers of information:
Layer #1: Physical objects (books, paintings, etc...)
Layer #2: Digital objects (digital reproductions of #1)
Layer #3: Previews (lower quality versions of #2)
Layer #4: Metadata (descriptve information of object)
Europeana builds on four layers of information:
Layer #1: Physical objects (books, paintings, etc...)
Layer #2: Digital objects (digital reproductions of #1)
Layer #3: Previews (lower quality versions of #2)
Layer #4: Metadata (descriptve information of object)
Within the Europeana Awareness project (2012-2014) the BnL, the Institute for information Law, Europeana and Kennisland will
Work on mechanisms for rights clearance in mass digitization projects (Extended Collective Licensing)Improve compliance of rights information with the Europeana Data Model and and the Europeana Public Domain CharterPromote the use of Creative Commons licenses for digital objects to make them available for re-use.
Priorities for improving the amount of (open and free) content in Europeana
Cultural institutions should make public domain material digitised with public funding as widely available as possible for access and re-use. This should be part of the funding conditions for digitisation across Europe. (Key reccomendation 1, p.5)
[The European Commission hereby recommends that Member States] improve access to and use of digitised cultural material that is in the public domain by:
ensuring that material in the public domain remains in the public domain after digitisation,promoting the widest possible access to digitised public domain material as well as the widest possible re-use of the material for non-commercial and commercial purposes,taking measures to limit the use of intrusive watermarks or other visual protection measures that reduce the usability of the digitised public domain material;
European Commission reccomendation on the digitisation and online accessibility of cultural material (27 October 2011):
Work with contributing organisations that hold rights in the content that they make available through Europeana to make these available under a Creative Commons licenseThis will allow re-use an re-distribution of this material by others such as educational istitutions, in user-generated content and by platforms such as Europeana.
Promote the use of Creative Commons licenses
Continue research undertaken into Extended Collectve Licensing Arrangements for the digitization for cultural heritage collections.Intended to provide solutions for organizations contributing to Europeana (focussing on trans border issues)
Research into mechanisms for solving rights issues encountered in mass digitization projects
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