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Games with Purpose Why we play and how to design
• Role Bill West Senior Vice President LEO North America
Awards GOLD
BUSINESS DIVISION - MOBILE LEARNING
International E-Learning Association (IELA)
2015 GOLD
MUSEUMS & VISITOR CENTRES
Serious Play 2015
2014
BRONZE
BEST USE OF BLENDED LEARNING
Brandon Hall Group Excellence Award
2014
GOLD
EXCELLENCE IN THE PRODUCTION OF LEARNING CONTENT – THIRD SECTOR
E-Learning Age Award
2015
SILVER
EXCELLENCE IN THE PRODUCTION OF LEARNING CONTENT – PRIVATE SECTOR
E-Learning Age Award
2014 SILVER
BEST E-LEARNING PROJECT – UK PRIVATE SECTOR
E-Learning Age Award
2014
SILVER
BEST ADVANCE IN CONTENT AUTHORING TECHNOLOGY
Brandon Hall Group Excellence Award
2014
SILVER
BEST ADVANCE IN CONTENT AUTHORING TECHNOLOGY
Brandon Hall Group Excellence Award
2014
SILVER
EXCELLENCE IN PRODUCTION OF E-LEARNING CONTENT – PRIVATE SECTOR E-learning Age Award
2013
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Introduction to LEO
Strategy Technology
Custom Design
eLearning
Mobile
Blended
Games
Social
Virtual
Performance Support
Platforms
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Why Games?
• Games are scientifically proven to affect growth in specific areas of the brain relating to spatial orientation, memory formation and strategic planning
• Ok, we won’t overwhelm you with what you already know… games work, they’re cool, and we all want to know how to do them…
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46% of top-level learning organizations use highly interactive
methods, such as games and simulations, in learning solution
39% of corporate learners in the top learning organizations use
immersive learning environments, such as serious games and
simulations
24% of organizations overall use methods, such as games and
simulations, in learning solutions
23% of corporate learners overall use immersive learning
environments, such as serious games and simulations
Results
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What’s a Game?
• Voluntary activity; with an element of choice
• A sense of engagement, entertainment, amusement, and fun
• Some kind of goal or challenge
• A set of rules
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Distinguishing Feature of a Good Game
• They are played again and again.
• Replaying happens when:
• the player fails in some way and
• the game is sufficiently compelling to make them want to keep trying until the succeed.
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Why do they replay?
• The player fails to compete the game on the first attempt
• To explore parts of the game they didn’t encounter the first time around
• To beat a personal best
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Well-Designed Games
• Goals are clear
• May not be easy to achieve, but you know for sure that there’s a way to win.
• You know what you need to do to do well
• And how close you are to achieving it
• You’re fully in control
• Some form of celebration when you do
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An AIDS protein problem that puzzled scientists for 15 years was solved by gamers in 15 days.
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Surgeons who play video games were 27% faster at advanced surgical procedures and made 37% fewer errors.
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Children who played video games scored 23% higher in creative tasks than non-players.
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Game players perform at least 10% better than non-players at perceptual and cognitive tasks.
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Elderly patients can improve their gait, balance and stride by over 50% using physiotherapy games.
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Border control staff scored between 50%-90% higher in tests after playing virtual simulation games.
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Define gamification
The use of game mechanics to make learning and instruction more fun.
The idea of engagement, story, autonomy, and meaning.
A safe environment to explore, think, try new things.
Provides motivation and reduces the sting of failure.
Karl M. Kapp
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Marketing Pricing
Education Entertainment
Slot Machine
The secret assessment of executives
Enables the reinforcement of assessment
Disguised as the fun of a game
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Sales/Marketing
Education Entertainment
Spinning wheel
Game-based assessment
A clever way to brighten the content
Makes a difference, more interesting
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Challenge
Education Entertainment
Cool right?
Even the simplest games were custom built
Required artistic and programming skills
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Challenge
Education Entertainment
Modern Templates – Finally
Accessible to novice developers
eLearning Brothers - templates
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Privacy Compliances (deadly dull)
Education Entertainment
Multi-Branching
Immersive
Safe/Rehearsal
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Market Branding (optional)
Motivational Essential
Successful
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Star Wars
Education Entertainment
Engaging conversation
Multi branching
Goal based
Decision and consequences
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Negotiations (mystery)
Education Entertainment
Shared style (template ready)
Business application
Social Gaming Millennials are putting games at the center of their entertainment preferences, but… …it is a new kind of gaming that is more social, interactive and engaging! The most frequent gamers who play with others spends an average of:
6.5 hours per week with others online 5 hours per week with others in-person
Augmented Reality Game
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Online and off-line activities
Include a social element
Excellent for business skills development and induction
Engage in employees into the culture, work environment
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Tips - The game designers responsibility
• Your responsibility is to know what the game is about and ensure that it teaches that thing.
• That one thing might require many systems, but no system should be in the game that does not contribute toward that lesson.
• It has a point, a moral of the story, but that is both the glory and the problem… Once you learn something, it’s over.
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Tips - Knowing your audience
• Achievable goals and instant feedback = people who operate in uncertain environments where outcomes aren't immediately clear
• Fast pace and on-going interaction = people who don’t experience this at work/life
• More measured approach to interaction = people who live in fast paced environments
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Tips - Tactical
• Spend time on design; use physical layouts • Never lose sight of your objectives • Know your audience, connect with them • Don’t be too cute or you will fall short • Focus on design and context, over eye candy • “Flashy” isn’t the same as “effective”
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Tips - Tactical
• Include multiple levels of complexity and redundancy
• Control your permutations, stay focused • Limited gating, find other ways to count success • Provide full control of experience
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Conclusion
• Why games? – Because they work – Engagement is everything – ID is essential; reach beyond cute to effective – Simple Q&A to decision making – Challenge of design and build w/o skills