Loops & Ludology

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Gamification is past a buzzword now - many applications are harnessing its power.Here we look at why those systems were created in the first instance and use that to help to understand what makes powerful reward systems that work well.

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© Ben Gonshaw 2011

LOOPS & LUDOLOGYWhy great game design is all about the loop

© Ben Gonshaw 2011

LOOPS & LUDOLOGYWhy great game design is all about the loop

GAME:A competitive activity involving skill, chance,or endurance played according to a set of rules.

© Ben Gonshaw 2011

LOOPS & LUDOLOGYWhy great game design is all about the loop&What the evolution of game design can tell us

© Ben Gonshaw 2011

It started with a loop

Videogames started with a simple Feedback loop.

Press Button

Character moves

Game World

Updates

© Ben Gonshaw 2011

It started with a loop

I FEEL GREAT BECAUSE:IT’S INSTANTLY RESPONSIVE TO ME

Spacewar1962

Tennis for Two1958

© Ben Gonshaw 2011

Press Button

Ship Responds

Bullets Drop

© Ben Gonshaw 2011

© Ben Gonshaw 2011

I FEEL GREAT BECAUSE:I’M BEING CHALLENGED, BUT I’M WINNING

Press Button

Ship Responds

Bullets Drop

© Ben Gonshaw 2011

© Ben Gonshaw 2011

I FEEL GREAT BECAUSE:I’M BEING CHALLENGED, BUT I’M WINNING

Press Button

Ship Responds

Bullets Drop

© Ben Gonshaw 2011

Press Direction

Ship Moves

Bullets Drop

Kill Enemies

© Ben Gonshaw 2011

© Ben Gonshaw 2011

KillEnemies

KillEnemies

KillEnemies

© Ben Gonshaw 2011

© Ben Gonshaw 2011

Kill Enemies

Enemies Get

Harder

© Ben Gonshaw 2011

© Ben Gonshaw 2011

I FEEL BAD BECAUSE:MY FAILURE IS AN INEVITABILITY

© Ben Gonshaw 2011

© Ben Gonshaw 2011

A loop within a loop

Ramping the player’s abilities as well as the enemies’ is psychologically powerful. Kill

Enemies

Collect Power-

Ups

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Rank Up!

Power-Ups increase the player’s strength

I FEEL GREAT BECAUSE:I CAN CRUSH PREVIOUSLY TOUGH OPPONENTS EASILY

© Ben Gonshaw 2011

Loopin’ makes me feel good

The key to that payoff lies in the interplay between the player ranking up and the enemies becoming harder.

Kill Enemies

Collect Power-

Ups

Game Becomes Harder

© Ben Gonshaw 2011

Loopin’ makes me feel good

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0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465Seconds

Difficulty

© Ben Gonshaw 2011

Loopin’ makes me feel good

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0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465Seconds

Difficulty

© Ben Gonshaw 2011

Loopin’ makes me feel good

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0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465Seconds

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© Ben Gonshaw 2011

Loopin’ makes me feel good

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0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465Seconds

Difficulty

© Ben Gonshaw 2011

Loopin’ makes me feel good

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0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465Seconds

Difficulty

© Ben Gonshaw 2011

Loopin’ makes me feel good

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0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465Seconds

Difficulty

© Ben Gonshaw 2011

Loopin’ makes me feel good

0

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0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465Seconds

Difficulty

© Ben Gonshaw 2011

Loopin’ makes me feel good

0

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0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465Seconds

Difficulty

© Ben Gonshaw 2011

Loopin’ makes me feel good

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0 15 30 45 60 75 90 105 120 135 150 165 180 195 210 225 240 255 270 285 300 360 375 420 435 465Seconds

Difficulty

© Ben Gonshaw 2011

Get there faster

Games then added a further layer – a meta-game on top of the core mechanics.

Combos = Accelerated Progress

Kill Enemies

Collect Power-

Ups

Game Becomes Harder

COMBO

© Ben Gonshaw 2011

Get there faster

I FEEL GREAT BECAUSE:I’VE REVEALED THE HIDDENI’M SKILLED ENOUGH TO USE ITI FEEL LIKE I’M BEATING THE SYSTEM

© Ben Gonshaw 2011

It started with a loop

It turns out that feedback loops are the fundamental driver at many levels of game design.

Moment to Moment

Control Feedback Loop

Hitting Targets

Game Progression Loop

Reward & Reinforcement

Enticement Loop

© Ben Gonshaw 2011

It started with a loop

Press Button

Character moves

Game World

Updates

© Ben Gonshaw 2011

The User is Intelligent

The Player makes decisions about what to do.

Press Button

Charactermoves

Game World

Updates

Player Decision

© Ben Gonshaw 2011

The Loop is Intelligent

The Player makes decisions

So does the AI.

Press Button

Charactermoves

AI Decision

Game World

Updates

Player Decision

© Ben Gonshaw 2011

The Loop is Goal DrivenPress

Button

Charactermoves

AI Decision

Game World

Updates

Player DecisionThe decision is only about

how to reach the goal in a satisfying way.

© Ben Gonshaw 2011

The Loop is Goal DrivenPress

Button

Charactermoves

AI Decision

Game World

Updates

Player DecisionThe decision is only about

how to reach the goal in a satisfying way.

Quickest / Highest Scoring / Most Lives

© Ben Gonshaw 2011

The Loop is IntelligentPress

Button

Charactermoves

AI Decision

Game World

Updates

Player Decision REWARD

The rewards reinforcesuccessful behaviours.

• Earning points• Visual excitement• Ranking Up

© Ben Gonshaw 2011

The Loop is IntelligentPress

Button

Charactermoves

AI Decision

Game World

Updates

Player Decision REWARD

The rewards make it more pleasurable to perform the tasks required.

I FEEL GREAT BECAUSE:REWARDS ARE USEFULREWARDS = EASIER PROGRESSION

© Ben Gonshaw 2011

LOOPS & LUDOLOGYMaking a great reward

© Ben Gonshaw 2011

Transparent

Progress towards gaining primary rewards should be clear.

© Ben Gonshaw 2011

Meaningful

If the reward has a purpose it becomes powerful.

A pat on the back is nice, but if it makes my life easier then it’s truly appreciated.

© Ben Gonshaw 2011

Layered

Additional reward tiers bring richness to the system.

It can be advantageous to have the progress towards these lower tiers more opaque.

© Ben Gonshaw 2011

Layered

Skinner’s operant conditioning shows how simple it is to create compulsive behaviours.

© Ben Gonshaw 2011

BalancedExternally

The rewards have to be built into the overall system so that it is not unbalanced when they are won.

© Ben Gonshaw 2011

BalancedInternally

The rewards have to be equitable, giving no great advantage for one over another.

© Ben Gonshaw 2011

What is our Loop?

© Ben Gonshaw 2011

A Game Loop/Press

Button

Charactermoves

AI Decision

Game World

Updates

Player Decision

REWARD

© Ben Gonshaw 2011

What is our loop?Consumer Behaviour

Charactermoves

AI Decision

Game World

Updates

Player Decision

REWARD

© Ben Gonshaw 2011

What is our loop?Consumer Behaviour

Real world Results

AI Decision

Game World

Updates

Player Decision

REWARD

© Ben Gonshaw 2011

Consumer Behaviour

Real world Results

Agency Business

Rules

Game World

Updates

Player Decision

REWARD

What is our loop?

© Ben Gonshaw 2011

Consumer Behaviour

Real world Results

Agency Business

Rules

*Web *Mobile *Real life

Affected

Player Decision

REWARD

What is our loop?

© Ben Gonshaw 2011

Consumer Behaviour

Real world Results

Agency Business

Rules

*Web *Mobile *Real life

Affected

Consumer Decision

REWARD

What is our loop?

© Ben Gonshaw 2011

How the pros did it...

© Ben Gonshaw 2011

There’s a clear consumer goal:Get from A to B.

The loop

© Ben Gonshaw 2011

There’s a simple thing to answer:How do I get there...

The loop

© Ben Gonshaw 2011

The loop

Press Button

Character moves

Game World

Updates

This was the space invaders loop.

© Ben Gonshaw 2011

The loop

Visit

Location

Check-In

Increases

Become

Mayor

© Ben Gonshaw 2011

The loop

Clear Progress to the Goal

2 more check-ins this week to be Mayor

© Ben Gonshaw 2011

The loop

2 more check-ins this week to be Mayor

Mayor gets free Coffee

Transparent, REAL WORLD reward

© Ben Gonshaw 2011

The loop

You are the Mayor of Mr. Coffee

YOU get free Coffee

Transparent, REAL WORLD reward

© Ben Gonshaw 2011

Consumer Behaviour

Real world Results

Agency Business

Rules

*Web *Mobile *Real life

Affected

Consumer Decision

REWARD

The loop

© Ben Gonshaw 2011

Walk to work via

Mr. Coffee

Check In to Mr. Coffee

Check in=

Mayor=

Reward

Mayor of Mr. Coffee Updates

Find Coffee with

42 Free coffee

The loop

Goal:Get to workWith a Coffee

© Ben Gonshaw 2011

THANK YOU

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