Smashing Conf Review - Part 1

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Smashing Conference Review

@kmacdesignKathleen MacAinsh

Part 1

NETWORKING

• How might our team work more collaboratively and effectively (CX, Research, Devs, Business, Content, Analytics)

• What kind of deliverables are other teams using to communicate designs to devs?

• How might we better communicate our work to the team and stakeholders?

• How are other teams working with the business to keep their vision and goals in mind when improving the UX

• How might we implement a pattern library at the start of a website redesign?

Questions to answer• How might our team work more

collaboratively and effectively (CX, Research, Devs, Business, Content, Analytics)

• What kind of deliverables are other teams using to communicate designs to devs?

• How might we better communicate our work to the team and stakeholders?

• How are other teams working with the business to keep their vision and goals in mind when improving the UX

• How might we implement a pattern library at the start of a website redesign?

KATHLEEN’SMAJOR KEYS

SMASHING CONF | NEW YORK | 2016

Smashing Conf’s MAJOR KEYS!

• Experiment: Try making something for the sake of seeing if it can be done

• Put ideas out into the world to make them a reality

• Designing for the web is hard: Great experience design can be a list of contradictions

• A great customer experience starts with a work environment that allows the team/players to succeed

• London, Ontario is doing pretty darn good!

MAJOR KEY #1

EXPERIMENT

“It annoyed me how people treat each other on the internet sometime. People forget that behind that twitter handle is

a human being with feelings…”

@BrendanDawes

“so I made a machine”@BrendanDawes

The Happiness MachineBrendan Dawes

People loved this experiment

It’s just a printer connected to the internet…

But wrapping a concept around it made it something special.

When you hold something in your hands it means that much

more to you.

Put your ideas out there and you’ll be surprised by who may

love your work.

Responsive Huggy Laser Panda Factory

Sarah Drasner @sdras

(GSAP)

Greensock, a timeline-based animation building tool.

https://greensock.com/learning/

Sarah’s Slides: http://slides.com/sdrasner/smashing-ny#/

The Physical Interface

Josh Clark

https://www.dropbox.com/s/zoaegh8ghh0xfpt/physical-interface-josh-clark.pdf?dl=0

The way we interact with the web is changing and we should experiment with it so we don’t

get lost behind…

MAJOR KEY #2

PUT IDEAS INTO THE WORLD TO MAKE THEM A REALITY

MAJOR KEY #3

DESIGNING FOR THE WEB IS HARD

The Secret Life of Comedy

Espen Brunborg

https://www.dropbox.com/s/qjh7vthc7k3hjfs/secret-life-of-comedy-espen-brunborg.pdf?dl=0

GREAT DESIGN IS…

IT CAN BE BOTH

https://worksurfaces.pws.co.uk/

MAJOR KEY #4DESIGNING GREAT CUSTOMER

EXPERIENCES STARTS WITH THE WORK ENVIRONMENT

The work environment must allow the team

and players to success

Build a friendly, positive and open culture

Research as a team sport

Play in the same field

Share and celebrate

MAJOR KEY #5

LONDON ONTARIO IS DOING PRETTY DARN GOOD!

DevLdnUX Talks

Explode ConfLighthouse Labs

Ladies/kids learning code

dribbble meet upAND MORE

Let’s continue to grow our community of tech, design and

user experience pros.

• How might our team work more collaboratively and effectively (CX, Research, Devs, Business, Content, Analytics)

• What kind of deliverables are other teams using to communicate designs to devs?

• How might we better communicate our work to the team and stakeholders?

• How are other teams working with the business to keep their vision and goals in mind when improving the UX

• How might we implement a pattern library at the start of a website redesign?

Design systemsFrontify Workspace

Design System - Patter LabVoice and Tone Guide

Design System Workshop with various

roles

Design Sprints Sharing often

Alla Kholmatova — Building a Pattern Language For The Web https://www.dropbox.com/s/picwj0kpkioicpg/atoms-modules-particles-alla-kholmatova.pdf?dl=0

Thanks!