Node.js/io.js Native C++ Addons

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Node.js/io.jsNative C++ Addons

Chris BarberNodeMN Sept 8, 2015

About Me• Lead Software Engineer at

Appcelerator• JavaScript hacker since 2000• Open source

o Titaniumo Dojo Toolkit

• @cb1kenobio https://github.com/cb1kenobio https://twitter.com/cb1kenobi

My Projects• node-ios-device

o https://www.npmjs.com/package/node-ios-deviceo Talks to Apple’s MobileDevice framework to query iOS devices, install

apps, and tail syslog• lcdstats

o https://www.npmjs.com/package/lcdstatso Prints system info to LCD screen using USB

What is a C++ Addon?

What is a C++ Addon?• Dynamically linked shared object (.so, .dll)• Direct access to V8 APIs• Expose C++ functions to JavaScript

Getting Started• Python 2.7

o Python 3 won't worko Needed by GYP

• C++ toolchaino g++, makeo Xcode + CLI toolso Visual Studio

Example Addon

Example Addon• example.cpp

o Your C++ file• binding.gyp

o GYP file that says what and how your C++ should be compiled• package.json

o “gypfile”: trueo Tells NPM to run node-gyp

example.cpp#include <node.h>

using namespace v8;

void helloMethod(const FunctionCallbackInfo<Value>& args) { Isolate* isolate = Isolate::GetCurrent(); HandleScope scope(isolate); args.GetReturnValue().Set(String::NewFromUtf8(isolate, "world"));}

void init(Handle<Object> exports) { NODE_SET_METHOD(exports, "hello", helloMethod);}

NODE_MODULE(example, init)

binding.gyp{ "targets": [ { "target_name": "example", "sources": [ "example.cpp" ] } ]}

package.json{ "name": "example", "version": "1.0.0", "description": "C++ addon example", "gypfile": true}

Build & Run$ npm build .

> example@1.0.0 install /Users/chris/projects/nodemn/example> node-gyp rebuild

CXX(target) Release/obj.target/example/example.o SOLINK_MODULE(target) Release/example.node

$ node> var example = require('./build/Release/example.node')undefined> example.hello()'world'

$ node –vv0.12.7

Build System

GYP• Generate Your Projects• https://code.google.com/p/gyp/• Written in Python (requires 2.7)• Generates projects:

o Makefiles, Xcode, Visual Studio, etc• .gyp file

o JSON + comments + double or single quotes + trailing commas• Features:

o Variables, includes, defaults, targets, dependencies, conditions, actions• Use to be used for V8 and Chrome

o Now replaced by gno V8 still ships a GYP file

node-gyp• https://github.com/nodejs/node-gyp• Node.js-based CLI tool that wraps GYP and builds

your C++ addons• Bundled with NPM

Building addons• NPM way:

$ npm build .

• node-gyp way:$ sudo npm install -g node-gyp

$ node-gyp configure

$ node-gyp build

node-gyp configure• Downloads Node dev files

o Stored in ~/.node-gyp• Invokes GYP

o Creates build project files

Node.js Versions

Module API VersionsNode.js API Version0.8.x 10.9.0 - 0.9.8 100.9.9 110.10.x 110.11.0 - 0.11.7 120.11.8 - 0.11.10 130.11.11 - 0.11.16 140.12.0 - 0.12.7 144.0.0 46

io.js API Version1.0.x 421.1.0 – 1.8.4 432.x 443.x 45

Building$ node –vv0.10.40

$ npm build .> example@1.0.0 install /Users/chris/projects/nodemn/example> node-gyp rebuild

CXX(target) Release/obj.target/example/example.o../example.cpp:5:24: error: unknown type name 'FunctionCallbackInfo'void helloMethod(const FunctionCallbackInfo<Value>& args) { ^../example.cpp:5:44: error: expected ')'void helloMethod(const FunctionCallbackInfo<Value>& args) { ^../example.cpp:5:17: note: to match this '('void helloMethod(const FunctionCallbackInfo<Value>& args) { ^../example.cpp:7:15: error: no matching constructor for initialization of 'v8::HandleScope' HandleScope scope(isolate); ^ ~~~~~~~/Users/chris/.node-gyp/0.10.40/deps/v8/include/v8.h:473:3: note: candidate constructor not viable: no known conversion from 'v8::Isolate *' to 'const v8::HandleScope' for 1st argument HandleScope(const HandleScope&); ^/Users/chris/.node-gyp/0.10.40/deps/v8/include/v8.h:448:3: note: candidate constructor not viable: requires 0 arguments, but 1 was provided HandleScope(); ^../example.cpp:8:3: error: use of undeclared identifier 'args' args.GetReturnValue().Set(String::NewFromUtf8(isolate, "world")); ^../example.cpp:8:37: error: no member named 'NewFromUtf8' in 'v8::String' args.GetReturnValue().Set(String::NewFromUtf8(isolate, "world")); ~~~~~~~~^5 errors generated.make: *** [Release/obj.target/example/example.o] Error 1

What Happened?• Node.js 0.11 (unstable) introduced V8 3.17.13.0

o FYI: Node.js 4.0.0 uses V8 4.5.103.30• Major breaking APIs• Introduced "isolates"• V8 continues to change API

Node.js 0.12 vs 0.10// Node.js 0.12

#include <node.h>

using namespace v8;

void helloMethod(const FunctionCallbackInfo<Value>& args) { Isolate* isolate = Isolate::GetCurrent(); HandleScope scope(isolate); args.GetReturnValue().Set( String::NewFromUtf8(isolate, "world") );}

void init(Handle<Object> exports) { NODE_SET_METHOD(exports, "hello", helloMethod);}

NODE_MODULE(hello, init)

// Node.js 0.10

#include <node.h>#include <v8.h>

using namespace v8;

Handle<Value> helloMethod(const Arguments& args) { HandleScope scope; return scope.Close(String::New("world"));}

void init(Handle<Object> exports) { exports->Set(String::NewSymbol("hello"), FunctionTemplate::New(helloMethod)->GetFunction());}

NODE_MODULE(hello, init)

nan to the rescue

nan• Native abstractions for Node.js• Preprocessor macro magic• https://www.npmjs.com/package/nan

Install$ npm install nan --save

example2.cpp#include <nan.h>#include <node.h>

using namespace v8;

NAN_METHOD(helloMethod) { info.GetReturnValue().Set(Nan::New("world").ToLocalChecked());}

NAN_MODULE_INIT(init) { Nan::Set(target, Nan::New("hello").ToLocalChecked(), Nan::GetFunction(Nan::New<FunctionTemplate>(helloMethod)).ToLocalChecked() );}

NODE_MODULE(example2, init)

binding.gyp{ 'targets': [ { 'target_name': 'example2', 'include_dirs': [ '<!(node -e "require(\'nan\')")' ], 'sources': [ 'example2.cpp' ] } ]}

Build & Run$ node –v0.10.40

$ npm build .

> example2@1.0.0 install /Users/chris/projects/nodemn/example2> node-gyp rebuild

CXX(target) Release/obj.target/example2/example2.o SOLINK_MODULE(target) Release/example2.node

$ node> var example2 = require('./build/Release/example2.node')undefined> example2.hello()'world'

Build & Run$ node –v0.12.7

$ node> var example2 = require('./build/Release/example2.node')Error: Module did not self-register. at Error (native) at Module.load (module.js:355:32) at Function.Module._load (module.js:310:12) at Module.require (module.js:365:17) at require (module.js:384:17) at repl:1:16 at REPLServer.defaultEval (repl.js:132:27) at bound (domain.js:254:14) at REPLServer.runBound [as eval] (domain.js:267:12) at REPLServer.<anonymous> (repl.js:279:12)

Why?• example2.node is compiled for Node.js 0.10.40

o API Version 11• Node.js 0.12 is API Version 14

Addon Compatibility• API Version• Node.js version

o 0.11 -> 0.12• Platform (OS X, Linux, Windows)• Architecture (32 vs 64-bit)

Solutions• Perfect solution?

o Doesn't exist today• Pre-build binaries in NPM package

o Pros:• Users always have a compatible addon ready to go• Users don't have to have C++ toolchain installed• Redistributable without needed Internet connection

o Cons:• Continually larger and larger package file size• Need to publish new binary for every new Node.js/io.js version• Need to manage version paths yourself

• node-pre-gypo Pros:

• Dynamically downloads binary at runtime; fallback to local build• Users don't have to have C++ toolchain installed unless required version does not exist• Small package size; no binaries in NPM• Automatically manages version paths

o Cons:• Need to publish new binary for every new Node.js/io.js version• Users either need an Internet connection or C++ toolchain

Only a partial solution• New Node.js/io.js releases all the time• Neglected addons• Some environments possibly untested• No way to tell NPM what platforms the addon is

targetingo NPM just tries to build it

State of C++ Addons

August 2014• 90,984 packages• 66,775 on Github• 860 are C++ addons

o 1.3% of all NPM packages that are on Github are C++ addons

0.10.30 0.11.13OS XLinuxWindows

473 (55%) 126 (14.7%)417 (48.5%) 129 (15%)295 (34.3%) 111 (12.9%)

September 2015• 193,225 packages• 141,953 on Github• 1,241 are C++ addons

o 0.87% of all NPM packages that are on Github are C++ addons• ~30% of all NPM packages depend on a C++

addono https://medium.com/node-js-javascript/4-0-is-the-new-1-0-

386597a3436d• Note: some C++ addons switched to pure JS impl0.10.40 0.12.7 4.0.0

OS XDidn't have time to run tests on Linux & Windows

729 (58.7%) 513 (41.3%) 237 (19.1%)

Addon State SummaryAugust 2014 September

2015Growth

# packages 90,984 193,225 2.12x# on Github 66,775 141,953 2.13x# C++ addons

860 (1.3%) 1,241 (0.87%) 1.44x

August 2014 September 20150.10.30 0.11.13 0.10.40 0.12.7 4.0.0

OS X 473 (55%) 126 (14.7%)

729 (58.7%)

513 (41.3%)

237 (19.1%)

Linux 417 (48.5%)

129 (15%) ? ? ?

Windows 295 (34.3%)

111 (12.9%)

? ? ?

Back to some code!

ObjectWrapExpose C++ Object to JS

example3.cpp#include <nan.h>

using namespace v8;

class MyObject : public Nan::ObjectWrap {public: static NAN_MODULE_INIT(Init) { Local<FunctionTemplate> tpl = Nan::New<FunctionTemplate>(MyObject::New); tpl->SetClassName(Nan::New("MyObject").ToLocalChecked()); tpl->InstanceTemplate()->SetInternalFieldCount(1);

SetPrototypeMethod(tpl, "hello", Hello);

Nan::Set(target, Nan::New("MyObject").ToLocalChecked(), tpl->GetFunction()); }

protected: static NAN_METHOD(New) { MyObject *obj = new MyObject(); obj->Wrap(info.This()); info.GetReturnValue().Set(info.This()); }

static NAN_METHOD(Hello) { info.GetReturnValue().Set(Nan::New("world").ToLocalChecked()); }};

NAN_MODULE_INIT(init) { MyObject::Init(target);}

NODE_MODULE(example3, init)

Build & Run$ npm build .

> example3@1.0.0 install /Users/chris/projects/nodemn/example3> node-gyp rebuild

CXX(target) Release/obj.target/example3/example3.o SOLINK_MODULE(target) Release/example3.node

$ node> var example3 = require('./build/Release/example3.node')undefined> example3.MyObject

var obj = new example3.MyObject()undefined>

[Function: MyObject]>

obj.hello()'world'

C++ Addon Public API

C++ Addon Public API• Use an index.js to expose a high-level public API

o Things are generally easier in JavaScript• C++ addon implements low-level API

o Fancy APIs are a lot of work to build in C++

libuv

• Library for async I/O• Event loops• Thread pools• Thread synchronization• Async filesystem• Async networking• Child processes• Much more!

Case Study: deasync• https://github.com/abbr/deasync• Turns async functions into sync

var deasync = require('deasync');var cp = require('child_process');var exec = deasync(cp.exec);

console.log(exec('ls -la'));

Case Study: deasync// heavily simplified// original: https://github.com/abbr/deasync/blob/master/index.js

var binding = require(modPath); // path to deasync.node

function deasync(fn) { return function() { var done = false; fn.apply(this, args); module.exports.loopWhile(function () { return !done; }); };}

module.exports.loopWhile = function (pred) { while (pred()) { process._tickDomainCallback(); if (pred()) { binding.run(); } }};

Case Study: deasync#include <uv.h>#include <v8.h>#include <nan.h>

using namespace v8;

NAN_METHOD(Run) { Nan::HandleScope scope; uv_run(uv_default_loop(), UV_RUN_ONCE); info.GetReturnValue().Set(Nan::Undefined());}

static NAN_MODULE_INIT(init) { Nan::Set(target, Nan::New("run").ToLocalChecked(), Nan::GetFunction(Nan::New<FunctionTemplate>(Run)).ToLocalChecked() );}

NODE_MODULE(deasync, init)

Performance

Threading• Node.js is single threaded• Your C++ code can block your Node app• Use libuv for async tasks• uv_queue_work() makes async easy(ier)• No V8 access from worker threads• Threads can have their own event loops

C++ ⟷ JavaScript Bridge

#include <nan.h>#include <node.h>#include <math.h>

using namespace v8;

NAN_METHOD(crunch) { double n = floor(133.7 / 3.14159265359); info.GetReturnValue().Set(Nan::New<Number>(n));}

NAN_MODULE_INIT(init) { Nan::Set(target, Nan::New("crunch").ToLocalChecked(), Nan::GetFunction(Nan::New<FunctionTemplate>(crunch)) .ToLocalChecked() );}

NODE_MODULE(example4, init)

function jsCrunch() { return Math.floor(133.7 / Math.PI);}

var start = new Date;for (var i = 0; i < 1e8; i++) { jsCrunch();}var jsDelta = (new Date) - start;

var nativeCrunch = require( './build/Release/example4.node').crunch;

start = new Date;for (var i = 0; i < 1e8; i++) { nativeCrunch();}var nativeDelta = (new Date) - start;

console.log('JS took ' + jsDelta + 'ms');console.log('Native took ' + nativeDelta + 'ms');

Borrowed from http://kkaefer.github.io/node-cpp-modules

C++ ⟷ JavaScript Bridge$ node index.jsJS took 48msNative took 9397ms

JavaScript vs C++• V8 aggressively JITs JavaScript code

o Profiles and compiles it into native instructions• V8 is really fast

o Object allocation• Somethings you just can't do in JavaScript• Really depends on the use case and developer

skillo Leaving it up to you to decideo Perform your own benchmarks

Summary

Summary• Prefer a pure JavaScript solution over a C++

solutiono Unless A) you have to or B) you need performance

• Use nan• Highly consider using node-pre-gyp + continuous

build server• Use a JavaScript wrapper to implement public API• Don't block the main thread

o Use libuv to perform async operations

Questions?