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2. BTS Tournament Clients 3. Why Use Experiential Learning?
Average Retention Rate FromCorporate Universities , Jeanne Meister Discussion Group Practice by Doing Teach Others / Immediate Use Competitive, simulation-based action-learning Demonstration Audio - Visual Reading Lecture 30% 50% 75% 5% 10% 20% 80% 4. Why Use Tournament Learning?
5. Tournament allows teams to compete virtually VIRTUAL TEAM #1 TEAM #2 TEAM #3 TEAM #4 TEAM #5 6. Tournament Overview
7. Learning Objectives
8. BTS Tournament Experience 4 Simulated Periods Business Simulation Online Pre-work & Case Tournament Introduction Fast-paced, experiential do-reflect-apply format Knowledge Sessions Feedback Sessions Application Session Follow-Up & Results START! Participants in teams run a simulated corporation as its new executive team. The teams compete to execute strategy, drive KPIs and build value over several years. Interactive online knowledge sessions build on the simulation experience. Typical Know-howtopics include assessing financial performance and the drivers of value. Introduction to the simulation experience is provided on the BTS Tournament Central website Participants are provided with a copy of the simulation case study as well as interactive e-learning on financial acumen Feedback Sessions on simulation decisions and results during which real-life practices and issues are surfaced, and teams discuss the implications in context of their company's real world issues. Different theme for each simulation year. Teams identify key learning points and discuss next steps for applying takeaways back on the job 3-6 months after session follow-up and results measurement occurs; support tools are available 9. Business Decisions & Feedback Teams make business decisions to create a go-to-market plan. Once the plan is created with all business areas addressed, it is submitted to the marketplace. Then, Teams receive feedback on how they performed in the market and the impact on KPIs, growth and profitability. 10. Tournament Process PRACTICE ROUND Action Plan Pre-work &CaseStudy BTS Tournament Support Deadlines YEAR 1 YEAR 2 YEAR 3 YEAR 4 Deadline 1 Deadline 2 Deadline 3 Deadline 4 Deadline 5 Review Results Review Results Review Results Review Results The Tournament Experience Runs Over 10 Weeks Teams Spend 2-4 Hours Every Two Weeks on Their Decisions 11. The Reward
12. BTS Virtual Tournaments Offering
13. BTS Client Tournaments
Great in situations where the target audience is dispersed and/or travel is restricted For audiences of 100-1000+ within a company,business unit or department Teams can be collocated or virtual (i.e. multiple team members from various locations) High degree of facilitation, teamwork and discussion, making it the next best thing to a live on-site workshop 14. Key Client Company Benefits
15. BTS Tournament Client Statistics Business simulations compared to other training methods in general? How important was the competition aspect for your motivation and learning results? Would you personally like to participate again? Would you consider the training beneficial to other people in your organization as well? Moreeffective: 87% Equally effective: 11% Lesseffective: 2% Increased motivationand improved learning results Not important Yes No Yes No 87% 11% 2% 5% 95% 100% 0% 4% 96% 16. Why BTS?