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[email protected] +447453323623 Radius Global EMEA 1 clear thinking in a complex world

Beer news and shopper marketing

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Page 1: Beer news and shopper marketing

[email protected] +447453323623 Radius Global EMEA 1

clear  thinking  in  a  complex  world  

Page 2: Beer news and shopper marketing

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Of the £99m increase in total UK sales of alcoholic drinks in 2013, £64.6m came from new products and brand extensions.

SABMiller  is  focusing  product  innova=on  in  the  beer  and  cider  categories  include:  -­‐    

 -­‐  CraB  beers    

-­‐  Flavoured  beers    -­‐  Beer  cocktails    

-­‐  High  alcohol  beers  

Harvey  &  Son  wants  to  access  a  younger  

adult  drinker  audience,  who  are  

increasingly  engaging  in  the  trend  for  microbreweries,  

specialist  beverages  and  seasonal  variants,  without  aliena=ng  the  brewery’s  loyal  fan  

base  -­‐  the  "tradi=onal  ale  drinker".    

Fuller  Smith  &  Turner  the  most  recent  

innova=on  at  Fuller’s  has  been  to  redesign  the  boLle  and  badge  of  its  single  unit  off-­‐trade  product  -­‐  the  objec=ve  here  was  to  translate  the  brand’s  high  visibility  and  

popularity  in  the  on-­‐trade  market  into  off-­‐

trade  sales.  

Fyne  Ales  key  focus  here  is  developing  a  loyal  fan  base  and  a  leveraging  its  heritage  appeal,  and  added  that  obviously  

ensuring  high  visibility  within  the  venues  in  which  its  beers  are  distributed  is  key.  

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Recent beer innovation trends

Sustainable  packaging  

Beer  cocktails  -­‐  cas=ng  a  different  light  on  the  category.  

The  next  stage  of  flavours  

The  emo=onal  connec=on  to  local  products    

Mimicking  the  “theatre”  of  on-­‐trade  

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Recent beer innovation trends

�  Sustainable packaging - the drinks market is saturated with the latest easy-to-open bottles and cool designs, but another consideration is how to make innovative packaging that's as sustainable as it is “cool.”

�  Beer cocktails - casting a different light on the category and opening it up to a wider audience, including more women - brands need to be careful not to alienate their core audiences here however.

�  The next stage of flavours – have fruit beers jumped the shark with the release of Carlsberg’s blackcurrant beer? The spirit segment led the way here and many feel the concept has run its course.

�  The emotional connection to local products – linked to the rise of craft breweries which is a theme running through many of our conversations. The key point is that consumer behaviour is changing, and local craft beers offer a product they can build an emotional connection with.

�  Mimicking the “theatre” of on-trade – e.g. Fuller’s redesign of its bottle and badge to translate the brand’s high visibility and popularity in the on-trade market into off-trade sales.

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Two new shopper ideas

Google  job-­‐swappers  have  started  adop=ng  P&G’s  lingo.  During  a  session  on  evalua=ng  in-­‐store  displays,  a  P&G  marketer  described  the  company’s  standard  method,  known  as  “stop,  hold,  close”:  Product  packaging  first  needs  to  “stop”  a  shopper,  Mr.  Lich=g  said.  “Hold”  is  a  pause  to  read  the  label,  and  “close”  is  when  a  shopper  puts  the  product  in  the  cart.  Google’s  Ms.  Chudy  gasped.  “This  is  just  like  our  text  ads,”  she  said.  The  headline  is  the  “stop,”  its  descrip=on  is  the  “hold”  and  the  “close”  is  clicking  through  to  the  Web  site.  “This  is  going  to  get  so  much  easier,  now  that  I’m  learning  their  language,”  she  said.  

“stop,  hold,  close”  via  packaging  

Bloomingdale’s,  for  instance,  billboards  the  smell  of  baby  powder  in  its  infant-­‐clothing  department,  while  hints  of  lilac  waB  around  the  department  store’s  in=mate-­‐apparel  displays.  American  upscale  ice  cream  chain  Emack  &  Bolio’s  recently  adopted  a  waffle-­‐cone  smell  to  aLract  patrons  to  the  scoop  shop  within  their  Hard  Rock  Hotel  branch,  where  sales  had  been  flagging.  The  effect?  Ice  cream  sales  shot  up  more  than  a  third.  

“billboarding”  via  scents  

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70% of all purchase decisions are made at point of purchase?

How  true  is  this  statement?  

Where’s  the  evidence?  

Do  you  believe  that?   Beer  50%  

Healthcare  25%  

Pre-­‐loaded  brain  Adver=sing  Social  media  

Brand  preference  Experiences  

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#3 ROI

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The 3rd wise monkey…�

#3 ROI

3. Providing sensible ROI measures for the traditional in-store activity, and a good testing research process to allow you to simulate/optimise.�

3. Build a set of key touch point measures, not just awareness and purchase, but throughout the whole shopper journey.�

Which  means  we  need  to…  

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Case study example…

The  beer  simula=on  allowed  us  to  prove  theore=cally  that  the  right  tap  line  up  would  add  6  percent  to  the  boLom  line  using  the  op=mal  simula=on.  That's  an  example  that  came  to  mind.    

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Which in turn means we need to…�

#1 �Identify the

true drivers of brand choice = emotional and

attitudinal measures�

----- �Via deep depth

qualitative ethnography �

#2��

Segment these drivers by…�

�Drivers of SWITCH �

�Drivers of CHOICE�

#3��

Measure and create KPIs

based on emotional and

attitudinal factors within the purchase tree/decision

process. �

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We do this by…�

#1 �In-depth

genuine qual = in-home

ethnography & shopper

ethnography �

#2��

Measuring the drivers and creating new on-going KPIs�

#3��

Measuring quantitativeley, �

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Our Shopper Tracking looks at the full purchase journey

On  observa=on  we  found  that  smelling  product  was  a  cri=cal  touch  point.  

We  got  them  to  make  self  videos  of  their  shopping  experience.    

They  even  made  videos  of  themselves  using  the  product.  

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ROI – Spend wisely not just on price promotions!

Traditional Media TV

Radio Publications

Word of Mouth Recommendations Requests Joint Decisions

Digital Media Social Networks Retail Websites

Discussion Groups Promotions

Sales Coupons In-Store

Product Characteristics Pricing Brand

Previous Experience

We  use  Heuris=cs  to  understand  the  purchase  decisions  and  iden=fy  the  key  touch  and  switch  points  

Decision  Pathways™  is  used  to  determine  the  rela=ve  importance  of  different  drivers  on  the  purchase  decision  i.e.  magazines,  mobile,  online,  print  etc.,  on  choice  of  purchase.    

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‘What  If?’  simulator  to  op=mise  on-­‐draught  beer  selec=o  nand  measure  the  effect  of  range  cannibalisa=on.    

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Case Study Key Findings

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Case Study: Key Findings

�  Overall, customer experiences outside of the grocery store, both before and after a XXX shopping occasion, have the most impact on customer engagement.

•  Stage 1: Initial Contact and Stage 5: Post-Shopping are the most important areas of the purchase process.

•  Key touch points within the Initial Contact stage include: »  ”XXX advertisement on TV" »  “XXX website” »  “Friends' advice or recommendation about XXX”

•  "Frequent XXX purchaser program" in Stage 5: Post-Shopping is the top motivator in the entire category.

�  For Brand X as a whole, there is strongest delivery on touch points related to loyalty programs, advertising and certain beer displays.

•  For these attributes two or more Brand X brands perform well, though category leader Bud Light tends to outshine Brand X in many of these aspects and others.

�  Opportunity exists to generate greater affinity for each of Brand X’s xxx brands by improving performance in key areas where a brand’s delivery is currently lagging.

•  For example, incremental affinity for Coors Light can be achieved by improving delivery of “xxx website” and “Friends’ advice or recommendation about xxx”.

»  As each brand currently presents its own set of strengths and weaknesses, strategies should be evaluated for each brand independently.

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Latent Class delivers true factors which drive purchase choice

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�  While   there   is   an   overall   pathway   of   ini=a=on   through   decision   for   all   customers,   in   the  switching  process,  customer  needs  and  provider  reac=ons  may  differ.    Given  this,  we  look  to  dive  deeper  into  understanding  and  classifying  the  various  ways  in  which  customers  arrive  at  the  decision  to  switch  service  providers.  

A  few  things  to  note:    

•  These  pathways   are  NOT  personas  or   segments  of   customers.   The   same   customer   can   fall   into   a  different  Pathway  with  different  buying  situa=ons.  

•  They  ARE  mindsets  that  encompass  the  factors  and  criteria  that  are  part  of  a  buying  decision.    

•  These  Pathways  are  created  in  the  following  manner:  

o  Asking   customers   to   recall   the   details   of   the   decision   to   shop   around   for   a   new   service   provider   and  iden=fying  common  paLerns  in  the  decision  process  based  on  factors  that  were  considered.  

o  Profiling  the  pathways  for  other  key  informa=on  (i.e.,  customer  type,  behaviors,  etc.)  

o  Reviewing  the  pathways  to  determine  how  well-­‐differen=ated  they  are  and  how  well  they  create  a  cohesive  story.  

�  Using  Latent  Class  analysis  that  looks  across  all  switching  occasions,  we  quan=fy  and  formalize  the  various  decision  scenarios  that  customers  face  and  provide  a  plaoorm  for  delving  into  the  dynamics  of  these  decisions  to  beLer  understand  influencers,  mo=vators,  etc.  

Differen=a=ng  the  Decision  Pathways  

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�  Latent  class  analysis  (LC)  can  best  be  thought  of  as  an  “improved”  cluster  analysis,  which  uses  sta=s=cal   (rather   than   mathema=cal)   methodology   to   construct   the   results.   The   main  difference   from   K   means   is   that   cases   are   not   absolutely   assigned   to   classes,   but   have   a  probability  of  membership  for  each  class.  

�  LC  clustering  is  a  model  based  approach.    An  advantage  of  using  a  sta=s=cal  model  is  that  the  choice  of  the  cluster  criterion  is   less  arbitrary,  and  the  approach  includes  rigorous  sta=s=cal  tests.  In  the  case  of  K  means,  the  researcher  must  determine  the  number  of  classes  without  relying   on   formal   diagnos=c   sta=s=cs   since   none   are   available.   In   LC   modeling,   various  sta=s=cs  are  available  that  can  assist  in  choosing  one  model  over  another.      

�  Variables   included   in   the   analysis   can   be   of   any   type:   ordinal,   mul=-­‐category,   counts,  con=nuous.    No  decisions  have  to  be  made  about  the  scaling  of  the  observed  variables.  This  is  very  different  from  standard  non-­‐hierarchical  cluster  methods  like  K-­‐means,  where  scaling  is  always  an  issue.      

�  To  summarize,  the  main  advantages  of  Latent  Class  are:    

•  We  can  use  mixture  of  variables  of  different  types  

•  Rescaling  or  standardizing  data  is  not  an  issue  

•  There  are  more  formal  criteria  to  decide  on  the  number  of  clusters  and  chose  the  best  solu=ons  

•  Some  assump=ons  about  distribu=ons    (i.e.,  equal  variances)  can  be  relaxed  

Behind  the  Scenes  of  Crea=ng  Decision  Pathways  

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NEW  YORK  ALBANY  

CHICAGO  INDIANAPOLIS  

KANSAS  CITY  

LONG  BEACH  ORLANDO  

PHILADELPHIA  

SAN  FRANCISCO  

Overview of Decision Pathway™ Approach

Prepared  for:  

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What Decision Pathways™ Means to Your Business

�  Iden=fy  the  various  paths  by  which  consumers  make  decisions  in  your  category  

�  Determine  where  you  can  best  influence  their  purchase  decisions  

�  Focus  resources  around  paths  that  are  most  prevalent  and  most  advantageous  for  your  brand  

�  Maximize  your  use  of  touch  points  and  other  influencers  

�  Impact  the  decision  process  in  ways  that  boost  brand  selec=on  

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The Decision Process

�  The opportunities for you to engage with your customers and prospects are complex and ever increasing

Traditional Media •  TV •  Radio •  Publications

Digital Media •  Social Networks •  Retail Websites •  Discussion

Groups •  Mobile Promotions

•  Sales •  Coupons •  In-Store

Word of Mouth •  Recommendations •  Requests •  Joint Decisions

Product Characteristics

•  Pricing •  Brand •  Previous Experience

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The Challenge

23  

Decision  Pathway  Analysis  

�  Consumers follow different pathways of discovery and investigation in coming to your offering

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Benefits of Understanding the Process

24  

Decision  Pathway  Analysis  

�  Understanding the decision process allows you to:

•  Fine tune how you promote your offerings

•  Reach out to people who drive decisions

•  Leverage touchpoints

Word  of  Mouth  

AdverDsing  

PromoDons  

Digital  MarkeDng  

Point  of  Purchase  

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Decision Pathway Key Factors at Each Stage

WHERE SHOULD I GO? •  Variety •  Prices, Specials •  Recent

experience

HOW DO I CHOOSE? •  Use Store

Coupon •  In store

display •  Loyalty

NEED TO SHOP •  To stock up on

different products

•  Routine shop •  For a special

occasion (i.e. party)

WHAT SHOULD I CONSIDER FOR THIS TRIP? •  Visit Websites for

promos •  Check Ads •  Determine what

others want

HOW SATISIFIED? •  Future

purchase intent

•  Consider for other items

•  Make it my ‘favorite’

25  

Decision  Pathway  Analysis  

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Decision Pathways: Dissecting the Decision Process

Decisions  made  and  in  what  order  •  Do  I  want  to  cook  or  have  someone  else  cook?  

•  Do  I  want  to  eat  at  a  restaurant  or  carry  out?  

•  What  type  of  food  am  I  in  the  mood  for?  

•  How  much  do  I  want  to  spend?  

•  When  do  I  want  to  eat?  

•  How  much  =me  do  I  want  to  spend  ea=ng?  •  How  long  will  it  take  to  get  the  food?  

•  How  much  food  do  I  need  to  get?  

•  What  food  preferences  of  others  will  I  need  to  consider?  

•  Do  I  want  something  healthy?  

•  From  which  restaurant  do  I  want  to  purchase  the  food?  

•  Any  other  decision  made…  

Drill-­‐Down  QuesDons  •  Loca=on  when  thinking  about  decision  (home,  work,  car,  etc.)  

Ø  Where  coming  from  and  going  to  

•  Who  involved  in  decision    

•  Factors  considered  in  decision  

•  Most  influen=al  factor  Restaurants  Considered  

•  Who  first  men=oned  each  restaurant  considered  

•  Touch  points  in  past  2  weeks  (e.g.,  ate  there,  saw  a  sign,  drove  by,  other  method)  

•  Whether  coupon  or  promo=onal  offer  looked  for  and/or  found  

•  Whether  address/phone  number  looked  up;  if  so,  where/how  

EXAMPLE  

�  Following  is  an  example  of  how  we  ask  respondents  to  dissect  the  decision  process  in  the  survey…  

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Analysis: Overview

Driver  Analyses  •  Examine  dimensions  and  touch  points  

that  mo=vate  consumers  toward  choosing  a  Brand  

Pathways  IdenDficaDon  Reveal  the  major  underlying  paLerns  in  decision-­‐making  

•  What  is  involved  in  decision;  the  viable  pathways  that  exist  and  how  different  scenarios  might  mean  different  things  to  your  business  and  brand  strategy  

•  We  used  Latent  Class  Analysis  to  reveal  the  underlying  paLerns  in  decision-­‐making,  these  analyses  group  respondents  according  to  the  way  they  make  decisions,  much  the  way  segmenta=on  creates  groups  based  on  autudes  or  behaviors  

Developing  Strategies  and  TacDcs  •  Once  we  iden=fied  the  best  Targets  and  uncovered  the    pathways  leading  

to  their  decision,  we  can  develop  strategies,  communica=ons,  marke=ng  ini=a=ves  and  tac=cs  to  ac=vate  the  most  relevant  Targets  for  the  soB  drink  brand  at  key  touch  points  of  their  engagement    

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Toy Purchase �  Case Study

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Business Objectives

�  A major toy brand was seeking ways to better engage with moms as they purchase toys for their young children.

•  By dissecting the decision process and identifying the various purchaser paths that exist they hoped to create a more effective retail strategy.

�  Insights from this research are being used in their business planning to: •  Guide in-store promotions

•  Maximize impact of packaging and shelf displays

•  Motivate consumers prior to a shopping trip

•  Better capture impulse purchases

•  Steal purchases away from competitors

•  Position products more effectively to attract different types of purchase scenarios

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Overview  of  5  Purchase  Pathways  

1:  Planned  Expansion  

4:  Deciders  at  Shelf  

5:  Impulse  Purchase  

3:  Compound  Replenishment  

2:  PlaysetPurchase  

Planned  purchases  where  consumer  is  commiLed  to  buying  X  items  –  likely  to  expand  collec=on.    Higher  spend.  

A  planned  trip  where  purchasers  are  open  to  all  types  of  products  from  dough  to  playsets  and  seeking  whichever  brand  offers  something  they  like.    Highest  spend.

Planned  purchases  where  playsets  are  the  focus.    Driven  by  adver=sing,  child  requests,  and  child  theme  preferences.  

Replacing,  replenishing,  and/or  adding  colors  drive  purchases  which  are  mainly  planned.    In-­‐store  cues  cri=cal  to  capturing  unplanned  segment  of  these  purchases.  Lowest  spend.    

Primarily  unplanned  purchases  where  dough  or  accessories  are  in  considera=on.    In-­‐store  cues  important.    Lower  spend.      

16%  

10%  

26%  

27%  

21%  

41%

23%

15%

10% 11%

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Other  DisDnguishing  Factors  Considered  Wanted  to  try  some  new  accessories  for  my  moldable  dough,  clay,  or  other  compound     (+3)  

Average  #  of  men-ons  including  the  first  men-on  and  all  other  men-ons   3.3   (-­‐0.4)  

Top  5  Factors  Considered  During  the  Purchase  Occasion  

Wanted  to  buy  something  to  help  with  my  child's  development   (+9)  

Wanted  to  buy  moldable  dough  or  clay,  or  some  sort  of  toy  that  is  designed  to  be  used  with  these  or  other  compounds   (+9)  

The  child  I  bought  for  loves  moldable  dough,  clay,  or  other  compound   (-­‐5)  

Wanted  something  within  a  specific  price  range   (-­‐10)  

Wanted  something  that  a  child  could  play  on  his/her  own   (-­‐3)  

Incidence  of  Pathway  

Pathway 1: Planned Expansion

16%  

Whether  Purchase  was  Planned  or  Unplanned  

Planned   (+21)  

Unplanned   (-­‐21)  

33%

27%

21%

17%

15%

Brands  Purchased  

BRAND   (+19)  

Non-­‐BRAND(Net)   (-­‐40)  

100%

1%

Products  Purchased  

Moldable  dough   (+15)  

Basic  Accessories   (+29)  

83%

57%

41%  

88%  

12%  

9%

Purchase  Occasion  

For  a  December  holiday  present     (+7)  39%

Average  Actual  Spend  on  Category  Purchase   Size  of  Value  

US    $13.00     (+3.00)   20%  

France   €  18.90   (+.40)   42%  

+/-­‐  =  point  difference  vs.  those  not  in  pathway  

Own  1+  Playsets  

US   (-­‐9)  

France   (-­‐12)  

45%

53%

%  Conversion=  100%    

Ø  Planned  purchases  where  consumer  is  commiLed  to  buying  X  products;  mainly  dough  or  accessories  (i.e.  “essen=als”).    Spend  is  on  the  higher  side,  indica=ng  that  price  is  less  of  a  factor.  X  loyalty  is  a  defining  criteria.      

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Other  DisDnguishing  Factors  Considered  The  item  was  based  on  a  character  that  the  child  I  bought  for  likes   (+8)  

I  played  with  moldable  dough,  clay,  or  other  compound  when  I  was  a  child  and  wanted  to  buy  it       (+7)  

It  was  recommended  to  me  by  a  friend  or  family  member   (+7)  

Average  #  of  men-ons  including  the  first  men-on  and  all  other  men-ons   4.2   (+0.8)  

Top  5  Factors  Considered  During  the  Purchase  Occasion  Wanted  to  buy  something  to  help  with  my  child's  development   (0)  

The  child  I  bought  for  loves  moldable  dough,  clay,  or  other  compound   (-­‐3)  

Wanted  to  get  moldable  dough,  clay,  or  other  compound  products  that  were  specific  to  the  =me  of  year/a  par=cular  holiday  

(+15)  

It  caught  your  eye  on  a  shelf  display   (+5)  

Wanted  to  buy  moldable  dough  or  clay,  or  some  sort  of  toy  that  is  designed  to  be  used  with  these  or  other  compounds   (-­‐2)  

Pathway 4: Deciders at Shelf

Incidence  of  Pathway  

Whether  Purchase  was  Planned  or  Unplanned  

Planned   (+14)  

Unplanned   (-­‐14)  

27%

22%

22%

20%

19%

Brands  Purchased  

BRAND   (-­‐12)  

Non-­‐BRAND  (Net)   (+42)  

Compe=tor  A   (+17)  

Compe=tor  B   (+14)  

Compe=tor  C   (+5)  

77% 64%

18% 16%

12%

Products  Purchased  

Moldable  dough   (+4)  

Basic  Accessories   (+18)  

Playsets  with  themes  such  as  food  or  animals   (+2)  

Playsets  with  themes  such  as  TV  and  movie  characters   (+12)  

75%

51%

31%

17%

23%  

85%  

15%  

17%

13%

12%

Purchase  Occasion  

For  a  December  holiday  present     (-­‐13)  

As  a  reward  or  a  treat   (+3)  

Because  your  exis=ng  supply  was  depleted  or  dried  out   (0)  

For  a  birthday  present   (+4)  

23%

20%

17%

15%

+/-­‐  =  point  difference  vs.  those  not  in  pathway  

Average  Actual  Spend  on  Category  Purchase   Size  of  Value  US    $18.90     (+9.50)   17%  France   €  23.30   (+6.00)   29%  

%  Conversion=  85%    

Ø  Compe==ve  brands  are  more  likely  to  be  considered  in  this  pathway.    As  with  the  prior  path,  it  is  also  a  planned  trip.    However,  purchasers  in  this  mindset  are  open  to  all  types  of  products  from  dough  to  playsets.    This  path  also  results  in  the  highest  spend.  

10%  

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Other  DisDnguishing  Factors  Considered  Saw/heard  an  adver=sement  on  TV  that  interested  me   (+14)  

Somebody  requested  it   (+13)  

The  item  was  based  on  a  character  that  the  child  I  bought  for  likes   (+7)  

Average  #  of  men-ons  including  the  first  men-on  and  all  other  men-ons   4.0   (+0.5)  

Top  5  Factors  Considered  During  the  Purchase  Occasion  The  child  I  bought  for  loves  moldable  dough,  clay,  or  other  compound   (+14)  

I  liked/knew  my  child  would  like  the  fun  theme  of  the  item   (+21)  

Wanted  to  buy  something  to  help  with  my  child's  development   (0)  

Wanted  something  within  a  specific  price  range   (+2)  

Wanted  to  buy  moldable  dough  or  clay,  or  some  sort  of  toy  that  is  designed  to  be  used  with  these  or  other  compounds  

(+4)  

Incidence  of  Pathway  

26%  

Whether  Purchase  was  Planned  or  Unplanned  

Planned   (+5)  

Unplanned   (-­‐5)  

36%

36%

27%

26%

24% Brands  Purchased  

BRAND   (-­‐7)  

Non-­‐BRAND  (Net)   (+16)  

Compe=tor  A   (+15)  

81%

42%

20%

Products  Purchased  Playsets  with  themes  such  as  food  or  animals   (+62)  

Playsets  with  themes  such  as  TV  and  movie  characters   (+5)  

79%

11%

15%  

77%  

23%  

21%

21%

16%

Purchase  Occasion  

For  a  December  holiday  present     (+29)  

For  a  birthday  present   (+5)  

57%

16%

+/-­‐  =  point  difference  vs.  those  not  in  pathway  

Own  1+  Playsets  

US   (+29)  

France   (+5)  

73%

64%

Average  Actual  Spend  on  Category  Purchase   Size  of  Value  

US    $15.10     (+6.30)   37%  

France   €  24.80   (+7.20)   19%  

%  Conversion=  84%    

Pathway  2:  Playset  Purchase  

Ø  Playsets  are  the  singular  focus  for  these  purchases.    A  child’s  interest  in  the  category  and  a  par=cular  theme/character  drives  this  decision.  Requests  from  a  child  and  adver=sing  are  influen=al.    These  are  planned,  and  spend  is  typically  on  the  higher  end.  

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Size  of  X  Moldable  Compound  Purchased  Base:  Purchased  X  Moldable  Compound  

4-­‐pack(s)  of  cans   (+7)  

Pack  of  10  or  more  cans  sold  together   (-­‐14)  

Single  can(s)   (+8)  

Average  Actual  Spend  on  Category  Purchase   Size  of  Value  US    $4.70     (-­‐7.90)   12%  France   €  8.40   (-­‐11.40)   5%  

Purchase  Occasion  Because  your  exis=ng  supply  was  depleted  or  dried  out   (+14)  

No  par=cular  occasion   (+7)  

Other  DisDnguishing  Factors  Considered  

It  caught  your  eye  on  a  shelf  display   (0)  

Wanted  to  add  new  colors  or  a  wider  variety  of  colors  of  moldable  dough,  clay,  or  other  compound  to  what  we  already  had  

(+6)  

Average  #  of  men-ons  including  the  first  men-on  and  all  other  men-ons   2.9   (-­‐0.8)  

Top  5  Factors  Considered  During  the  Purchase  Occasion  The  child  I  bought  for  loves  moldable  dough,  clay,  or  other  compound   (+1)  

Wanted  something  within  a  specific  price  range   (+2)  

Wanted  to  replace  or  replenish  exis=ng  moldable  dough,  clay,  or  other  compound  that  was  old,  used  or  dried  out   (+10)  

It  was  on  sale   (+1)  

I  liked/knew  my  child  would  like  the  fun  theme  of  the  item   (-­‐3)  

Pathway 3: Compound Replenishment

Incidence  of  Pathway  

27%  

Whether  Purchase  was  Planned  or  Unplanned  

Planned   (-­‐10)  

Unplanned   (+10)  

26%

26%

21%

20%

17%

Brands  Purchased  

BRAND   (-­‐7)  

Non-­‐BRAND  (Net)   (-­‐3)  

81%

27%

Products  Purchased  

 Moldable  dough   (+27)  94%

10%  

65%  

35%  

16%

15%

28%

12%

+/-­‐  =  point  difference  vs.  those  not  in  pathway  

52%

31%

14% Shopped  with  Others  

Shopped  with  someone  else   (+11)  

Shopped  with  children  (among  those  who  shopped  with  someone  else)   (+37)  

38%

82%

%  Conversion=  88%    

Planned  10%  vs.  Unplanned  28%  

Planned  55%  vs.  Unplanned  45%  

Planned  35%  vs.  Unplanned  22%  

Planned  8%  vs.  Unplanned  25%  

Planned  31%  vs.  Unplanned  22%  

Planned  8%  vs.  Unplanned  19%  

Ø  Replacing,  replenishing,  and/or  adding  colors  are  cri=cal  decision  factors  in  this  pathway.    Purchases  are  mostly  planned,  but  a  significant  share  are  also  unplanned.    Price  is  an  issue,  as  spend  on  these  occasions  is  low.  Shelf  placement,  eye-­‐catching  displays/packaging,  and  promo=onal  pricing  are  important  for  capturing  the  un-­‐planned  purchases  in  this  pathway.    

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Average  Actual  Spend  on  Category  Purchase   Size  of  Value  

US   $7.30     (-­‐4.00)   14%  

France   €  9.60   (-­‐10.20)   6%  

Purchase  Occasion  

As  a  reward  or  a  treat   (+11)  

Other  DisDnguishing  Factors  Considered  Wanted  something  that  could  be  played  by  mul=ple  children  at  a  =me   (+10)  

It  caught  your  eye  on  a  shelf  display   (+7)  

There  was  a  special  promo=on   (+6)  

Average  #  of  men-ons  including  the  first  men-on  and  all  other  men-ons   3.7   (+0.2)  

Top  5  Factors  Considered  During  the  Purchase  Occasion  

Wanted  something  within  a  specific  price  range   (+21)  

Wanted  to  buy  something  to  help  with  my  child's  development   (+13)  

It  was  on  sale   (+14)  

Wanted  something  that  a  child  could  play  on  his/her  own   (+16)  

Wanted  to  buy  moldable  dough  or  clay,  or  some  sort  of  toy  that  is  designed  to  be  used  with  these  or  other  compounds  

(+3)  

Pathway 5: Impulse Purchase

Incidence  of  Pathway  

21%  

Whether  Purchase  was  Planned  or  Unplanned  

Planned   (-­‐41)  

Unplanned   (+41)  

Brands  Purchased  

BRAND   (-­‐1)  

Non-­‐BRAND  (Net)   (+1)  

86%

30%

Products  Purchased  

Moldable  dough   (+3)  

Basic  Accessories   (-­‐1)  

74%

35%

11%  

42%

38%

31%

30%

23%

26%

+/-­‐  =  point  difference  vs.  those  not  in  pathway  

23%

22%

20%

39%  

61%  

Shopped  with  Others  

Shopped  with  someone  else   (+9)  

Shopped  with  children  (among  those  who  shopped  with  someone  else)   (+12)  

37%

65%

%  Conversion=  91%    

Ø  Unplanned  purchases  where  dough  or  accessories  are  in  considera=on.    Spend  is  on  the  low  end,  but  higher  than  a  replenishment  purchase.    Being  on  sale,  in  a  specific  price  range,  a  special  promo=on,  or  eye-­‐catching  display  are  all  influen=al  decision  factors.  Purchase  is  oBen  made  as  a  reward  or  treat.  

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1:  Planned  Expansion

Planned  purchases  where  consumer  is  commiLed  to  buying  X  items  –  likely  to  expand  collec=on.    Higher  spend.  

4:  Deciders  at  Shelf  

A  planned  trip  where  purchasers  are  open  to  all  types  of  products  from  dough  to  playsets  and  seeking  whichever  brand  offers  something  they  like.    Highest  spend.

2:  Playset  Purchase

Planned  purchases  where  playsets  are  the  focus.    Driven  by  adver=sing,  child  requests,  and  child  theme  preferences.  

3:  Compound  Replenishment  

Replacing,  replenishing,  and/or  adding  colors  drive  purchases  which  are  mainly  planned.    In-­‐store  cues  cri=cal  to  capturing  unplanned  segment  of  these  purchases.  Lowest  spend.    

5:  Impulse  Purchase  

Primarily  unplanned  purchases  where  dough  or  accessories  are  in  considera=on.    In-­‐store  cues  important.    Lower  spend.      

20%

17%

37%

12%

14%

42%

29%

19%

5% 6%

Size  of  Value  =    Total  Pathway  Spend  (Mean  Spend  *  Share  of  100  Occasions)  

Total  Spend  Across  all  Pathways  

Size  of  Value  by  Pathway  

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1:  Planned    Expansion   2:  Playset  Purchase  3:  Compound  Replenishment  

4:  Deciders  at    Shelf   5:  Impulse  Purchase  

Wal-­‐Mart   (+4)   (-­‐2)   (0)   (+16)   (-­‐7)  

Toys  ‘R’  Us   (+12)   (+13)   (+8)  

Target   (+6)   (-­‐1)   (+2)   (-­‐6)   (-­‐3)  

K-­‐Mart   (+10)   (+9)  

Somewhere  else   (-­‐6)   (+6)   (-­‐6)   (+10)  

Retailers by Pathway

Only  retailers  men-oned  by  10%  or  more  are  shown.  ()  indicate  difference  between  those  within  given  segment  and  those  outside  of  segment.  PP10b.      And  where  did  you  purchase  this  moldable  dough  or  clay,  or  toys  that  are  designed  to  be  used  with  these  or  other  compounds?  

37%  

25%  

23%  

34%  

19%  

17%  

21%  

48%  

22%  

12%  

11%  

28%  

15%  

17%  

24%  

32%  

25%  

17%  

12%  

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1:  Planned    Expansion   2:  Playset  Purchase  3:  Compound  Replenishment  

4:  Deciders  at    Shelf   5:  Impulse  Purchase  

Toys  ‘R’  Us   (+2)   (+2)   (-­‐8)   (+4)   (-­‐7)  

Carrefour   (+1)   (0)   (+1)   (-­‐2)   (0)  

Leclerc   (-­‐5)   (-­‐3)   (+13)   (+14)  

La  Grande  Recre   (+4)   (+3)  

Auchan   (+5)   (+5)  

King  Jouet   (+3)  

Joue  Club   (+8)   (+5)  

Somewhere  else   (+3)  

Retailers by Pathway

Only  retailers  men-oned  by  10%  or  more  are  shown.  ()  indicate  difference  between  those  within  given  segment  and  those  outside  of  segment.  PP10b.      And  where  did  you  purchase  this  moldable  dough  or  clay,  or  toys  that  are  designed  to  be  used  with  these  or  other  compounds?  

20%  

14%  

10%  

11%  

10%  

20%  

14%  

10%  

17%  

11%  

15%  

25%  

10%  

22%  

12%  

11%  

13%  

14%  

12%  

14%  

25%  

14%  

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Prioritizing the Impact of the Touchpoints

Chosen  

Newspaper  adver=sement  

 Magazine  review  

 On-­‐line  review  

 Saw  TV  adver=sement  

 Retailer  website  

Personal  recommenda=on  

Visited  store  

39  

Decision  Pathway  Analysis  

 Previous  experience  with  brand  

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Case Study: Recommended Actions

Maximize  the  impact  of  their  packaging  at  shelf  and  

their  shelf  displays  

Guide  in-­‐store  promo=ons  S=mulate  early  in-­‐season  purchasing  with  coupons  

Tac=cs  (in  and  out  of  store)  to  steal  purchases  away  

from  compe=tors  

�  Insights  from  this  research  are  being  used  in  their  business  planning  to:  

Mo=vate  consumers  prior  to  their  shopping  trip  

Inform  posi=oning  and  product  strategies  for  different  purchase  

occasions