High Performance JavaScript - WebDirections USA 2010

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Ever wonder why the page appears frozen or why you get a dialog saying, “this script is taking too long”? Inside of the browser, JavaScript and the page’s UI are very intertwined, which means they can affect each other and, in turn, affect overall page performance. Ensuring the fastest execution time of JavaScript code isn’t about geek cred, it’s about ensuring that the user experience is as fast and responsive as possible. In a world where an extra second can cost you a visitor, sluggishness due to poor JavaScript code is a big problem. In this talk, you’ll learn what’s going on inside the browser that can slow JavaScript down and how that can end up creating a “slow page”. You’ll also learn how to overcome the conspiracy against your code by eliminating performance bottlenecks.

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High Performance JavaScriptNicholas C. ZakasYahoo!, Inc.

The Web Industry ConferenceSeptember 21–25, 2010Midtown Atlanta

Greetings, program

Principal Front End Engineer

Contributor,Creator of YUI Test

Author Lead Author Contributor Lead Author

I know what you're thinking

Is he really going to use a Tron theme throughout this

presentation?

Yes, because it's awesome

Well, mostly awsome

Does JavaScript performance matter?

After all, all browsers now haveoptimizing JavaScript engines

Tracemonkey/JaegarMonkey

(3.5+)

V8(all)

Squirrelfish (4+)

Chakra (9+)

Karakan(10.5+)

So our scripts are getting really, really fast

Old computers ran slow applications Small amounts of CPU power and memory

New computers are generally faster butslow applications still exist

More CPU + more memory = less disciplined application development

It's still possible to write slow JavaScript on the new, faster

JavaScript engines

JavaScript performancedirectly

affects user experience

"Know the enemy and know yourself; in a hundred battles you will never be in peril."

-Sun Tzu, The Art of War

The UI ThreadThe brains of the operation

The browser UI thread is responsible forboth UI updates and JavaScript execution

Only one can happen at a time

Jobs for UI updates and JavaScript execution areadded to a UI queue if the UI thread is busy

Each job must wait in line for its turn to execute

<button id="btn" style="font-size: 30px; padding: 0.5em 1em">Click Me</button>

<script type="text/javascript">window.onload = function(){ document.getElementById("btn").onclick = function(){ //do something };};</script>

Before Click

UI Thread

UI Queue

time

When Clicked

UI Thread

UI Queue

time

onclick

UI Update

UI Update

When Clicked

UI Thread

UI Queue

time

onclick

UI Update

UI Update

Draw down state

When Clicked

UI Thread

UI Queue

time

onclick

UI Update

UI Update

When Clicked

UI Thread

UI Queue

time

onclick UI UpdateUI Update

Draw up state

No UI updates while JavaScript is executing

JavaScript May Cause UI Update

<button id="btn" style="font-size: 30px; padding: 0.5em 1em">Click Me</button>

<script type="text/javascript">window.onload = function(){ document.getElementById("btn").onclick = function(){ var div = document.createElement(“div”); div.className = “tip”; div.innerHTML = “You clicked me!”; document.body.appendChild(div); };};</script>

A UI update must use the latest info available

Long-running JavaScript=

Unresponsive UI

Responsive UI

UI Thread

time

JavaScript UI UpdateUI Update

Unresponsive UI

UI Thread

time

JavaScript UI UpdateUI Update

The longer JavaScript runs,the worse the user experience

The browser vendors know this and put limits on JavaScript via therunaway script timer

Internet Explorer

Firefox

Safari

Chrome

Runaway Script Timer Limits• Internet Explorer: 5 million statements• Firefox: 10 seconds• Safari: 5 seconds• Chrome: Unknown, hooks into normal crash

control mechanism• Opera: none

Does JIT compiling help?

Interpreted JavaScript

UI Thread

time

Interpret

JITed JavaScript (1st Run)

UI Thread

time

Compile Execute

JITed JavaScript (After 1st Run)

UI Thread

time

Execute

How Long Is Too Long?

“0.1 second [100ms] is about the limit for having the user feel that the system is reacting instantaneously, meaning that no special feedback is necessary except to display the result.”

- Jakob Nielsen

Translation:No single JavaScript job should execute for more than 100ms to

ensure a responsive UI

Recommendation:Limit JavaScript execution to no more

than 50ms

measured on IE6 :)

TechniquesWays to ensure JavaScript doesn't run away

function processArray(items, process, callback){ for (var i=0,len=items.length; i < len; i++){ process(items[i]); } callback();}

Technique #1: Timers

//create a new timer and delay by 500mssetTimeout(function(){

//code to execute here

}, 500)

setTimeout() schedules a function to be added to the UI queue after a delay

function timedProcessArray(items, process, callback){ //create a clone of the original

var todo = items.concat(); setTimeout(function(){ var start = +new Date(); do { process(todo.shift()); } while (todo.length > 0 && (+new Date() - start < 50)); if (todo.length > 0){ setTimeout(arguments.callee, 25); } else { callback(items); } }, 25);}

When Clicked

UI Thread

UI Queue

time

onclick

UI Update

UI Update

When Clicked

UI Thread

UI Queue

time

onclick

UI Update

UI Update

When Clicked

UI Thread

UI Queue

time

onclick

UI Update

UI Update

When Clicked

UI Thread

UI Queue

time

UI UpdateUI Update onclick

After 25ms

UI Thread

UI Queue

time

UI UpdateUI Update onclick

JavaScript

After 25ms

UI Thread

UI Queue

time

UI UpdateUI Update onclick JavaScript

After Another 25ms

UI Thread

UI Queue

time

UI UpdateUI Update onclick JavaScript

JavaScript

After Another 25ms

UI Thread

UI Queue

time

UI UpdateUI Update onclick JavaScript JavaScript

Technique #2: Web Workers

Web Workers

● Asynchronous JavaScript execution● Execution happens outside of UI thread

● Not on the UI thread = no UI delays● Data-driven API

● Data is serialized when sending data into or out of Worker

● No access to DOM, BOM● Completely separate execution environment

//in pagevar worker = new Worker("process.js");worker.onmessage = function(event){ useData(event.data);};worker.postMessage(values);

//in process.jsself.onmessage = function(event){ var items = event.data; for (var i=0,len=items.length; i < len; i++){ process(items[i]); } self.postMessage(items);};

When Clicked

UI Thread

UI Queue

time

onclick

UI Update

UI Update

When Clicked

UI Thread

UI Queue

time

onclick

UI Update

UI Update

When Clicked

UI Thread

UI Queue

time

onclick

UI Update

UI Update

When Clicked

UI Thread

UI Queue

time

onclick

UI Update

UI Update

Worker Thread

When Clicked

UI Thread

UI Queue

time

UI UpdateUI Update onclick

Worker Thread

JavaScript

Worker Thread Complete

UI Thread

UI Queue

time

UI UpdateUI Update onclick

onmessage

Worker Thread Complete

UI Thread

UI Queue

time

UI UpdateUI Update onclick onmessage

Web Workers Support

4.04.03.53.5 4.04.0 10.610.6

Repaint and ReflowHidden performance costs of common operations

Long UI updates=

Unresponsive UI

Unresponsive UI

UI Thread

time

JavaScript UI UpdateUI Update

JavaScript can cause long UI updates by triggering

repaint and reflow

A repaint occurs when a visual change doesn't require recalculation of layout

Changes to visibility, colors (text/background), background images, etc.

Repaint

<button id="btn" style="font-size: 30px; padding: 0.5em 1em">Click Me</button>

<script type="text/javascript">window.onload = function(){ document.getElementById("btn").onclick = function(){ this.style.color = "#ff0"; };};</script> Repaint!

A reflow occurs when a visual change requires a change in layout

Initial page load ▪ browser resize ▪ DOM structure change ▪ layout style changelayout information retrieved

Reflow

<button id="btn" style="font-size: 30px; padding: 0.5em 1em">Click Me</button>

<script type="text/javascript">window.onload = function(){ document.getElementById("btn").onclick = function(){ var div = document.createElement(“div”); div.className = “tip”; div.innerHTML = “You clicked me!”; document.body.appendChild(div); };};</script> Reflow!

Repaints and reflows are queued up as JavaScript executes

and then executed in order

Reflow

var list = document.getElementsByClassName("items")[0], i, item;

for (i=0; i < 10; i++){ item = document.createElement("li"); item.innerHTML = "Item #" + i; list.appendChild(item);}

Reflow x 10!

Limiting repaints/reflows improves overall performance

Technique #1Perform DOM manipulations

off-document

Off-Document Operations

• Fast because there's no repaint/reflow• Techniques:

– Remove element from the document, make changes, insert back into document

– Set element's display to “none”, make changes, set display back to default

– Build up DOM changes on a DocumentFragment then apply all at once

DocumentFragment• A document-like object• Not visually represented• Considered to be owned by the document from

which it was created• When passed to appendChild(), appends all

of its children rather than itself

DocumentFragmentvar list = document.getElementsByClassName("items")[0], fragment = document.createDocumentFragment(), i, item;

for (i=0; i < 10; i++){ item = document.createElement("li"); item.innerHTML = "Item #" + i; fragment.appendChild(item);}list.appendChild(fragment);

1 Reflow

Technique #2Group Style Changes

element.style.color = "red";element.style.height = "100px";element.style.fontSize = "25px";element.style.backgroundColor = "white";

Repaint! Reflow!

Reflow!

Repaint!

.active { color: red; height: 100px; fontSize: 25px; background-color: white;}

element.className = "active";

Reflow!

Grouping Style Changes

var item = document.getElementById("myItem");item.style.cssText = "color:red;height:100px;" + "font-size:25px;background-color: white");

Reflow!

Grouping Style Changes

Technique #3Avoid Accidental Reflow

element.width = "100px";

var width = element.offsetWidth;

Reflow!

Accidental Reflow

What to do?• Minimize access to layout information

– offsetTop, offsetLeft, offsetWidth, offsetHeight– scrollTop, scrollLeft, scrollWidth, scrollHeight– clientTop, clientLeft, clientWidth, clientHeight– Most computed styles

• If a value is used more than once, store in local variable

Does hardware acceleration help?

Traditional Rendering

UI Thread

time

Compositing Drawing

Hardware Acceleration

UI Thread

timetime

Prep

GPU

Compositing

Rendering info

Wait

Drawing

Signal complete

Recap

awesome!!

The browser UI thread is responsible forboth UI updates and JavaScript execution

Only one can happen at a time

Responsive UI

UI Thread

time

JavaScript UI UpdateUI Update

Unresponsive UI

UI Thread

time

JavaScript UI UpdateUI Update

Unresponsive UI

UI Thread

time

JavaScript UI UpdateUI Update

Avoid Slow JavaScript• Don't allow JavaScript to execute for more

than 50ms• Break up long JavaScript processes using:

– Timers– Web Workers

Avoid Long UI Updates• Be careful of repaint and reflow• Perform complex DOM operations off-

document– Remove elements and re-add them– Use DocumentFragment objects

• Group style changes together• Avoid accidental reflow

Etcetera• My blog:

www.nczonline.net• My email:

nzakas@yahoo-inc.com• Twitter:

@slicknet• These Slides:

http://slideshare.net/nzakas/presentations/• Rate Me:

http://spkr8.com/t/4511

Questions?

See ya!

Creative Commons Images Used• http://www.flickr.com/photos/hippie/2406411610/

• http://www.flickr.com/photos/55733754@N00/3325000738/

• http://www.flickr.com/photos/eurleif/255241547/

• http://www.flickr.com/photos/off_the_wall/3444915939/

• http://www.flickr.com/photos/wwarby/3296379139/

• http://www.flickr.com/photos/derekgavey/4358797365/

• http://www.flickr.com/photos/mulad/286641998/

• http://www.flickr.com/photos/torley/2361164281/

• http://www.flickr.com/photos/ottoman42/455242/

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