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Page 1: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

Using Game MechanicsFor Marketing

Image from Flickr

Page 2: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

RAF KEUSTERMANSRAF KEUSTERMANSIndependent Consultant

VP Marketing (consultant) Kobojo 2011

Global Marketing Director Playfish (EA) 2009-2010

Marketing Director EMEA Pogo.com (EA) 2008-2009

Head of Marketing Western Europe Unibet.com 2005-2008

Project Manager & Strategic Planner at BBDO, Grey and Project Manager & Strategic Planner at BBDO, Grey and DuvalGuillaume (Publicis Groupe) 1998-2001 / 2002-2005

Co-Founder start-up (Cyganet - online community tools & services) 2001-2002

[email protected]

Twitter: @raf_keustermans

Page 3: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

Number of gamers exploded:2000: 250M2011: 1B+

• New fast-growing ‘open’ platforms (Fb, iOS)• Metrics-led design, new generation of game devs• Broadband penetration• Free!

Explosion in number of gamers – 4 years ago WoW was cultural phenomenon with 12M players (today medium sized social game)
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Before 2008:Before 2008:- Games = Niche- Big, But Closed Industry- Brands & Non-Gamers Not Welcome

Page 5: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

Growing importance of entertainment.

Digital entertainment industryrevenues tripled in last decade.

Ever increasing importance of entertainment
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FreemiumFree-to-Play

The Free Economy – free to play vs $50+ upfront
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•• 150B minutes 150B minutes spentspent EVERY MONTH on social EVERY MONTH on social gamesgames•• That’sThat’s an an averageaverage of 10 minutes for of 10 minutes for everyoneeveryone on the on the planetplanet!!•• Or 3,4M Or 3,4M yearsyears are are spendspend//wastedwasted on social on social gamesgames everyevery yearyear..•• Wow!Wow!

Why Should You Care?

• Next-Generation Marketing• Gamification, Social media, Earned Media,

Conversational, Metrics-Led Design, …

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Brands Are Welcome!

Page 9: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

Brands have different options

• Work with game studios and/or existing games– In-game advertising, sponsorship– Partnership (use Game coins in your loyalty scheme)– Licensing (create a branded game or integrate your– Licensing (create a branded game or integrate your

brand in a game)

• Understand the power of game mechanics to improve your (non-game) business– Gamification!

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Zynga/Citi Group Loyalty Scheme

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AmEx/FarmVilleBranded Virtual Item

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Gamification?

• Gamification is the use of game mechanics for non-game applications/businesses.

• Game mechanics:– Level structure– Level structure– Reward (feedback) systems: points, badges, …– Competitive elements (leaderboards, tournament)– Appointment mechanics– Virtual currency– …

Page 13: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

It’s not (always) about making stuff FUN

Gamification =! Making a game

Gamification =! Making a boringGamification =! Making a boringbusiness/activity more fun

Gamification = using gameelements or mechanics to improve businesses or experiences

Page 14: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

Gamification ingredients

Image from free-photos.biz

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1. What motivates the user/customer?2. What are the mechanics/rules?3. Is there Social Interaction?3. Is there Social Interaction?4. How do you Win/Level Up? (victory

conditions)

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What motivates the user?

• Power• Personal development• Being recognised, Status• Curiosity, learning, creating• Curiosity, learning, creating• Winning (prizes, cash)• Competition• Affiliation, social interaction (‘making friends’)• Ownership, control• Achievement

Page 17: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

TripIt - leaderboards

Status & competition (brag about your business trips, show how ‘global’ you are)Changes dynamics of travel planning.

Motivation = status & competition (brag about your business trips, show how global you are)
Page 18: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

Game mechanics

• Resource Management• Auction• Luck, Random elements• Time (against the clock)• Rewards (badges, points, achievements)• Risk (penalty vs reward)• Risk (penalty vs reward)• Levels• Collecting• Leaderboard• Points, Virtual Currency• Capture (remove opponent’s tokens/resources)• Appointment mechanics (come back in 15 minutes or else)• …

Page 19: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

Badges Can Work!

• Nothing new• Relevant tool if there is a

context/meaning

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Social Interaction

• Social Graph• Gifting• Feedback (internal/external)• Status, peer recognition• Communal collaboration• Communal collaboration• Leaderboard• Self-expression (Avatars,

customisation)• Exchange

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Victory Conditions

• Elimination (wipe out competitors)• Score (most points win)• Race (first player wins)• Race (first player wins)• Territory control (biggest area)• Game-specific rules

Page 22: Oursocialtimes  -social_media_marketing_and_monitoring_2011_-_rk_using_game_mechanics_for_marketing

McDonald’s Monopoly Promotion

• Victory = collect the right sets of streets

Victory conditions: collect all the streets to win
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EA Sports Active

Victory & game rules automated: software tells you how well you did (points, challenges)

Victory & game rules automated: game will tell you how well you did (points, challenges)
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• Criticism: – ‘Pointsification’– Fluffy metrics (‘engagement’)– Re-inventing loyalty systems– Ugly word

• Most gamification projects are ‘glorified loyalty programmes’.

• Game mechanics can’t fix broken businesses!

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Raf [email protected]/raf_keustermans

Image from Flickr