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Experience Design + The Digital Agency Where it’s been. Where it’s going. David Armano | Logic + Emotion http://darmano.typepad.com criticalmass.com

Experience Design + The Digital Agency (Phizzpop version)

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Page 1: Experience Design + The Digital Agency (Phizzpop version)

Experience Design+ The Digital AgencyWhere it’s been.

Where it’s going.

David Armano | Logic + Emotionhttp://darmano.typepad.com

criticalmass.com

Page 2: Experience Design + The Digital Agency (Phizzpop version)

According to WIKI…

“As products become more complicated, often due to technology, designers arefacing new challenges in gaining strong user acceptance.

The number of people using and developing products powered by some sort oftechnology continues to grow; these new systems are more functional and robustthan ever, providing more features, functionality, and capabilities.”

Page 3: Experience Design + The Digital Agency (Phizzpop version)

According to WIKI…

However, with the added complexity, the new generation of products isbecoming more difficult to understand and use. As a result, users becomemore frustrated, unhappy and less productive. Largeportions of functionality in the complicated software products and consumer

electronics go unused, and products often fail in the consumer world due totheir unnecessarily complicated user interfaces.”

Page 4: Experience Design + The Digital Agency (Phizzpop version)

Digital Experience Design Made Simple

Digital Experience Design exists as the design of behavior, bounded by threecore interests: Human, Technical and Aesthetic.

human. technical. aesthetic.

Page 5: Experience Design + The Digital Agency (Phizzpop version)

Gurus Past: Specialists In Defined Fields

Usability Experts

Tacticians

Creative Geniuses

Web Consultants

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Gurus Present: Blurring The Lines

Tim Brown // IDEODesign Strategy & Innovation

Robert Greenberg // R/GAConsumer Engagements

Alex Bogusky // CP+BMomentum Creators

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Teams Past:

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Teams Present:

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Websites: The Way It Was

Usability-Driven Creative-Driven Tech-Driven

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People-Driven Experiences: The Way It Needs To Be

People-Driven

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Point In Case

Website (1999)

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From Web Sites to Digital Experiences

Digital Brand Experience (2007)

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The E-word

“Companiesstage an

experience whenthey engage

customers in amemorable way”

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Memorable Experiences Create “Brand Junkies”

“whenever I want, to plug in a peripheral it recognizes it right awayI don’t have to sweat, and pray for a small miracle its just great for meI’m as happy as can be and I have better productivity…”

-Daphne Kalfon “Brand Junkie (AKA, Citizen Marketer)”

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Product + Experience Design

Source: Kevin Mullet—The Essence of Effective Rich Internet Applications (2003)

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Useful, Valuable…Emotional?

When done effectively, Experience Design leads to perceived value and positive

emotions/feelings informally known as “the warm and fuzzies”

Source: Peter Morville— Ambient Findability

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What’s The Role of theModern Agency Anyway?

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Agency Roles Are Getting Fuzzy

“Our advertising agency, Crispin Porter + Bogusky, said it was time to bring back the Rabbit name.”

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Proof Of Fuzziness

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Gaming // XBOX 360 Interface

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AKQA // Digital Marketing

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Digital Marketing // Picture A Healthy World

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Frog Design // Design Consultancy

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Retail Experience // Hershey Store

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Ogilvy // Big Brand Agency

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Digital Experience Design

Get out of the agency

…and into the real world

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Experience Design + Everyday Experiences

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Digital Experience DesignWhat does a team look like?

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T-shaped thinking

“People who are so inquisitive about theworld that they're willing to try to dowhat you do. We call them "T-shapedpeople." They have a principal skill thatdescribes the vertical leg of the T—they'remechanical engineers or industrialdesigners.

But they are so empathetic that they can branch out intoother skills, such as anthropology, and do them as well. Theyare able to explore insights from many differentperspectives and recognize patterns of behavior that point toa universal human need”.~Tim Brown, IDEO

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Taking T-Shaped Further—T-Shaped Creativity

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A T-Shaped Mind

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T-Shaped Teams

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NASA.gov

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What’s Next?

“I’ve been amazed at how often those outside thediscipline of design assume that what designers

do is decoration. Good design is problem solving.”—Jeffery Veen, (2000)

Experience Design will always be about solving problems at the core.The more complex the problem, the more simple the solution needs to be.

That’s where creativity comes in—Designers in this space will become

creative problem solvers critical in helping brandsconnect with their customers & communities.

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Who solved the problembest?

Page 37: Experience Design + The Digital Agency (Phizzpop version)

Experience Design+ The Digital AgencyWhere it’s been.

Where it’s going.

David Armano | Logic + Emotionhttp://darmano.typepad.com

criticalmass.com