Virtual Worlds - Presentation to Ontario University Technologists

Preview:

Citation preview

Second Life and Education

What will the Future Bring?

Modern MUVEs have:

• 3D isometric/third-person graphics • Are accessed over the Internet• Allow for some dozens of simultaneous users to interact • Represent a persistent virtual world

What is a MUVE?

Are you “inworld?”... Which world?

2006/2007: Higher Ed Takes Notice

By 2011 80% of all active internet users will have a second life style virtual experience, most likely not

Second Life. - Gartner Inc

Desktop Virtual Worlds Revolution

The Skeptic

Get a First Life

The Believer

Harvard Law CyberOne

The Evangelist

Loyalist College

Loyalist College in Second Life

For Education Virtual Worlds…

•Expand the classroom•Enhance experience•Augment materials•Accelerate learning

Virtual Worlds Extend Campus

Queens University Faculty of Education

Kelley School of BusinessIndiana University

Second Life and Education

• Collaboration and Community Building• Symposia, Conferences, Research• Marketing and Recruitment• Immersive Learning Experiences

Symposia, conferences, research

Metaverse U – Stanford University Conference

Symposia, conferences, research

SL Best Practices in Education in-world Conference

Marketing and recruitment

Case Western Reserve University

Marketing and RecruitmentStudy in Canada

Collaboration and Community BuildingUS State Department/Polish Student Event

Collaboration and Community Building

OSMOSA Gallery – Brown U, Loyalist and the SL Community

Collaboration and Community Building

Leadership Exercise – Child and Youth Workers – Loyalist College

Immersive Learning Experience

Loyalist College Canadian Border Simulation

“Our virtual identity is not separate from our physical identity.”

Jeremy N. Bailenson

April 4, 2008 Chronicle of Higher Education

Experience Designed to Practice Skills

Port of Entry Process

Canadian Border Thousand Islands

Second Life Border Simulation

4 Hours Training – 12 Hours Simulation

Simulation on Screen

Identification Process

Vehicle Details

Travel Documents

Secondary Search

Traveler Team

QuickTime™ and a decompressor

are needed to see this picture.

“More realistic than traditional role plays.”

“Interview questions stuck.”

“As close as it could be to real life.”

“Learned from watching classmates.”

“Seeing hearing doing…we were actually there.”

28% Better Result

0%

20%

40%

60%

80%

100%

Interview Skills

InterviewSkills

58% 86%

2007 2008

URL

Digital Natives

Virtual World Natives

Club Penguin

Barbie Girls

Teen Second Life

Global Kids Second Life

Educators and Students Create the Future of Education Together

Recommendations

• Join the SLED List• Identify your planning, development and admin

team• Identify your budget• Identify 2 to 3 “early adopter type” faculty• Evaluate internal skills available• Focus lesson plan for doable outcomes• Virtual World Behavior Guidelines

kenhudson@infinitespaces.ca

www.infinitespaces.ca

Kenny Hubble - SL

Recommended