Developing 3D Heatmaps in Unity

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• MUCH-USED VISUALIZATION

• SPATIAL PLAYER

BEHAVIOR

Heatmaps

• 3D GRID

• WHY 3D?

• IN-EDITOR

• ANY SPATIAL POINT

BASED EVENT

• STATIC

• SIMULATE DYNAMIC HEATMAPS

EASY AS PIE…

ANGRY BOTS

• LOCATION OF PLAYER DEATHS

• IMBALANCES

• BOTTLENECKS SLICE

AND DICE

PERFORMING A KILL

YOU ARE LIKELY TO GET MORE KILLS THAN DEATHS

RED: HIGH DEATH

BLUE: HIGH KILLS

• RESOURCE USE EVENTS

• RESOURCE MANAGEMENT USE

TRIGGERING

• PERFORMANCE

• TOO PERFORMANCE HEAVY

• BUGS

• DENSITY OF PLAYER ACTIVITY

• GO?

• PATHS

• WASTED CONTENT

• LOCATION

PURCHASE EVENT

• QUIT LOCATIONS BREAK

LOCATIONS

QUITMAP DEATHMAP + QUITMAP

• SUBTRACTION

• ADDITION

• SERIALIZING

• TIME BINS PLAYER LOCATION

• ANY

EXPERIMENT!

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