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Shaz Ahmad Work flow To begin making my environment/level, I created a plain terrain. I had planned my level beforehand so I knew exactly what to do as I carried on to manipulate the terrain to create a border around the world. In order to ensure the player does not fall off, I created very tall rocky mountain walls surrounding the world. After the border was made, I started shaping the world into how I wanted it to look. As I was making a quarry and knew exactly what look I wanted to give it, I started to carve in a

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Shaz Ahmad

Work flow

To begin making my environment/level, I created a plain terrain. I had planned my level beforehand so I knew exactly what to do as I carried on to manipulate the terrain to create a border around the world. In order to ensure the player does not fall off, I created very tall rocky mountain walls surrounding the world.

After the border was made, I started shaping the world into how I wanted it to look. As I was making a quarry and knew exactly what look I wanted to give it, I started to carve in a pathway that runs from the bottom of the map to the top.

Shaz Ahmad

I wanted to add a texture to the ground that resembled my original plan. In order to find the correct texture I went on a site called ‘’Cgtextures.com’’. However I could not find the exact one so I downloaded two texture files and overlapped them onto one another with the 2nd layer in lower opacity making the ground look blended and natural.

Shaz Ahmad

Next step for me was to download the correct assets to make the world look like an abandoned quarry/ building site.

I went to the Unity Asset Store and browsed assets available to download. I downloaded many assets that fit my scene very well. It includes big bins, canisters, the quarry machine itself in the middle, rock assets, broken building, fuel tank and a few more small props.