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1
Lessons for Sustainable Success
Digital Place-based Media
March 20, 2012 Tampa
9AM Lyle Bunn - What Digital Signage is NOW 10:10 Break 10:30 Patrick Rondinelli, Cisco – Integrating Enterprise Media 11 Dan Smith, LG Electronics – Media Display 11:15 Linda Hofflander, Saddle Ranch Digital – CONTENT is Queen! 11:30 Expert Panel
Joseph Wisniewski, Qoncert Patrick Rondinelli,Cisco Dan Smith, LG Electronics Linda Hofflander, Saddle Ranch Digital David Wible, Industry Weapon
2
Agenda
1. Status of Use – Applications
2. Return on Investment
3. Planning
4. Content
5. Technology
3
www.LyleBunn.com
• Helped hundreds of organizations, networks and projects succeed with Dynamic Media since 2002. • Over 200 published articles and whitepapers. • eBook titled the “Digital Signage Planning Guide,” in its 5th edition is used around the world. • Writer/Editor of supplements in USA Today, The Wall Street Journal and National Post • Academy Faculty of InfoComm International • Advisory Boards of Digital Signage Expo and Customer Engagement Technology World. • Judge. DIGI Awards, POPAI, Screenmedia • Named in the 2005 Digital Signage Top Ten List, among Thompson, 3M, Clear Channel, Focus Media and others.
Lyle Bunn (Ph.D Hon), Principal and Strategy Architect. BUNN Co.
Independent analyst, advisor and educator to users, network operators, investors and suppliers of Digital Signage and Digital Out-of-Home.
PLANNING RESOURCES
Papers on
Campus, Health Services, Content, Analytics &
Templates for planning
www.LyleBunn.com - RESOURCES
4
5
The communications imperative..
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$7B Industry - 24% CAGR
$3.5 billion in content
1.6 million Displays - 23% CAGR
369+ ad based networks
40/60% Large Ad-based / Internal
Points of purchase, transit, waiting and gathering.
3
7 Typical Digital Signage Network Architecture
Cellular & Datacasting
Source: POPAI 2004
8
“Hard wiring – Our brain and media”
1. Motion gets noticed. 2. Visuals are “de-selected” based on
intention. 3. Emotions are involuntary.
BrainJuicer® 2006
Contempt
Surprise
Anger
Disgust
Happiness
Sadness
Fear
Neutral
Sentiment Analysis
Dynamic Place-based Medium – Market “Stride”
10
The Diffusion of Innovation Everett Rogers (1962)
End User Market Uptake / Application
Total Market Revenue
Market Acceleration
• Expenditures are increasing. In 2009, 79% said they planned to spend up to $100K compared with 84% in 2011. 16% of survey respondents in 2011 said they would spend more than $1 million, versus just 6% on 2009.
• 73% expect budget increases over the next versus the 53% who expected it in 2009.
• 24% of 2009 survey respondents expected to deploy new or additional screens in the 0-3 month period, whereas 49% of 2011 respondents expect to deploy or add displays.
• Respondents expecting to use Digital signage primarily for internal communications doubled in the period 2009 to 2011.
Source: DigitalSignageToday 2011 Trends Survey 11
Industry Players / Drivers
Enterprise: Line of Business Managers
“For Profit” Networks
AV Integrators
IT Integrators
Static Signage and Digital Graphics
CMO, CTO, CIO, CFO 12
Mobius University – Sample Loop illustrating
13
Mobius University
• Re-purposing content
• Full zone and multi-zone layout
• Templates
• Drive traffic to website
• Motivate TXT access, m-commerce
• Link to mass notification
Mobius University – Sample Loop
14
Mobius University
• Re-purposing content
• Full zone and multi-zone layout
• Templates
• Drive traffic to website
• Motivate TXT access, m-commerce
• Link to mass notification
NAVSEA – Sample Loop illustrating
15
Navsea – sample loop
• Re-purposing content
• Content-rich loop
• Templates
• Audio
• “Commander” communications
NAVSEA – Sample Loop
16
Navsea – sample loop
• Re-purposing content
• Content-rich loop
• Templates
• Audio
• “Commander” communications
17
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21
McDonald’s Viva (Las Vegas) “Viva” Las Vegas Blvd http://digitalsignage.harris.com
22
23
Projection is part of Dynamic Place-based Media.
2005 election results projected onto “Big Ben” in London, UK.
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Source: Digital Signage Association – Future Trends Survey 1200 respondents Nov. 2009. 1200 Respondents
29
The business model Evolving
Source: Digital Signage Association – Future Trends Survey 1200 respondents Nov. 2009. 1200 Respondents
30
The “Communications Continuum”
Reach >> << Engagement
Cellular Tablet Internet Dynamic Signage Billboard Print Radio TV
Integrated Multi-Channel, Omni-Channel Marketing
and Communications
TRANSMEDIA
31
Multi-Purpose Media – Multi Benefits.
• Vitality • Stimulation • Motivation • Modulate pace
• Establish and Reinforce Value
• Aspiration • Audience
“Alignment”
• Ahhhh… WOW • Destination
Leadership • Sense of safety • Reduced
Perceived waiting / dwell times
• Triggering ACTION • Merchandising • Engaging • Selling • Enrolling
Influence Ambiance
Energy Branding
32
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Multi-Purpose Media - Simultaneous Benefits and Outcomes
• Triggering ACTION • Events & Services • Merchandising • Engaging • Selling
• Modern Environment • Visual Communications • Sense of safety • Reduced Perceived
waiting / dwell times
• Vitality • Stimulation • Motivation
• Establish and Reinforce Value
• Awareness • Aspiration • “Values” Messaging
AMBIANCE INFLUENCE
BRANDING ENERGY ALERTS &
NOTIFICATION
34
Typical Results of Dynamic Signage Use
• Sales Lift 4-50% - 300% • Generate Inquiries 5-15% • Improved Branding / Recall 40+% • Improve Visit Experience/’Environment 80% • Reduce Perceived Wait Times -40% • 3rd Party Advertising $3-40 CPM
• Increased Customer/Staff/Patron Awareness • Better “Compliance” - Display Control • Patron/Public Information and Safety • Liability Containment
Revenue Generation
Cost Reduction
The bottom line: More effective communications spending.
35
36
Dynamic Signage – High Growth Market Segments
• Selection and Ordering Retail, Food Services, QSR, Box Office, Order Counter
• Assisted Selling and “Upsell” Electronics, Cellular, Service, Restaurants, etc.
• Sport, Arts and Entertainment Venues Cinema, Casinos, Stadiums, Bars/Restaurants, Hotels, Hospitality
• Captive Audience Communications Medical, Transportation, Hospitals, Legal, Auto, Consumer Services
• Corporate Communications Plant, Office, Staff, Visitors, Suppliers, Campus, Houses of Worship
Points of Purchase, Transit, Wait and Gathering
37
38
Agenda
1. Status of Use – Applications
2. Return on Investment
3. Planning
4. Content
5. Technology
39
ADVANCING THE PROJECT
1st Gear - Initializing 1-4 weeks Conceive, frame, assess and refine the concept.
2nd Gear - The Champion(s), then Steering Group 2-6 weeks Include relevant stakeholders and generate “buy-in”
3rd Gear - Develop The Network Overview – Plan 1-18 months Project definition and refinement
4th Gear - “Pilot” and Refinement 1-4 months Proof of Concept, Apply processes, Refine
5th Gear - Deployment & Operations Ongoing
40
2nd Gear - The Champion(s), then Steering Group
1. Target Audience Communications - Marketing - Staff / Student - Patron/ Visitor
2. Webmaster Audio/Visual Communications
4. IT / AV Intranet, Connectivity & Hotline support
3. Executive Sponsor - Org. Effectiveness - Budget Authority - Influence Across Org.
41
2nd Gear - The Champion(s), then Steering Group
Other Communicators
Line of Business Managers
Application & Program Managers
1. Target Audience Communications - Marketing - Staff / Student - Patron/ Visitor
2. Webmaster Audio/Visual Communications
4. IT / AV Intranet, Connectivity & Hotline support
3. Executive Sponsor (CMO, CIO, VP HR) - Org. Effectiveness - Budget Authority - Influence Across Org.
Facilities, Safety/Security Loss Prevention Vendors Suppliers
5.
42
Objectives Content Technology
43
Digital Place-based Media Business Process
$
ROI
ROO
-------------- OBJECTIVES
Business Model
Network& Playlist
Admin.
Software
Displays
Player
Connectivity
Financing
Distribution (AV
/IT)
Content
System
Integration
Ad S
ales
Analytics
Analytics
44
Business Value
Objectives/Benefits
Improve the Environment
Increased Revenues
Reduced Costs
• Reduce perceived wait time
• Increase visit frequency
• Destination attraction
• Info-tainment
• Add energy and vitality
• Reflect community involvement
• Up-sell & Cross-sell
• Increase visit frequency
• Parties, catering, gift cards
• 3rd Party Advertising
• Reduce communications and promotion costs
• Improve visual impact
• Target messaging
• Focus staff
45
Customer facing
Branding Merchandising Cost
reduction
Staff facing
DS Network “Content Profile” examples
Aspiration Influence Perception��� ��� Information Enrollment Affinity
Brand Retail, Airport.
General Retail
Sporting Goods, Electronics
Car ���Dealer, ���Real ���
Estate
Offices, ���Plants
7
46
NO Pin-up & take-down
Speed to display
Control
NO waste
Out-performs the print signage network for control, compliance, flexibility and ongoing cost.
Digital Signage Network
SPEED of Messaging
47
• Networks are carefully targeted at the desired audience with the minimum over-spill into surrounding areas.
• Installation is carried out at the minimum environmental cost, and sympathetically with existing landmarks.
• Networks seek to replace alternative mediums that did (or would) consume significant resources for less overall impact.
• The digital displays used are only as large and as bright as needed and use the lowest power 'appropriate technology'.
• Power usage is optimized, i.e. by powering down during periods of limited use or adjusting brightness to specific times of day.
• Computing power has been kept to a minimum, lower power computers generating less heat, needing less cooling and lasting longer.
• The longest lifetime components have been selected, ensuring that systems do not need to be replaced regularly.
• The amount of technology used has been minimized, less equipment consuming less and delivering greater long term reliability.
• Systems are regularly maintained ensuring continued operating efficiency, and where possible old parts are recycled.
• Suppliers have provided statements on their environmental credentials and the sustainability benefits of their products.
• All media content is generated and distributed with the minimum environmental impact • The medium is used regularly and effectively to promote public awareness of green issues.
48
Dynamic Media Platform.
DYNAMIC MEDIA
PLATFORM
DIGITAL
SIGNAGE
SAFETY ALERTS
& SECURITY
INTER- ACTIVITY
Systems & People
MOBILE COMMUNIC-
ATIONS & COMMERCE
TRAINING & VIDEO ON DEMAND
• Product info • Advertising • Sponsored Info • Text Messaging • Recognitions • Services • “Values” messages
• Mass Notification • Alerts • communications • Safety Reminders • Wayfinding • Monitoring • Text messages
• Point of Sale • Inventory • Kiosks • Touchscreens • On route ordering • Registry • Digital Dispensing • Digital Services
. Stored Value Card • Digital Coupons • Text Info/Messaging • Electronic Wallet • Social Networking • Mobile applications • Permission Marketing
• “How to” info. • Just in time training • Staff courseware • Video Promotion
NEW PARADIGMS OF SERVICE
• Dispensing • Auto playlists • RFID • Biometrics • GPS
49 Harris Corp: Live event venue (2010)
50
Analytics - Measurement
OUTCOME
VIEWERS
SENTIMENT
51
Agenda
1. Status of Use – Applications
2. Return on Investment
3. Planning
4. Content
5. Technology
52
Time Monday Tuesday Wed. Thurs. Friday Sat. Sun
Morning
Lunch
Afternoon
evening
Content Dayparting
Align with the “pace” and viewer demographic.
53
Content Dayparting Fixed Income Health Conscious
54
Content Dayparting - Before the Game
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Notice
Purchase
Intent to Purchase Perception of Brand
Analytics
Aspiration - Affiliation
Exposures !
Engagement
Commerce
Recall (Unaided-Aided)
Opt-in
Subscription
Presence
Dwell time
Enquiry
Click-through
56
“Presence”, Quantifying viewers is in the area where the display is visible and, if appropriate, audible,
+ “Notice” - Evidence that the screen has been noticed.
+ “Dwell time” – the viewers’ time in the display area.
=
Audience
Metrics Matter…
• Anonymous Metrics
• Content Effectiveness Review
• Dynamic Ad Provisioning
1. Metrics
2. Content Effectiveness Review
3. Optimization
4. Dynamic Ad Provisioning
www.intel.com/go/aimsuite Dynamic Ad Provisioning
Anonymous Viewer Analytics (AVA)
Intel® AIM Suite: Face Detection
§ 2 viewers detected § Demographics analyzed:
Gender: Males Age bracket: Adults
§ Show targeted content § Viewing Information Collected:
Person 1: 10 seconds Person 2: 8 seconds
§ Accuracy Levels: Face detection: ~98% Gender: ~86% Age: ~70% to 80% depending on life stage
bracket (child, young adult, adult, senior citizen)
Distance: Up to 15 ft. or 35ft. depending on sensor resolution
59
84.0
16.0
89.0
15.0
63.0
15.0
0.0
10.0
20.0
30.0
40.0
50.0
60.0
70.0
80.0
90.0
100.0V
iew
ersh
ip ('
000)
March April May
Total Vierwership by Month
Dynamic Static
60
4.5
49.0
22.5
8.2
5.3
53.3
22.4
8.2
4.1
36.5
16.4
6.1
0.8
7.8
5.7
1.7
0.6
7.6
5.0
1.6
0.8
8.2
4.7
1.7
0.0
10.0
20.0
30.0
40.0
50.0
60.0
70.0
80.0
90.0
Vie
wer
ship
('0
00)
D-Mar D-April D-May S-Mar S-April S-May
Viewership Profile by Age Group
Child Young Adult Adult Senior
61
Agenda
1. Status of Use – Applications
2. Return on Investment
3. Planning
4. Content
5. Technology
62
DS / DOOH Business Process
$
ROI
ROO
-------------- OBJECTIVES
Business Model
Network& Playlist
Admin.
Software
Displays
Player
Connectivity
Financing
Distributors (AV/IT)
Content
System
Integration
Ad S
ales
63
THE Critical Success Factors
• Define objectives (Who – When - Why) • Apply technology to achieve objectives. • Use measurement to maximize “relevance.” • Couple DS with other devices. • Make the content “local”. (i.e. templates,
training, etc.)
• Assure content relevance • Focus on ad revenue achievement if needed
64
“Software” functional capabilities
1. On-system Content Authoring 2. Media Ingest and Handling (formats) 3. Digital Asset Management 4. Playlist control in Multi-zone Layout 5. Playlist Access & Control / “Local” input * 6. Display Grouping and Control * 7. Handling of Data Feeds and System Interface 8. Media Transmission Options 9. Compliance Reporting 10. Demands on Display hardware, Media player and Connectivity 11. Ease of Use * 12. Source of Supply (direct vs. reseller) 13. Training Requirements and Support 14. Licensing Fees & Structure 15. Stability of Software Supplier
65
Technology Evaluation Critical 2 of 3
• High quality media presentation to assure that the visual images as appealing and compelling as possible. This is in part achieved by using media in its richest possible, “native” form through the digital media supply chain. Reducing the need for media reformatting and transcoding reduces cost, time and the degradation of the media.
• “Local” input and control of a predefined area of the display or the playloop can enable individual departments or display locations to schedule and present information relevant to achieving their very local goals through local communications, promotions and branding.
• Ease of campaign placement. Defining parameters such as the date, time, location and other display criteria allows media to be presented to best achieve the intended results.
• Content “layering” is used to “localize” content to improve revenue achievement. Compiling and rendering media spots in multiple content “layers” is a very efficient way of managing campaigns while having graphics, text, pricing and other elements be “local”
66
• Ease of message targeting by display location, target audience demographic, time and specific circumstances.
• Ease of use to allow for cost-effective operations and maximizing the benefits that digital signage can provide as a communications instrument. Ease of use minimizes costs of operations.
• Interface with data inputs and system integration with other systems such as point-of-sale, inventory and traffic patterns so that media presentation and sales activation are maximized.
• Triggering of content based on inputs such as viewer proximity, examination of a product, anonymous viewer measurement and demographic capture can assure the most suitable media is presented to achieve the results.
Technology Evaluation Critical 3 of 3
Download (no cost or registration)
“Fail to Plan – Plan to Fail” paper
www.LyleBunn.com - RESOURCES
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Ongoing ROI Technology Driven
High Viewer Impact
Operations
Scalability
“Boring”
Down time
Low Functionality “ceiling” RAS-able
IT QoS
Content “rich”
Objectives-based
Investor Satisfaction Modest Revenue Forecast Under-funded
Unsuccessful Successful
Rollout Characteristics (1 of 2)
69
Rollout Characteristics (2 of 2)
Ongoing ROI Lack of “Sponsorship”
Planning Foundation “Field of
Dreams” (Build it and they will come)
Failure is an “orphan”
ROI / ROO based
investment rationale
Realistic funding
Success has “a hundred fathers”
A “grind” of “fits & starts”
Unsuccessful Successful
Timing
Embraced - Applied
Rapid, “organic” rollout
70
Lessons for Sustainable Success
Digital Place-based Media
March 20, 2012 Tampa
9AM Lyle Bunn - What Digital Signage is NOW 10:10 Break 10:30 Patrick Rondinelli, Cisco – Integrating Enterprise Media 11 Dan Smith, LG Electronics – Media Display 11:15 Linda Hofflander, Saddle Ranch Digital – CONTENT is Queen! 11:30 Expert Panel
Joseph Wisniewski, Qoncert Patrick Rondinelli,Cisco Dan Smith, LG Electronics Linda Hofflander, Saddle Ranch Digital David Wible, Industry Weapon