Gamification Framework for Personalized Surveys on Relationships in Online Social Networks

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Michael Seufert, Karl Lorey, Matthias Hirth, Tobias Hoßfeld Gamification Framework for Personalized Surveys on Relationships in Online Social Networks. 1st International Workshop on Crowdsourcing and Gamification in the Cloud (CGCloud), Dresden, Germany, December 2013. Abstract: The estimation of psychological properties of relationships (e.g., popularity, influence, or trust) only from objective data in online social networks (OSNs) is a rather vague approach. A subjective assessment produces more accurate results, but it requires very complex and cumbersome surveys. The key contribution of this paper is a framework for personalized surveys on relationships in OSNs which follows a gamification approach. A game was developed and integrated into Facebook as an app, which makes it possible to obtain subjective ratings of users' relationships and objective data about the users, their interactions, and their social network. The combination of both subjective and objective data facilitates a deeper understanding of the psychological properties of relationships in OSNs, and lays the foundations for future research of subjective aspects within OSNs.

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www3.informatik.uni-wuerzburg.de

Institute of Computer ScienceChair of Communication Networks

Prof. Dr.-Ing. P. Tran-Gia

Gamification Framework for Personalized Surveys on Relationships

in Online Social Networks

Michael Seufert

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Agenda

1. Motivation

2. Facebook App

3. Framework

4. Live Demo

5. Discussion

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MOTIVATION

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Nodes (metrics):• Node degree• Closeness centrality• Betweenness centrality

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Persons (characteristics):• Influence• Trust

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Motivation

Objectivemetrics

Subjective characteristics

Jointly assess subjective characteristics

and objective data

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Goal

Assessment of subjective and objective data Analysis of correlations and dependencies Creation and validation of models

Method Facebook integration as app Intrinsic motivation of users Survey of characteristics: influence, trust, etc.

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FACEBOOK APP

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Requirements

Integration as a game (Gamification)

Survey integration User recruitment Data collection Added value for users

App

Tests

Framework

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My Secret Insights

Earn points

Unlock rewards

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Gamification

Intrinsisic added value instead of external motivation

Success

Motivation

Rewards/

Added value

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Motivation of desired user behavior

Participation App diffusion

Data permissions

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Motivation of desired user behavior

Participation

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Participation

Participation

Competition and ambition(points and rankings)

Curiosity and success(rewards)

Fun(fun questions)

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Rewards

Insights into social network

Analyses (e.g., influence) Visualizations Rankings

Icon of „My Secret Insights“

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App diffusion

Motivation of desired user behavior

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App diffusion

Concept:

The more of a user‘s friends participate… … the better the insights … the larger the information content

Diffusion among friends: Friends can be invited (active) Events (e.g., unlocking of reward) can be

published on profile wall/news feed (passive)

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Motivation of desired behavior

Data permissions

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Data permissions

Unlocking of rewards

Permission to collect data

Insights and storage of data

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FRAMEWORK

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Requirements

Personalized tests API access Quality assurance Flexibility App

Tests

Framework

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Framework

Subjective dataTests

Influence Classification

Other attributes

Objective dataFacebook API

User profile Relationships Interactions

Data collection

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Data collection

Relationships Friends Mutual friends

Interactions Postings Likes Comments

User profile Name Age Interests

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Framework properties

Mechanisms for flexible handling of: Tests and questions Quality assurance API access Access control

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LIVE DEMO

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DISCUSSION

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Framework and app

Framework: Tests Data management Quality Flexibility

Intrinsic motivation of:

Participation App diffusion Data permissions

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Outlook

EU FP7 project SmartenIT Improve traffic management in the Internet Utilize social information

Socially-aware traffic management Collaboration of trusting users Prediction of future demands of users

Objective data and metrics can be collected (more or less) easily

Models are needed to analyze these data and map them to subjective characteristics of relationships

http://www.smartenit.eu

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Persons (characteristics):• Influence• Trust

Nodes (metrics):• Node degree• Closeness centrality• Betweenness centrality

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Open questions

Which gamification element will increase the users‘ willingness to participate, spread the app, and disclose their personal data?

How to measure the success of the gamification design?

Does the gamification survey provide the same results as a classical survey?

How to integrate multiple tests on different characteristics?

How to successfully release/publish/advertise app?

?

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Thank you for your

attention!

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