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Contextual and Cultural Referencing in Art and Design Luke Zahra HND in Interactive Media Year 1

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Contextual and Cultural Referencing in Art and Design

Luke ZahraHND in Interactive Media Year 1

Personal preference

Appealing to the eye

Historical relationships of interest

All involve the interactivity of a user

Why Choosing These Topics?

First, some in general research was done in order to find the five artworks needed.

Secondly, the range was restricted in order that the works have some relationships between each other.

Finally the five artworks were chosen. It was made sure that they are a mix of historical and contemporary works.

Method of Investigation

Researched specifically each artwork for an overview about it and then for technical and detailed information.

Used also the artist’s website (if available) for a more reliable source of information.

After writing about the artworks, some few information was also found on examples of how those artworks relate to today’s works.

Information Retrieval

Created by Maurice Benayoun in 1995. Virtual tunnel that connect two cities

(Montreal and Paris). The viewer can choose his/her own way of

digging through the tunnel. It has a cultural aspect as one sees

iconographic images from the culture of both places.

Tunnel Under the Atlantic

Almost the same thing is used nowadays with virtual reality.

Oculus Rift is a great example. It lets the user navigate through a game by tilting his/her

head to make it more immersive.

Tunnel Under the Atlantic

Created by Edgar Mueller in 2008. Uses a technique referred to as anamorphosis. He used acrylic wall paint in order to create

the artwork. Focuses on the psychological aspect of how

persons think.

The Crevasse

The first example of anamorphism was created by Leonardo da Vinci in 1485 (Leonardo’s Eye).

Nowadays, a common use of this technique is being made on adverts in stadiums which are flat on the ground but appear to be standing.

The Crevasse

Created by Matthew Paris in 1250. This volvelle could calculate the dates of moveable

feasts like Easter. Volvelles are made up of one or more layers of

circular discs which were fixed firmly to a leaf. Later on other calculations could be done with

different volvelles for example the motion of the Moon in relation to the Sun.

First Volvelle

Today, volvelles are used mainly for educational purposes.

Make learning more fun and interactive as well.

Volvelles

Created by Panya Clark Espinal in 2002. Set of artworks showing 24 images of everyday

objects. The images can be distorted at first but when viewed

from the correct angle, the images appear as intended.

This effect is called anamorphosis which means that the artwork shifts with the viewer's movements.

From Here Right Now

The artist aimed to emphasize on the viewer's consciousness about movement and spaces.

This allowed playful interaction because of the transitions created by the artworks.

Early works such as 'The Ambassadors' of Hans Holbein the Younger show an excellent example of anamorphosis. The skull can be seen very distorted by when viewed from the side, it becomes a normal skull.

From Here Right Now

My own personal work. Contains information about one of the greatest

Maltese football players of all time; Tony Nicholl. The colour scheme was based on the colour grey to

keep an old effect relating with the subject. Careful linking was made between the buttons in

order to display the right things when they are pressed.

Interactive Brochure

Both ‘The Crevasse’ and ‘From Here Right Now’ use the anamorphosis technique and have the same historical relationships.

The difference between the two was the type of calculations made because Mueller used careful mathematical calculations with the help of a camera while Espinal designed all the drawings on the computer and then project them onto the walls.

Similarities & Differences

Unlike the volvelle which is very structured and calculated in its smallest detail in order to give correct results, ‘The Tunnel of Atlantic’ lets the user decide which way to go and explore different images every time. This gives a random result every time making it more interesting.

Similarities & Differences

Thank You !