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Organizational Parkour The Negotiation Game Joan Vermette Content Strategy Director Mad*Pow

Organizational Parkour for Seattle Infocamp, 10/2013

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More on ways to practice our negotiation skills so our great UX designs will see the light of day. It proposes that UX Designers strengthen our cognitive flexibility, learn basic negotiation skills, and anticipate conflict and practice how to get through it.

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Page 1: Organizational Parkour for Seattle Infocamp, 10/2013

Organizational Parkour The Negotiation Game

Joan Vermette Content Strategy Director Mad*Pow

Page 2: Organizational Parkour for Seattle Infocamp, 10/2013

Welcome to Infocamp

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Welcome to Infocamp

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Welcome to Meaningcamp

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Welcome to Meaningcamp

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Welcome to PEOPLEcamp

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All of us do our work in ORGANIZATIONS

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ORGANIZATIONS can throw up

barriers

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Size Size of mission Amount of risk Accountability

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ORGANIZATIONS CULTURE

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Hierarchy Autonomy

Collaboration Work/life balance

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ORGANIZATIONS CULTURE

PERSONALITIES

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Skill bases work attitudes

optimism/pessimism competitiveness

preparedness

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ORGANIZATIONS CULTURE

PERSONALITIES KNOWLEDGE

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Info consumers Info creators Non-experts

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What is parkour?

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Georges Hébert “Être fort pour être utile.”

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What parkour looks like

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“Parkour is the attainment of

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“Parkour is the attainment of

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“Parkour is the attainment of human freedom through the built environment”

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“Built environment” = Organizations

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But it’s all okay…

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Because the difference between this…

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And this…

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I wouldn’t worry about it none. It was my own dream and they’re only in your

head…

Attitude

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Practice

You practice so you can invent. Discipline? No…

The joy of practicing leads you to the celebration of the creation

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Parkour artists learn three ways

Strength training Fundamentals Obstacle courses

Page 31: Organizational Parkour for Seattle Infocamp, 10/2013

Parkour artists learn three ways

Strength training Fundamentals Obstacle courses

And so can we

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Strength Training for us

Observation

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Strength Training for us

Observation = mindfulness

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Strength Training for us

Empathy

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Strength Training for us

Empathy = poly-empathic

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St Sebastian, the patron saint of design thinking

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St Sebastian, the patron saint of design thinking

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St Sebastian, the patron saint of cognitive flexibility

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Cognitive flexibility: The mental ability to think about multiple concepts simultaneously.

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Cognitive flexibility: the Stroop Test

RED

GREEN

BLUE

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Fundamentals

Standard vaults, leaps, rolls…

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Fundamentals for us

NEGOTIATION

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Principled Negotiation

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Principled Negotiation § Separate the people from the problem

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Principled Negotiation § Separate the people from the problem § Focus on interests, not positions

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Principled Negotiation § Separate the people from the problem § Focus on interests, not positions §  Invent multiple options looking for mutual gains before

deciding what to do

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Principled Negotiation § Separate the people from the problem § Focus on interests, not positions §  Invent multiple options looking for mutual gains before

deciding what to do §  Insist that the result be based on some objective standard

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Obstacle Courses

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A parkour park

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Obstacle Courses for Us

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Role Playing Game

1A Client Role

1B UX Role

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Story Game

The story of a project

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Project brief

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Project brief § Modifying content and adding a new mini-application to an

existing web property for a large company

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Client Statement

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Agency Statement

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Statement of Work § Upfront research, including

§  reviewing internal documents §  stakeholder interviews §  user interviews.

§ Design Studio workshop § Wireframe initial key screens § Detailed wireframes of all the flows

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The Cards § The script of the story is on a deck of

cards. Each card is a part of the story in the process of creating a deliverable.

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Anatomy of a game card

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The object: create deliverables § The object of the game is create

deliverables by playing cards in order.

§ Some of the cards the team needs

are in the clients’ hands, some are in the UX team’s hands.

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Timing and Game Play § The game is in three phases:

§ Discovery: Deliverables 1 – 4 § Research and Design Studio Workshop: Deliverables 5 - 8 § Design: Deliverables 9 - 10

§ Each phase takes 20 minutes, depending on the size of the teams.

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Want to PLAY?

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In summary § Conflict and communications issues are not the things

*interfering* with our jobs – understanding them IS our job

§ We can practice getting better at dealing with them, three ways: § Strengthen our core cognitive skills § Learn the fundamentals of negotiation § Recognize what issues continually arise in your work, and

prepare for them.

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Questions?