02 Mm1 A03

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Week 1(a): The Secret Life of Sketches

“The best way to have a good idea is to have lots of ideas.”

Linus Pauling

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Week 1(a): The Secret Life of Sketches

“The best way to have a good idea is to have lots of ideas.”

Linus Pauling

Sketching

A vehicle by which people can explore and communicate ideas.

Bill Buxton

www.billbuxton.com

Mariano de Jacobi detto Taccola(1382 – c. 1453)

Graphical means of technical exploration.

Sketches are

•Quick•Timely•Inexpensive•Disposable•Plentiful•Clear in Vocabulary•Distinct in Gesture•Minimal in Detail

•Appropriately refined• Suggest not confirm• Ambiguous

A Dialogue with a Sketch

MIND SKETCH

Create(Seeing that)

Read(Seeing as)

Page 12

Learning from Sketches

Learning from sketches is based largely on the ambiguous nature of their representation. That is, they do not specify everything and encourage various interpretations that were not consciously integrated into them by their creator.

Page 16

Experience Design vs Interface Design

• Despite the technocratic and materialistic bias of our culture, it is ultimately experiences that we are designing, not things.

• Physical objects are the visible outcomes of design but their primary function is to engage us in an experience.

Page 25

Design is Choice

Read Page 40 - 50.

Design is choice and there are two places where there is room for creativity:1. The creativity that you bring to enumerating meaningfully distinct options from which to choose2. The creativity that you bring to the criteria, or heuristics, according to which you make your choices.

Read Page 40 - 50.

Reference:

Buxton, Bill. 2007. Selections in Sketching User Experiences. Amsterdam: Elservier. Pages 104 – 154.