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Important Elements...
Long establishing shots- highlights isolation and harsh environments
sweeping camera movements- emphasises sheer expanse of terrain
Low key lighting- noir lighting- amplifies the contrast of the good and the bad elements within the story and plot.
Camera Shots...
Long Shot- Usually applied to an opening scene. Placed in such a way so as to capture a large area in view.
Purpose- To set in motion a perception of time, place and pre-empted actions of what is about to take place.
IMAGE: Rosana Silva http://cghub.com
Close up: A cut away from a more distant shot and shows detail in an intricate activity or character emotions.Lack of close up shots may cause an emotional distance between the characters and the audience.
Timing is key- close ups applied too late can cause difficulty in identifying which character is talking, too soon and an audience may miss some valuable subtle details in body language and gestures.
3-Dimensional Character Tests and Rigging...
Ken Doll, Pixar’s Toy Story
pointpusher on youtube tutorial
Graphic poster of Clint Eastwood
Rigging...
Learning from the beginning...
Practising rigs in such a way that will allow movement for an iconic stance such along with practise of focal length.
Landscape inspiration...
desert reality artwork drawings surftin.com open west / Ed Mell
Left: Cliffs of del Muerto by Maynard Dixon
Right: Reader’s Digest, April 1956 - cactus, desert illustration
Simplistic styles and shapes, using polygons to texture rather than adding one.
Tall structures
Play with light and to cast shadows to give various senses of times of day.
Physical sun and sky.
3-Dimensional Tests...
Bibliographyhttps://uk.pinterest.com/dottydoodle11/Home on the Range, Disney, 2004Django Unchained, Tarantino, 2012 Fist Full of Dollars, Sergio Leone, 1964For a Few Dollars More, Sergio Leone, 1965Hiroshima Nuclear (atomic) Bomb - USA attack on Japan (1945)
WJEC Guide to Film Studies AS Level