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MUSEUMS IN AN AGE OF RAPID DIGITAL CHANGE THE SCIENCE MUSEUM GROUP DIGITAL LAB
John Stack, Digital DirectorMuseum Connections, Paris17 January 2018https://www.slideshare.net/stacker2
1. User experiences
2. Organisational culture
3. Collections and digitisation
4. Narratives and storytelling
5. Infrastructure and technology
https://group.sciencemuseum.org.uk/policies-and-reports/digital-strategy/
SCIENCE MUSEUM DIGITAL STRATEGY
1. Transforming audience behaviour
2. Evolving rapidly and always a work in progress
3. Providing exciting new ways to for museums to fulfil their missions
BUT DIGITAL IS …
1. Be agile and rapid
2. Have a short lifetime
3. Test with audiences
4. Be open and share research
5. Work in partnership
https://lab.sciencemuseum.org.uk
DIGITAL LAB
1. ENHANCED DIGITISATION
https://sketchfab.com/models/c8ee76c383654e3095ea4cc9e7990274
https://beta.sciencemuseum.org.uk/stories/2016/11/4/modelling-the-oceans
2. HACKATHON
https://group.sciencemuseum.org.uk/about-us/collection/using-our-collection-api/
https://naturalhistorymuseum.github.io/smhackdown/
https://naturalhistorymuseum.github.io/smhackdown/ https://science-museum-adventurers.herokuapp.com/image
https://markdurrant.github.io/SciMu9000/
https://www.youtube.com/watch?v=tSM6sLOsp-s
https://labs.redweb.com/project/hatching-the-museum-egg/
3. VR EXPERIENCE
https://lab.sciencemuseum.org.uk/museums-want-immersive-interactive-experiences-for-their-patrons-f6581c7c34fe
4. COLLECTION REMIX
https://lab.sciencemuseum.org.uk/remix-the-science-museum-group-collection-smgremix-33684aa9212f
1. Work outside of the museum’s usual project structures
2. Seek creative partners, give them freedom and support them
3. Encourage experimentation with both old and new technologies
4. Put in time and energy to the process
5. Test and evaluate with real audiences
6. Have dedicated budget (Thank you, Samsung!)
https://lab.sciencemuseum.org.uk
DIGITAL LAB: WHAT WE LEARNT
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