Press Release: Eternal Conquest - The Great War Video Game

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Contact JimAloye,Telephone 1-844-MR-ALOYE

Cell (610)223-6092Email jim@aloye.com

Website www.aloye.com

FORIMMEDIATERELEASEMay10,2016

FULLYPLAYABLEVIDEOGAMEDEMORELEASEDTOINVESTORS

ProductDevelopmentPhase1Complete|VCFundingSought

Reading,PA,May10,2016–AloyeComputerEnterpriseshascompletedthefirstphaseofdevelopmentoftheirrevolutionary,new,andexcitingRPGStyleVideoGame,EternalConquest:TheGreatWar,andreleasedafullfeaturedandfullyplayabledemotopotentialinvestors.

Withthecompletionandreleaseofthisfullyplayabledemo,wehavetakenamajorstepclosertosecuringtheventurefundingrequiredtocompletethegameandtakeittomarket.–JimAloye,CEOandOwnerofAloyeComputerEnterprises

ThemarketspaceforClassicRPGStylevideogamesiswideopenandwearerunningfullspeedaheadtocapitalizeonthat.Withonlyahandfulofindustryplayersandnewreleasesdwindling,fansofclassicstyleRPG’sareyearningfornewandfreshtitleswithrobustthemes,richstorylines,largerandmoresophisticatedquests,andeverexpandingcontenttomaximizevaluethroughtheexperienceofextendedplaytime.

AloyeComputerEnterprisesisdevelopingtheEternalConquestvideogamefranchisetomeetthatdemand.

ThefirsttitleindevelopmentisEternalConquest:TheGreatWar.WiththecompletionandreleaseofthefullyplayableinvestordemooniPhoneviaAppleAd-HocDeveloperDistributionPlatform,fansandpotentialinvestorscanplayandexperienceforthemselvespartofthefirstchapterinthisfresh,new,epicfantasyadventureRPGstylevideogame.

IwaspartofthegenerationthatfirstplayedandexperiencedRPGstylevideogamesinthe1980’s.IlovedthemandIalwayswantedmore.Thattypeofgameistimeless.Sadly,rightnow,veryfew‘buyonceandownit’classicRPGtitlesareavailableontheiPhonethatreallyhavethedepthandstorylinesophisticationliketheonesinthepast.IamalwayssearchingforgoodRPG’s.TheonesIboughtrecentlywereeasytoplay.Iwasoftenabletobeatthemwithinafewdaysofpurchase.Iwantalargescalegamewithmorethan100hoursofcontent.AfterplayingtheinvestordemoofEternalConquestbyAloyeComputerEnterprises,Iknowtheseguysarespotontargetwithwhattheyaredoing.Icannotwaittobuythefullversionofthisgame.–SteveHernandez,PipelineController&LifelongVideogameEnthusiast

WhatAloyeisdoinglooksawesome.Iwasabletocheckouttheirplayableinvestordemoonthedeveloper’sMacOSworkstationandit’sexactlythekindofgamethatclassicRPGfanslikemehavebeencraving.IalwayswantedmoreclassicRPG’sformyMac,buttherejustaren’tthatmanyavailablethataresimilartothegamesIgrewupwith.Idon’twanttobuyaSonyPlayStation,Xbox,orNintendosystemtogetthesekindofgames.Aloyehashitanerve.Theyarereallyontosomething.Icannotwaituntilit’spossibletobuythefullversionofthegametheyletmedemo.–IsaiahDanner,VideoGameEnthusiast

Wow!Ifthisgameisasgoodastheinvestordemo,paying$15toownitisagreatprice.It’sgreatforacasualgamerlikemyselfbecauseIcansavemyprogressandIdon’thavetoplayitforhoursonendjusttogettoapointwhereIcanstop,save,andcontinuelater.Thisgameisgreat!WhencanIbuyit?Iwantitnow!–JeremySchoener,CorrectionsOfficerandCasualGamer.

AloyeComputerEnterpriseswilldevelop,produce,andpublishthegamethroughtheAppleIPhoneAppStore,MACAppStore,WindowsAppStore,andvariousAndroidMarketplaces,bymeansofitsentertainmentandgamingarm,AloyeEnterprisesLLC.

Weareexploringpricepointsrangingfrom$10to$15dollarsintheUSAMarket,andplantotakelocaleconomiesandconversionratesintoconsiderationwhenpricingthegameinglobalmarkets.

Wearecurrentlyseekingasingleinvestororasingleventurecapitalgroupfor$1.25millioninfundingtoenableustofreeupresourcesandenabletotaldedicationtocompletethedevelopmentofthegameandtakeittomarketinexchangefora45%ownershipandroyaltystake.

Oncecompleted,weplantoreleaseontheiPhonePlatformfirstviatheAppleappstoreintheUSAandNorthAmerica,followedbyPhilippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets.

ThesecondplatformreleasephasewilltargetAndroiddevicesthroughthevariousAndroidAppStoresintheUSAandNorthAmerica,followedbyPhilippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets.

ThethirdplatformreleasephasewilltargetWindowsandMACOSXdevicesthroughtherespectiveMicrosoftandMACAppStoresintheUSAandNorthAmerica,followedbyPhilippines,SouthAmerica,Europe,Japan,India,China,andotherglobalmarkets.

AsaquickexampletodemonstratethetypeofreturntheVCgroupcanexpect,assumeweselecta$10pricepoint.Uponselling1,000,000copiesofthisgameatthatpricepoint,aninvestmentof$1millionwouldyieldtheinvestora$3.15millionreturn,aftertherespectiveappstoresdeducttheir30%commission,assumingtheVChas45%ownership.

ScreenshotsandinstructionsforaccessingtheinvestordemoareprovidedinAppendix1.

Ifyouwouldlikemoreinformation,pleasecontactJimAloye,Creatorof“EternalConquest:TheGreatWar”,andownerofAloyeEnterprisesLLCandAloyeComputerEnterprises,at1-844-MR-ALOYEoremailhimatjim@aloye.com.

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APPENDIX1

ETERNALCONQUEST

VIDEOGAME

SCREENSHOTS

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APPENDIX1-1

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APPENDIX1–2

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APPENDIX2

ETERNALCONQUEST

INSTALLATION

INSTRUCTIONS

FORIPHONE

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ToinstalldemoversionofEternalConquest–TheGreatWaronyouriPhonefortesting,youmustdothefollowing:

1. ProvideAloyeEnterprisesLLCwithyourUDID

a. OnyouriPhoneopenyourSafariInternetBrowserandgotohttp://udid.io

b. Clickthegreenbuttonthatsays“TaptofindUDID”asshownbelow.

c. Youwillbepromptedtoinstalltheprofileshownbelow.ClickInstallintheupperrightcornerofthescreen.

d. Ifyouarepromptedtoenteryourpasscode,doso.

e. Youmayalsobepromptedasecondtimetoconfirmyourdesiretoinstalltheprofileasshownbelow.ClicktheInstallbutton.

f. TheprofilewillinstalltemporarilyanddisplayyourUDIDasshownbelow.

g. Whenthishappens,clickthegreenbuttonthatsays“SendUDIDviaE-mail”

h. Inthe“To:”field,entertheemailaddressofyourAloyeEnterprisesLLCEntertainmentDivisionRepresentativewithwhomyoudobusiness.Then,click“Send”

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i. Oncethemessageissent,youcancloseallthewindowsrelatedtothisprocessonyouriPhone.

j. WaitforyourAloyeEnterprisesAssociatetoconfirmthatyourUDIDhasbeenaddedtotheprojecttestingandevaluationplatform.

k. YouwillreceiveaconfirmationemailortextfromyourAloyeEnterprisesAssociatenotifyingyouthatyourUDIDhasbeenproperlyapplied.Soonthereafter,youwillreceivealinkviaemailortextmessagethatyoucanclickontodownloadandinstallthesoftwaretoyouriPhone.

2. DownloadandInstallEternalConquest–TheGreatWarontoyouriPhoneusingthelinkprovidedbyyourAloyeEnterprisesLLCAssociate.

a. Whenyouclickthelinkdescribedabove,youwill

betakentotheinstallationpageshownbelow.

b. Clickthehyperlinkthatsays“InstallEternalConquest–TheGreatWar”asshownbelow.

c. Youwillbepromptedtoinstalltheappviathescreenbelow.

d. Clickthe“Install”optionontherightasshown.

e. Theapplicationwillinstall.Itisroughly240MBsomakesureyouareconnectedtoWIFIwhenyoudownloaditunlessyoudon’tmindusing240MBofdatatofacilitatethedownload.

f. Youwillseeitinstallandknowwhenitisdonebytheiconcircledinyellowshowninthesubsequentscreenshot.

g. ECTGW–EternalConquest–TheGreatWar.

3. Launchthegameandplayit.Keepinminditisnoteven0.01%completed.ThisisaproofofconceptdemousedtoshowwhatAloyeEnterprisesLLCiscurrentlyworkingon.

4. Therearenoinstructionsyet,butasapre-alphasoftwaretesterandsomeonefamiliarwithvideogames,youprobablydon’tneedinstructionsasthisis‘oldhat”foryou.

5. Updateswillbepushedoutonaregularbasis,andyouwillbenotifiedviatextwithanupdatedhyperlinkwhenthenewversionisreadyfortestingandreview.Itwillsimplyupdatetheversionthat’scurrentlyinstalledsoyouwon’tloseanysavedgamedata.Youwillsimplygetallthelatestupdates.

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APPENDIX3

THEECONOMICS

OF

ETERNALCONQUEST

ANDITSPLACE

INTHEVIDEOGAMEMARKET

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1. IntheUnitedStatesAlone,155,000,000peopleplayvideogames.

(Source:2015ESAEssentials-Sales,Demographic&UsageData)

2. Theaverageageofthemale“AmericanVideoGamer”is35yearsold.

3. Theaverageageofthefemale“AmericanVideoGamer”is43yearsold.

(Source:2015ESAEssentials-Sales,Demographic&UsageData)

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4. In2014alone,Americansspent$22.41billiondollarsonvideogames.

5. Thepeoplewhospendthat$22.41billiondollarsannuallyaremostinfluencedby:

• TheGame’sInterestingStoryline–22%

• Price–15%

• WordofMouth–11%

• Thegameisthecontinuationoforsimilartoafranchisetheyalreadylove–10%

(Source:2015ESAEssentials-Sales,Demographic&UsageData)

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6. 20.2%ofallComputerPlatformVideoGameSalesin2014wereRPGStyleVideoGames.

7. 9.5%ofall2014VideoGameSalesregardlessofplatform,wereRPGStyleVideoGames.

$2.13billiondollarswasspentonRPGStyleVideoGamesintheUnitedStates,in2014alone

ManygamersoftencomplainabouttherenotbeingenoughclassicRPGstylevideogameswithrichcontentandstorylinesthatarereminiscentofthefranchisesthattheygrewtoloveovertheyearsastheygrewuponvideogames.

HerearesomeactualexamplesthatreflectthisdemandastakenfromthePrioriDataAppTrackingPlatformshowingnumbersalesforotherClassicStyleRPGgames:

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• Vay–ReleasedintheiPhoneAppStorein2008.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.27,000purchasesin2015alone,whichis8yearsafteritwasreleased.

• SwordofFargoalLegends–ReleasedintheiPhoneAppStorein2010.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.73,000purchasesin2015alone,whichis5yearsafteritwasreleased.

• SymphonyofOrigin–ReleasedintheiPhoneAppStorein2012.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.43,000purchasesin2015alone,whichis3yearsafteritwasreleased.

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• Hero’sRise:TheProdigy–ReleasedintheiPhoneAppStorein2012.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.77,700purchasesin2015alone,whichis3yearsafteritwasreleased.

• FinalFantasyV–ReleasedintheiPhoneAppStorein2013.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.136,000purchasesin2015,whichis2yearsafteritwasreleased.

• Oceanhorn–ReleasedintheiPhoneAppStorein2013.DataTrackingplatformsstartedtrackingdatain2015.Pre2015DataUnavailable.365,000purchasesin2015,whichis2yearsafteritwasreleased.

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IMPORTANTFACTSREGARDINGTHEABOVELISTEDSTATS• ThesearejustglobaliPhoneAppStorePurchasesin2015alone.• Androidsalesstatisticsarelikelytoreflectlargernumbersbecausethereare

exponentiallymoreandroidusersworldwidethanthereareiPhoneusers.

• PCandMACpurchasesarealsonotreflected.TherearenostattrackersforWindowsPCandMacsoftwaresalesyet.

OURGOAL&WHYWEWILLREACHITWebelievethatwecanachievesimilarorbettersalesquantityresultswithEternalConquest:TheGreatWarforthefollowingreasons:

1. Immense,complex,andsophisticatedstoryline

2. Thelook,feel,andplayexperienceisreminiscentoftheclassicfranchisetitlesvideogamersknowandgrewupwith.

3. OverallHighQualitygame,allowsfora$10to$15purchaseprice.

4. Packingthegamewithmorethan180hoursofplayablecontentwillproducearichplay

experiencethatdwarfseverytitlelistedaboveexceptforFinalFantasyV,whichplaysoutataround180hours.

5. Wereallyknowandunderstandourcustomerbasebecauseweareamemberofit.

INVESTMENTDETAILS• WeareseekingasingleinvestororVCGrouptoinvest$1,250,000inventurefunding

fora40%ownership/royaltystakeinthegame.

• Thiswillallowtotaldedicationandsingularfocustobeplacedontheprojectinordertocompleteitandbringittomarketforthefirstplatformrelease(iPhonePlatformRelease)domesticallywithinroughly16months,settingthestagefortheglobalPhase1release,followedbyPhase2AndroidRelease,andPhase3WindowsandMacreleases.

• Webelievethatahighqualitygame,pricedatbetween$10and$15willgenerate

between$5Mand$10Mbasedonworldwidepurchasequantitiesrangingfrom300Kto700Kunitssold.Theresult,aftertherespectiveappstorestaketheir30%offthetop,wouldreturnanestimatedprofitrangingfrom$2.1Mto$7.4M.

Thereismoneytobemade,andMr.Aloyeisgoingtomakeit.AllheneedsistherightpersonorVCgrouptogivehimthatchance.

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