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Contact JimAloye,Telephone 1-844-MR-ALOYE
Cell (610)223-6092Email jim@aloye.com
Website www.aloye.com
FORIMMEDIATERELEASEMay10,2016
FULLYPLAYABLEVIDEOGAMEDEMORELEASEDTOINVESTORS
ProductDevelopmentPhase1Complete|VCFundingSought
Reading,PA,May10,2016–AloyeComputerEnterpriseshascompletedthefirstphaseofdevelopmentoftheirrevolutionary,new,andexcitingRPGStyleVideoGame,EternalConquest:TheGreatWar,andreleasedafullfeaturedandfullyplayabledemotopotentialinvestors.
Withthecompletionandreleaseofthisfullyplayabledemo,wehavetakenamajorstepclosertosecuringtheventurefundingrequiredtocompletethegameandtakeittomarket.–JimAloye,CEOandOwnerofAloyeComputerEnterprises
ThemarketspaceforClassicRPGStylevideogamesiswideopenandwearerunningfullspeedaheadtocapitalizeonthat.Withonlyahandfulofindustryplayersandnewreleasesdwindling,fansofclassicstyleRPG’sareyearningfornewandfreshtitleswithrobustthemes,richstorylines,largerandmoresophisticatedquests,andeverexpandingcontenttomaximizevaluethroughtheexperienceofextendedplaytime.
AloyeComputerEnterprisesisdevelopingtheEternalConquestvideogamefranchisetomeetthatdemand.
ThefirsttitleindevelopmentisEternalConquest:TheGreatWar.WiththecompletionandreleaseofthefullyplayableinvestordemooniPhoneviaAppleAd-HocDeveloperDistributionPlatform,fansandpotentialinvestorscanplayandexperienceforthemselvespartofthefirstchapterinthisfresh,new,epicfantasyadventureRPGstylevideogame.
IwaspartofthegenerationthatfirstplayedandexperiencedRPGstylevideogamesinthe1980’s.IlovedthemandIalwayswantedmore.Thattypeofgameistimeless.Sadly,rightnow,veryfew‘buyonceandownit’classicRPGtitlesareavailableontheiPhonethatreallyhavethedepthandstorylinesophisticationliketheonesinthepast.IamalwayssearchingforgoodRPG’s.TheonesIboughtrecentlywereeasytoplay.Iwasoftenabletobeatthemwithinafewdaysofpurchase.Iwantalargescalegamewithmorethan100hoursofcontent.AfterplayingtheinvestordemoofEternalConquestbyAloyeComputerEnterprises,Iknowtheseguysarespotontargetwithwhattheyaredoing.Icannotwaittobuythefullversionofthisgame.–SteveHernandez,PipelineController&LifelongVideogameEnthusiast
WhatAloyeisdoinglooksawesome.Iwasabletocheckouttheirplayableinvestordemoonthedeveloper’sMacOSworkstationandit’sexactlythekindofgamethatclassicRPGfanslikemehavebeencraving.IalwayswantedmoreclassicRPG’sformyMac,buttherejustaren’tthatmanyavailablethataresimilartothegamesIgrewupwith.Idon’twanttobuyaSonyPlayStation,Xbox,orNintendosystemtogetthesekindofgames.Aloyehashitanerve.Theyarereallyontosomething.Icannotwaituntilit’spossibletobuythefullversionofthegametheyletmedemo.–IsaiahDanner,VideoGameEnthusiast
Wow!Ifthisgameisasgoodastheinvestordemo,paying$15toownitisagreatprice.It’sgreatforacasualgamerlikemyselfbecauseIcansavemyprogressandIdon’thavetoplayitforhoursonendjusttogettoapointwhereIcanstop,save,andcontinuelater.Thisgameisgreat!WhencanIbuyit?Iwantitnow!–JeremySchoener,CorrectionsOfficerandCasualGamer.
AloyeComputerEnterpriseswilldevelop,produce,andpublishthegamethroughtheAppleIPhoneAppStore,MACAppStore,WindowsAppStore,andvariousAndroidMarketplaces,bymeansofitsentertainmentandgamingarm,AloyeEnterprisesLLC.
Weareexploringpricepointsrangingfrom$10to$15dollarsintheUSAMarket,andplantotakelocaleconomiesandconversionratesintoconsiderationwhenpricingthegameinglobalmarkets.
Wearecurrentlyseekingasingleinvestororasingleventurecapitalgroupfor$1.25millioninfundingtoenableustofreeupresourcesandenabletotaldedicationtocompletethedevelopmentofthegameandtakeittomarketinexchangefora45%ownershipandroyaltystake.
Oncecompleted,weplantoreleaseontheiPhonePlatformfirstviatheAppleappstoreintheUSAandNorthAmerica,followedbyPhilippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets.
ThesecondplatformreleasephasewilltargetAndroiddevicesthroughthevariousAndroidAppStoresintheUSAandNorthAmerica,followedbyPhilippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets.
ThethirdplatformreleasephasewilltargetWindowsandMACOSXdevicesthroughtherespectiveMicrosoftandMACAppStoresintheUSAandNorthAmerica,followedbyPhilippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets.
AsaquickexampletodemonstratethetypeofreturntheVCgroupcanexpect,assumeweselecta$10pricepoint.Uponselling1,000,000copiesofthisgameatthatpricepoint,aninvestmentof$1millionwouldyieldtheinvestora$3.15millionreturn,aftertherespectiveappstoresdeducttheir30%commission,assumingtheVChas45%ownership.
ScreenshotsandinstructionsforaccessingtheinvestordemoareprovidedinAppendix1.
Ifyouwouldlikemoreinformation,pleasecontactJimAloye,Creatorof“EternalConquest:TheGreatWar”,andownerofAloyeEnterprisesLLCandAloyeComputerEnterprises,at1-844-MR-ALOYEoremailhimatjim@aloye.com.
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ToinstalldemoversionofEternalConquest–TheGreatWaronyouriPhonefortesting,youmustdothefollowing:
1. ProvideAloyeEnterprisesLLCwithyourUDID
a. OnyouriPhoneopenyourSafariInternetBrowserandgotohttp://udid.io
b. Clickthegreenbuttonthatsays“TaptofindUDID”asshownbelow.
c. Youwillbepromptedtoinstalltheprofileshownbelow.ClickInstallintheupperrightcornerofthescreen.
d. Ifyouarepromptedtoenteryourpasscode,doso.
e. Youmayalsobepromptedasecondtimetoconfirmyourdesiretoinstalltheprofileasshownbelow.ClicktheInstallbutton.
f. TheprofilewillinstalltemporarilyanddisplayyourUDIDasshownbelow.
g. Whenthishappens,clickthegreenbuttonthatsays“SendUDIDviaE-mail”
h. Inthe“To:”field,entertheemailaddressofyourAloyeEnterprisesLLCEntertainmentDivisionRepresentativewithwhomyoudobusiness.Then,click“Send”
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i. Oncethemessageissent,youcancloseallthewindowsrelatedtothisprocessonyouriPhone.
j. WaitforyourAloyeEnterprisesAssociatetoconfirmthatyourUDIDhasbeenaddedtotheprojecttestingandevaluationplatform.
k. YouwillreceiveaconfirmationemailortextfromyourAloyeEnterprisesAssociatenotifyingyouthatyourUDIDhasbeenproperlyapplied.Soonthereafter,youwillreceivealinkviaemailortextmessagethatyoucanclickontodownloadandinstallthesoftwaretoyouriPhone.
2. DownloadandInstallEternalConquest–TheGreatWarontoyouriPhoneusingthelinkprovidedbyyourAloyeEnterprisesLLCAssociate.
a. Whenyouclickthelinkdescribedabove,youwill
betakentotheinstallationpageshownbelow.
b. Clickthehyperlinkthatsays“InstallEternalConquest–TheGreatWar”asshownbelow.
c. Youwillbepromptedtoinstalltheappviathescreenbelow.
d. Clickthe“Install”optionontherightasshown.
e. Theapplicationwillinstall.Itisroughly240MBsomakesureyouareconnectedtoWIFIwhenyoudownloaditunlessyoudon’tmindusing240MBofdatatofacilitatethedownload.
f. Youwillseeitinstallandknowwhenitisdonebytheiconcircledinyellowshowninthesubsequentscreenshot.
g. ECTGW–EternalConquest–TheGreatWar.
3. Launchthegameandplayit.Keepinminditisnoteven0.01%completed.ThisisaproofofconceptdemousedtoshowwhatAloyeEnterprisesLLCiscurrentlyworkingon.
4. Therearenoinstructionsyet,butasapre-alphasoftwaretesterandsomeonefamiliarwithvideogames,youprobablydon’tneedinstructionsasthisis‘oldhat”foryou.
5. Updateswillbepushedoutonaregularbasis,andyouwillbenotifiedviatextwithanupdatedhyperlinkwhenthenewversionisreadyfortestingandreview.Itwillsimplyupdatetheversionthat’scurrentlyinstalledsoyouwon’tloseanysavedgamedata.Youwillsimplygetallthelatestupdates.
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1. IntheUnitedStatesAlone,155,000,000peopleplayvideogames.
(Source:2015ESAEssentials-Sales,Demographic&UsageData)
2. Theaverageageofthemale“AmericanVideoGamer”is35yearsold.
3. Theaverageageofthefemale“AmericanVideoGamer”is43yearsold.
(Source:2015ESAEssentials-Sales,Demographic&UsageData)
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4. In2014alone,Americansspent$22.41billiondollarsonvideogames.
5. Thepeoplewhospendthat$22.41billiondollarsannuallyaremostinfluencedby:
• TheGame’sInterestingStoryline–22%
• Price–15%
• WordofMouth–11%
• Thegameisthecontinuationoforsimilartoafranchisetheyalreadylove–10%
(Source:2015ESAEssentials-Sales,Demographic&UsageData)
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6. 20.2%ofallComputerPlatformVideoGameSalesin2014wereRPGStyleVideoGames.
7. 9.5%ofall2014VideoGameSalesregardlessofplatform,wereRPGStyleVideoGames.
$2.13billiondollarswasspentonRPGStyleVideoGamesintheUnitedStates,in2014alone
ManygamersoftencomplainabouttherenotbeingenoughclassicRPGstylevideogameswithrichcontentandstorylinesthatarereminiscentofthefranchisesthattheygrewtoloveovertheyearsastheygrewuponvideogames.
HerearesomeactualexamplesthatreflectthisdemandastakenfromthePrioriDataAppTrackingPlatformshowingnumbersalesforotherClassicStyleRPGgames:
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• Vay–ReleasedintheiPhoneAppStorein2008.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.27,000purchasesin2015alone,whichis8yearsafteritwasreleased.
• SwordofFargoalLegends–ReleasedintheiPhoneAppStorein2010.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.73,000purchasesin2015alone,whichis5yearsafteritwasreleased.
• SymphonyofOrigin–ReleasedintheiPhoneAppStorein2012.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.43,000purchasesin2015alone,whichis3yearsafteritwasreleased.
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• Hero’sRise:TheProdigy–ReleasedintheiPhoneAppStorein2012.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.77,700purchasesin2015alone,whichis3yearsafteritwasreleased.
• FinalFantasyV–ReleasedintheiPhoneAppStorein2013.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.136,000purchasesin2015,whichis2yearsafteritwasreleased.
• Oceanhorn–ReleasedintheiPhoneAppStorein2013.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.365,000purchasesin2015,whichis2yearsafteritwasreleased.
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IMPORTANTFACTSREGARDINGTHEABOVELISTEDSTATS• ThesearejustglobaliPhoneAppStorePurchasesin2015alone.• Androidsalesstatisticsarelikelytoreflectlargernumbersbecausethereare
exponentiallymoreandroidusersworldwidethanthereareiPhoneusers.
• PCandMACpurchasesarealsonotreflected.TherearenostattrackersforWindowsPCandMacsoftwaresalesyet.
OURGOAL&WHYWEWILLREACHITWebelievethatwecanachievesimilarorbettersalesquantityresultswithEternalConquest:TheGreatWarforthefollowingreasons:
1. Immense,complex,andsophisticatedstoryline
2. Thelook,feel,andplayexperienceisreminiscentoftheclassicfranchisetitlesvideogamersknowandgrewupwith.
3. OverallHighQualitygame,allowsfora$10to$15purchaseprice.
4. Packingthegamewithmorethan180hoursofplayablecontentwillproducearichplay
experiencethatdwarfseverytitlelistedaboveexceptforFinalFantasyV,whichplaysoutataround180hours.
5. Wereallyknowandunderstandourcustomerbasebecauseweareamemberofit.
INVESTMENTDETAILS• WeareseekingasingleinvestororVCGrouptoinvest$1,250,000inventurefunding
fora40%ownership/royaltystakeinthegame.
• Thiswillallowtotaldedicationandsingularfocustobeplacedontheprojectinordertocompleteitandbringittomarketforthefirstplatformrelease(iPhonePlatformRelease)domesticallywithinroughly16months,settingthestagefortheglobalPhase1release,followedbyPhase2AndroidRelease,andPhase3WindowsandMacreleases.
• Webelievethatahighqualitygame,pricedatbetween$10and$15willgenerate
between$5Mand$10Mbasedonworldwidepurchasequantitiesrangingfrom300Kto700Kunitssold.Theresult,aftertherespectiveappstorestaketheir30%offthetop,wouldreturnanestimatedprofitrangingfrom$2.1Mto$7.4M.
Thereismoneytobemade,andMr.Aloyeisgoingtomakeit.AllheneedsistherightpersonorVCgrouptogivehimthatchance.
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