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EVERYONE CAN DO PR How Small Studios Get Themselves Heard Thomas REISENEGGER @Olima

Everyone can do PR

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EVERYONE CAN DO PR How Small Studios Get Themselves Heard

Thomas REISENEGGER@Olima

BUT WHY SHOULD YOU DO PR?

@Olima 3

Because not doing PR is like…

Working for years to write a really amazing book...

… and put it on a shelf without

telling anybody about it.

@Olima 4

Because not doing PR is like…

• You have a perfect first date with the love of your life… … grab a taxi, go home and never contact

her/him again.

• You are about to break the world record in a 100m sprint…

…but decide to take a break at 90m.

@Olima 5

Thomas Reisenegger, MA

• Currently - German PR Executive ICO Partners, Brighton UKLeague of Legends, SMITE, Fractured SpaceRoad Not Taken, Dungeon of the Endless

• PR Manager – all about apps Austria‘s biggest app agencyPorsche, Haribo, A1, Wüstenrot

• consol.AT / consolPlus 7 years freelance video game journalist

• Austrian Award „PR Panther“ in Youngster CategoryLaunch PR campaign for iOS/Android game Diskobolos

@Olima 6

Content Overview

What is PR?

Get to know your game

The Must Haves

The Nice To Haves

The Awesome To Haves

1

2

3

4

5

Required Skill Level

PR

Impact

What is PR?

Get to know your game

The Must Haves

The Nice To Haves

The Awesome To Haves

1

@Olima 8

What is PR?

• “ (…) management function that establishes and maintains mutually beneficial relationships between an organization and the publics on whom its success and failure depends.” Cultip

• (…) management of communication between an organization and its publics (…)”. Gruning & Hunt

In short: Get people to talk about you without paying them to do so.

@Olima 9

What can PR do?

PR can get attention for your game, but can‘t make a bad game good

@Olima 10

Key goals of indie game PR

• Build up credibility

• Get attention

• Transport your messages - right framing

What is that PR?

Get to know your game

The Must Haves

The Nice To Haves

The Awesome To Haves

2

@Olima 12

Get to REALLY know your game

• You are not selling a game, you are selling a story

• AIDA rule (Attention, Interest, Desire, Action)

• Decide for one key message

@Olima 13

The Friends Test for Key Messages

@Olima 14

Diskobolos, iOS 2012

• Hard sell, due to strong gameplay focus and weak graphics

• Space Invaders like arcade game with pinball elements

Casual is dead, hardcore is back

@Olima 15

The Indie Advantage

• “Luxury“ of speaking to a narrower target audience

• More flexible and faster to react

• More personal, company has a face

What is that PR?

Get to know your game

The Must Haves

The Nice To Haves

The Awesome To Haves

3

@Olima 17

The Must Haves

• Website

• Press kit

• Social media presence

@Olima 18

Website 1/2

• Your game‘s business card

• Make a website per game: Good for SEO Brings credibility Easy to get

• Central point people will check if they look for information about your game

@Olima 19

Website 2/2

• If possible: Do it yourself and stay in control

• Easy to make with tools like Wordpress

• Recommendation:

@Olima 20

Presskit

• Zip folder with all essential information press needs about your game

• Usually contains: Factsheet Screenshots Logos Trailer Press releases

@Olima 21

Digital Presskit

• Mix of factsheet and presskit on a website

• Recommendation: Do Presskit (http://dopresskit.com)

• Created by Rami Ismail from Vlambeer (Ridiculous Fishing, Luftrausers)

• Set up in 30 to 60 minutes

@Olima 22

@Olima 23

Factsheet

• Game description

• Feature list

• Short “about the studios“ text

• Short “about the game“ text

• Info box (genre, price, platforms…)

@Olima 24

Define Your Facts

• Don‘t act like the frontman of a hipster band

• If you don‘t define things, somebody else will.

@Olima 25

Social Media

• Have Facebook, Twitter and so on, at least passively

• Easy to keep in touch with people

• Good and easy feedback channel

What is that PR?

Get to know your game

The Must Haves

The Nice To Haves

The Awesome To Haves

4

@Olima 27

Nice to haves

• What is a news beat?

• Press release

• Gamespress

• Mailing list

• ASO (App Store Optimisation)

• Socialize

• Blog

• Review Management

• Monitoring tools

@Olima 28

What is a news beat?

@Olima 29

Must have news beats

• Game announcement

• First screenshots

• First trailer

• Beta start / preview possibilities (even if press only)

• Release date announcement

• Release announcement (+ launch trailer)

@Olima 30

Other news beats

• New assets (video, trailer, concept art, dev diaries)

• New content

• New platforms

• Awards

• Sales milestones

• Anything else worth publishing for press

@Olima 31

Press communication

• Does not always have to be a full press release (just for announcement & launch) otherwise just short mail

• Always with short personal text (copy press release below)

• Make it easy to re-use (write it directly in the mail, no crazy formatting, have all relevant links there)

• Proofread!

@Olima 32

Press communication

• Get to the point

• Hierarchy of information 1. Catchy headline

2. Personal intro text

3. Press Release

AttentionInterest

DesireAction

@Olima 33

Sample press communication

@Olima 34

Sample press communicationFist Headline

Quote

Intro

Detailed info

Assets

About texts

Sub-Headline

@Olima 35

Gamespress.com

• Press & asset archive for journalists

• Daily newsletter

• Upload press releases and assets for free

• Get republished on gamasutra & MCV

• Easy to reach and credible

• Good source of inspiration

@Olima 36

Mailing list

• Figure out 2 – 3 similar titles to yours

• Google for sites / journalists / YouTubers who publish about similar games or wrote about you

• If budget: Get help of an agency

• If regular releases, use mailing software. Recommendation:

@Olima 37

App store optimization (ASO)

• Crucial for apps, very good online resources

• Good screenshots

• Clear store description (update with reviews, credibility!)

• Spend time on keywords (iOS)

@Olima 38

Socialize

• Know your media

• Meet up online & offline

• Local events & conferences

@Olima 39

Blog

• Written blog or dev diary

• Build a community and keep your fans up to date

• Gives you strong personal connection

@Olima 40

Review management

• Decide and make a list of journalists who you contact personally by mail

• If you send a review key and don‘t see a review, follow up on it politely

• Always keep Metacritic in mind

@Olima 41

Metacritic in Google search

• Decide and make a list of journalists which you contact personally per mail

• If you send a review key and don‘t see a review follow up on it politely

• Always keep Metacritic in mind

@Olima 42

Easy ways to monitor your game

• Tools for basic monitoring Google search (by time frame and country in suitable language) Set up Google alerts Twitter search

• Find new communication opportunities

• Collect press feedback (and contacts)

What is that PR?

Get to know your game

The Must Haves

The Nice To Haves

The Awesome To Haves5

@Olima 44

Guerrilla Marketing

Guerrilla marketing involves unusual approaches to advertising, such as targeted promotional-driven encounters in public places, street giveaways of products, PR stunts, flash-mob presentations, or any unconventional marketing intended to get results and create a memorable brand experience.

Jay Conrad Levinson, Jeannie Levinson, Amy Levinson

@Olima 45

Why care about Guerrilla Marketing?

• Obscurity is a greater threat than piracy

• If done right small budget, big PR result

• Relatively untapped field

@Olima 46

Risks of Guerilla Marketing

• Often breaks taboos

• Not always 100% legal

• Not always results in good PR • Don‘t believe that “there is no such thing as bad publicity“

• Budget varies greatly

Guerilla Marketing Examples : Big Games

@Olima 48

God of War II

• Ancient Greece-themed party

• Freshly slaughtered goat, topless servants

• Sony recalled 80,000 issues of official PS magazine

@Olima 49

Burnout 2

• Acclaim announced to pay all speed tickets on launch day

• Police obviously prevented campaign from happening

• Acclaim planned that from the beginning – free PR, no risk

@Olima 50

Dante‘s Inferno

• Christian protesters show up to demonstrate against Dante’s Inferno at E3

• All hired by EA

• Plus for creative slogans:“Trade in your PlayStation for a PrayStation”

Guerilla Marketing Examples : Indie Games

@Olima 52

Velocity 2x

@Olima 53

Velocity 2x on Twitter

@Olima 54

Anodyne

• Advertising on Pirate Bay

• Costs in total: 7$

• Sold 4511 games and1750 bundles

• 240,000 unique users over the sale period

• Very popular on reddit Destructoid, PCGamer, IndieGames….

@Olima 55

Game Dev Tycoon

• Own version of the game for illegal download sites

• Pirates complained about their games in their pirated game being pirated

• Players of this version saw their in-game creations pirated, resulting in a massive loss in profit

@Olima 56

Retro City Rampage

• Devs built playable NES version of the game

• Made 10 minute Youtube video explaining the process

• “ROM“ Retro City Rampage video gets nearly 170.000 views

• Major news beat months after release

@Olima 57

How to come up with ideas?

• Creativity techniques Look at other industries Brainstorming Six Thinking Hats Method 635 …

@Olima 58

How to come up with ideas?

@Olima 59

Success factors for Guerrilla Marketing

5

@Olima 60

3 Take aways

KNOW YOUR GAME Key message

BE CREDIBLEProfessional appearance & news beats

GET ATTENTIONGuerrilla Marketing

Thanks for your attention

WWW.ICOMEDIA.EUOFFICE 6, 10 FLEET STREET

BRIGHTON BN1 4ZE, UNITED KINGDOM

[email protected]+44 (0)20 7193 5158

European Online & Indie Games Experts

WWW.ICOMEDIA.EUOFFICE 6, 10 FLEET STREET

BRIGHTON BN1 4ZE, UNITED KINGDOM

[email protected]+44 (0)20 7193 5158

Bespoke PR for video games