The Grades Story - how I made a successful iPhone app on the first try

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My app, Grades, was featured by Apple and did pretty well. Through telling the story I weave in many of the lessons I wish I had known at the start. Skip to slide 75 to get to the iPhone specific stuff. This is NOT about me - I hope it inspires you to start getting curious and build awesome stuff.

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The Grades StoryJeremy Olson

@jerols - gradesapp.com - skookum.com

WARNING

NOT

Get rich quick

IS

Long Term

IS

About YOU

THE STORY

If there were a subtitle, it would be here!

4 Chapters

4 Chapters

Get a Monkey

4 Chapters

Get a Monkey

Get an Idea

4 Chapters

Get a Monkey

Get an Idea

Get a Voice

4 Chapters

Get a Monkey

Get an Idea

Get a Voice

Worth it!

Chapter 1Get a Monkey

The Bad Guy

The Bad Guy

Why waste your time? No way it’s gonna

make money.

Big Revelation...

Success ≠ Money

Be curious, learn stuff, build stuff...

Do your best to make it profitable.

It will probably fail.

It doesn’t matter.

Let me prove it.

2000

FENCING MASTER

Money Made...

Wait for it...

$0

Web Design

I was a natural...(not)

Off to a great start!

$0

BLOGGG!

Oh yeah!

-$100

APPPS!

What is a database?

Me thinking $15/hr is pretty neat

A few bucks

College.

What’s a Skookum?

It pays to be curious.

WRONG

Will this make money right away?

NOT

Is this a worthwhile investment?

Money ≠ Success

It pays to be curious.

It pays to be curious.

Get a monkey

Chapter 2Get a product

THE POSSIBILITIES!

FAIL

Curiosity not enough

A good idea motivates you to learn what is required

to build it

Scratch your own itch

Is there a gap in the market?

Is it a

?

Sketch it

Talk to folks

Prototype it

Talk to folks

Do people immediately “get it”?

Are people excited about it?

Will enough people be willing to pay for it?

Refine it

Know your limits

My design skills were not good enough to make that

concept work.

If the skill isn’t there, stick simple. Don’t go crazy.

Speaking of Design...

Use an iPhone or iPod every day

Invest LOTS of time in the design

Apple says:

Learn design.

WWDC Videos

http://developer.apple.com/videos/wwdc/2010/

Watch the ones on design and on making successful iPhone apps

HIGSearch “iPhone human interface guidelines”

No time? Hire or partner with an amazing designer.

Beyond usable. Fun.

Programming the thang.

Native VS Web-basedObjective-C

Cocoa

HTML/CSS/Javascript

Phone Gap

Appcelerator Titanium

Native VS Web-based+ More familiar to web developers

+ Multi-platform

- Slower

- Easy to make an app that doesn’t follow conventions

- Sometimes limiting

+ More valuable skill

+ More control

+ Fewer limits

- Hard

- Not multi-platform

Learning Native iPhone Programming

http://developer.apple.com/iphone

Download the SDK for free

$100/year to submit apps to the store and test them on actual devices (otherwise use

the simulator to test)

Only works on a Mac

Google “Learn Objective C” (1st result)

Search “stanford iPhone” in iTunes Store

Do the assignments! (At least the first few)

New programmer? Introductory programming courses or

books = good idea.

This is not lightweight stuff.

Not impossible either.

Grades 0.1 =

Hodgepodge of tutorials twisted to do my will

After a few months, stuff started clicking

Scratch. Rewrite.

Polish. Polish. Polish.

Grades 1.01 year - start to finish

DEMO

We got a product.

Halt.

Step back a bit.

A product is no good if nobody knows about it

Chapter 3Get a voice

If you don’t have a voice, you are nobody.

If you’re a nobody, who is going to know about your

stuff ?

Don’t wait til launch to work on marketing!

Getting a voice takes TIME! Lots of it.

Day 1, I was nobody.

I read

“If you think leadership is only for other people,

you’re wrong. We need YOU to lead us.”

Twitter

Market by sharing/teaching/leading

Market by adding value to people’s lives

It worked!

Some of the most successful iPhone

developers out there were reading my blog!

It’s not about eyeballs

I never “pitched” anybody

It’s about connections

It’s about relationships

Don’t Spam

“@taptaptap Hey, you should check out the

iPhone app I’m building - it is really awesome”

WRONG

“Check out @taptaptap’s latest app, Voices - it is a perfect example of going beyond usable and into

the realm of fun.”

RIGHT

Engage people outside the context of your app.

If they like you, they will check your stuff out.

What about PR?Make it a last resort.

Cold calling is usually not very effective.

The Power of Social Media

Viticci

[redacted]

Ken Yarmosh

My Job

If you have a voice, people care.

Chapter 4Worth it!

LAUNCH!

Hundreds of Twitter followers, blog readers, and beta testers got the

ball rolling.

Launch!

Launch!

Launch!

Launch!

Launch!

Launch!

Launch!

Launch!

Launch!

Launch!FTW!

How to get featured

• Good idea

• Great design

• If you can use features unique to the iPhone or that show off technology from the most recent IOS update

• Make your own splash by starting marketing early

How much?

Didn’t you learn anything?

Much more than a $1k. Much less than $100k.

But it really doesn’t matter!

I’m worth 500% more than a year ago.

Contribute to respected blogsGot to interview the creators of RedLaser

Contribute to respected blogsGot to interview the creators of RedLaser

Next? Who knows.

I’m not special.

Get a monkey.

Get a product.

Get a voice.

It’s worth it.

THE END

Twitter: @jerolsGrades: gradesapp.com

Company: skookum.comEmail: jeremy@skookum.com

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