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DISRUPTION: AN INTRODUCTION TO THE DIGITAL WORLD DISRUPTION

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This is a series of lectures I gave at Birkbeck College - clearly the notes are not extensive but if anyone would like to chat them through then feel free to talk directly to me.

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DISRUPTION: AN INTRODUCTION TO THE DIGITAL WORLD

DISRUPTION

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1. DISRUPTION: AN INTRODUCTION TO THE DIGITAL WORLD

An overview of the emergence of digital. The movement form static and fixed extensions of existing practices to the

appearance of and shift to platforms. Ask yourself this question, what is the difference between CNN.com and

Huffingtonpost.com? How come everyone is now a photographer? How do businesses make money? What has this

done to traditional businesses?

The latest tech on the hype cycle is 3D printing, it has the potential to completely disrupt and change the

manufacturing sector. How are people exploiting this tech and how is it affecting business?

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Its fair to say that

there's been an

explosion of

channels.

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It took radio broadcasters 38 years to reach an audience of 50 million, television 13 years,

the Internet just four.

http://www.un.org/cyberschoolbus/briefing/technology/tech.pdf

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BBC Interactive TV. Early pilots. - YouTube

THE QUBE INITIATIVE 1978 - YouTube

QUBE - TALENT SEARCH - LARRY ODEBRECHT - YouTube

Interactive TV Ads on iPhone - YouTube

The Million Pound Drop

ABBY Evelyn Interactive

The Wilderness Downtown

LULU - 1ST INTERACTIVE TV DRAMA (2) - YouTube

KateModernLG15's Channel - YouTube

Battlefront III | Home | battlefront.co.uk

i-docs | interrogating the field of interactive documentary

KateModern - Wikipedia, the free encyclopedia

lonelygirl15 - Wikipedia, the free encyclopedia

lonelygirl15's Channel - YouTube

Star Trek Phase 2 | The Original Five Year Mission Continues

Star Wars Uncut

lifeinaday's Channel - YouTube

Endemol Worldwide Brands - Welcome to Endemol Worldwide Brands

The Lizzie Bennet Diaries | An online adaptation of Jane Austen's Pride and Prejudice

Hazel Grian X Media Storyteller

thehiddenpark.com

Lance Weiler :: Writer, Director & Experience Designer for Film, TV, and Games.

www.columbia.edu/cu/business/courses/download/B9201-

XX/carey/history_of_interactive_tv.pdf

YouTube Creators & Partners

The Collapse of Print Advertising in 1 Graph - Derek Thompson - Business - The

Atlantic

4 Principles For Creating Change, And 4 Barriers That Make It Harder | Co.Exist: World

changing ideas and innovation

The Flight From Conversation - NYTimes.com

Digital Art - Interactive realtime Video Installation - YouTube

NABC Value Creation

Marketing is the next big money sector in technology — Tech News and Analysis

List of open innovation and crowdsourcing projects at banks and financial services |

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WHAT ARE THE FEATURES OF THIS NEW WORLD? • Real-time

• Distributed

• The Cloud

• Crowds

• DATA

• Filters

• Co-creation

• Aggregation

• LBS

• Deep personalisation

• Applications

• Integrated cloud based ecrm

• User channels on online services

• Social platforms

• Sharing/recommend

• YouTube

• Rich media

• Interactive Ads

• SMS

• Mash Up’s

• iFrames

• Traditional media

digital “stretch”

• Red Button

• iPlayer

• Sky+

• Websites

• Micro sites

• Email

• Streaming video

• Banners etc.

• Forums

• Closed systems (twtv)

Peop

le

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HYPE CYCLE

The first phase of a hype cycle is the

"technology trigger" or breakthrough, product

launch or other event that generates significant

press and interest.

In the next phase, a frenzy of publicity typically

generates over-enthusiasm and unrealistic expectations.

There may be some successful applications of a

technology, but there are typically more failures.

Technologies enter the "trough of

disillusionment" because they fail to meet

expectations and quickly become

unfashionable. Consequently, the press

usually abandons the topic and the

technology.

Although the press may have stopped

covering the technology, some businesses

continue through the "slope of

enlightenment" and experiment to

understand the benefits and practical

application of the technology.

A technology reaches the "plateau of

productivity" as the benefits of it

become widely demonstrated and

accepted. The technology becomes

increasingly stable and evolves in

second and third generations. The final

height of the plateau varies according

to whether the technology is broadly

applicable or benefits only a niche

market.

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DATA & BEHAVIOUR 1. Government using nudge behaviour to reduce fraud

2. Using big data to predict someone’s health

3. How work will change

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The social graph describes the

relationships between individuals

online, as opposed to the concept of

a social network, which describes

relationships in the real world. the

challenge is how to map this and

meaningfully use it.

Foru

ms Foru

ms

Daily

Usage

Weekly

Usage

Monthly

Usage

Rare

usage

Reads

Advocate/

Partner

Edits/

Organises

Comments/

Tags

DATA & PEOPLE

Businesses need to gather data and

use it by connecting the dots to

understand what type of interactive

customer they are dealing with