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Dan's talk on product management from Startonomics Hawaii, part of Re-think Hawaii.
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Copyright © 2009 YourVersion
Dan OlsenDan OlsenCEO, YourVersionCEO, YourVersionNov 2, 2009Nov 2, 2009
Creating Something from Nothing:Product Management for v1 Products
Copyright © 2009 YourVersion
Copyright © 2009 YourVersion
What IWhat I’’m Coveringm Covering
Understanding customer needs
Prioritization and maximizing ROI on engineering resources
Validating your product concept
UI design
Usability testing
Will post slides to slideshare.net/dan_o
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My BackgroundEducation
BS, Electrical Engineering, NorthwesternMS, Industrial Engineering, Virginia TechMBA, StanfordPHP, MySQL, JavaScript, XHTML, CSS, UI design
18 years of Product Management ExperienceManaged submarine design for 5 years5 years at Intuit, led Quicken Product ManagementLed Product Management at FriendsterOlsen Solutions LLC, PM consultant for startupsCEO & Founder of YourVersion, real‐time discovery startup
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For a v1 Product,Which is More Important?
Qualitative Qualitative Information?Information?
Quantitative Quantitative Information?Information?
oror
“When you’re Small, start with Qual!”
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How is developing a v1 Product Different from developing a Later Stage Product?
With a v1 stage product, you haveWAY MORE uncertainty about:Who your target customers really are
Which customer needs you should address
How to best meet those needs
What product design works best
These are qualitative learnings/decisions
Quantitative is also valuable (later)
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What’s the Formulafor a Winning Product?
A product that:Meets customers’ needs
Is better than other alternatives
Is easy to use
Has a good value/price
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Russians: pencil
NASA: space pen($1 M R&D cost)
Example:Ability to write in space (zero gravity)
Problem Space vs. Solution Space
Problem SpaceA customer problem, need, or benefit that the product should address
A product requirement
Solution SpaceA specific implementation to address the need or product requirement
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Problem Space vs. Solution SpaceProduct Level
Problem Space(user benefit)
Solution Space(product)
TurboTax
TaxCut
Pen and paperPrepare
my taxes
File my taxes
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Problem Space vs. Solution SpaceFeature Level
Problem Space(user benefit)
Solution Space(feature)
Gmail importerMake it easy
to share a link with my
friends
Allow me to reuse my
email contacts
Design#1
Design#2
Design#3
DesignPreview with checkboxes
User can edit before import
#1 No No
#2 Yes No
#3 Yes Yes
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The Customer Benefits “Ladder”
HigherHigher‐‐levellevelbenefitbenefit
(more abstract)(more abstract)
Quicken makes it easy for me Quicken makes it easy for me to balance my checkbookto balance my checkbook
……which gives me a clear picture which gives me a clear picture of how much money I haveof how much money I have
……which makes me feel more in which makes me feel more in control of my financescontrol of my finances
……which means one less thing to which means one less thing to worry about in my hectic lifeworry about in my hectic life
LowerLower‐‐levellevelbenefitbenefit
(more specific)(more specific)
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How Do You Prioritize User Benefits and Product Features?
Need a framework for prioritizationWhich user benefits should you address?
Which product features to build (or improve)?
Importance vs. SatisfactionImportance of user need (problem space)
Satisfaction with how well a product meets the user’s need (solution space)
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High Importance + Low Satisfaction =Opportunity
Impo
rtance of U
ser N
eed
Impo
rtance of U
ser N
eed
User Satisfaction with Current AlternativesUser Satisfaction with Current Alternatives
CompetitiveMarketOpportunity
LowLow HighHigh
LowLow
HighHigh
Not Worth Going After
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Kano Model: User Needs & Satisfaction
User SatisfactionUser Satisfaction
User DissatisfactionUser Dissatisfaction
Performance (more is better)
Delighter (wow)
NeedNeednot metnot met
NeedNeedfully metfully met
Must Have
Needs & features migrate over time
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Importance vs. SatisfactionAsk Users to Rate for Each Feature
98
8784
8679 847055 80
7280
75
4150
55
60
65
70
75
80
85
90
95
100
40 50 60 70 80 90 100
Satisfaction
Impo
rtan
ce
Recommended reading:“What Customers Want” by Anthony Ulwick
BadBad
GreatGreat
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Prioritization and Scope
Customer value is only half the equation
How much engineering effort will it take?
Need to consider value and effort (ROI)
Ruthlessly prioritize: rank order
Be deliberate about scope & keep it smallIt’s easy to try to do too much
Strategy = deciding what you’re NOT doing
Break features down into smaller chunks
Smaller scope → faster iterations → better
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Prioritizing Product Ideas by ROIPrioritizing Product Ideas by ROI
Investment (developer‐weeks)
Return (V
alue
Created
)
Idea C
Idea B
Idea D
Idea A
Idea F
1
1
2
3
4
2 3 4
?
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The Art of Estimating Customer Value for a Particular Product Idea
For any product idea, the Customer Value it creates is higher:The higher the importance of the user need
The lower the user satisfaction with the status quo
The higher the # or % of users to which the idea applies
The more frequently the product idea will be used by users
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Have to Prioritize Across Multiple Dimensions At The Same TimeCu
stom
er Value
Custom
er Value
TimeTime
Customer Customer UnderstandingUnderstanding
Functionality
Quality
Ease of Use
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Case Study: Product ValidationSummary
My consulting client, CEO of TrustedID, had an idea for a new product
Team: me, CEO, head of marketing, UI design consultant
4 weeks from 1st meeting to validated product concept
Paid prospective users $1,500 ($75 x 20)
1 round of iteration on product concept
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Product Concept was a “marketing report”that let consumers more directly control the direct mail that they receiveConcept was fuzzy with various components, so we broke it into 2 different “flavors”:
#1 “Shield”: Service to reduce/stop junk mail#2 “Saver”: Opt in to receive money‐saving offersWithin each concept, got feedback on modules that mapped to a specific user benefit
Worked with UI designer to create paper mockups of pages for each concept (5 pages each)
Case Study: Product ValidationDeveloping Product Concept
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Clustering Potential User Benefits to Create Product Concepts
Reduce Junk Mail
Find out what “they” know about you
Money Saving Offers
Compare Yourself to Others
Social Networking
Marketing Report
Marketing Score
Marketing Profile
Save Trees
“Shield” Concept “Saver” Concept
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Telephone recruit of prospective customersWrote screener using intuition for psychographic segmentation
Wanted users who work full‐time & use internetFit for opt‐in concept: use coupons, Costco membershipFit for anti‐junk mail concept: use paper shredder, block caller ID
Recruiters used screener to recruitScheduled 3 groups of 2 or 3 people to discuss each concept for 90 minutesModerated each group through the paper mockups to hear their feedback
Case Study: Product ValidationRecruiting People
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Case Study: Product ValidationFindings on Concepts &User Benefits
Reduce Junk Mail
Find out what “they” know about you
Money Saving Offers
Compare Yourself to Others
Social Networking
Marketing Report
Marketing Score
Marketing Profile
Save Trees
Legend
Strong appeal
Somewhat positive
Low appeal
“Shield” Concept “Saver” Concept
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Case Study: Product ValidationLearnings from Research
Learned that “Shield” (anti‐junk mail) concept was stronger than “Saver”People didn’t like many of the “Saver” concept componentsLearned users’ concerns / questions about “Shield”conceptRefined “Shield” concept:
Removed irrelevant componentsImproved messaging to address user concerns / questions
Validated revised “Shield” concept with quick 2ndround of tests
No customer concernsClear willingness to pay
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Copyright © 2009 YourVersion
Case Study: Product ValidationSummary
4 weeks from 1st meeting to validated product conceptCost $1,500 to talk with 20 users ($75 each)1 round of iteration on product conceptIdentified winning concept that users are willing to pay $10/month forTrimmed away non‐valuable piecesYou can achieve similar results
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User Benefits vs. Ease of Use
Q: If two products equally deliver the exact same user benefits, which product is better?
A: The product that’s easier to use
‘Ease of use’ provides benefitsSaves time
Reduces cognitive load
Reduces frustration
Not many companies excel at UI design
‘Ease of use’ can be differentiator
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The UI Design IcebergThe UI Design Iceberg
VisualDesign
InteractionDesign
InformationArchitecture
ConceptualDesign
Recommended reading: Jesse James Garrett’s“Elements of User Experience” chart, free at www.jjg.net
What most people seeand react to
What good PMs and Designers think about
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Elements of User Interface Design
Consists of Three Distinct Elements:Information Architecture
Structure and layout at both site and page levelHow site is structured (sitemap)How site information is organized (site layout)How each page is organized (page layout)
Interaction DesignHow user and product interact with one anotherUser flows (e.g., navigation across multiple pages)User input (e.g., controls and form design)
Visual Design“How it looks” vs. “What it is”, often called “chrome”Fonts, colors, graphical elements
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The Value of Usability Testing
Critical to talk with customers 1‐on‐1Gain better understanding ofUsability issues with your productCustomer needs and problemsWhat alternatives customers are using,pros & cons of each, customer preferencesQA: use cases & bugs you haven’t seen
Really a “user learning” sessionMake test as real for user as possible
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“Ramen” Usability for Startups
Anyone can do it!
Ingredients:1 user with their laptop
1 desk
1 person to conduct usability
Pen and paper
N optional observers
N+2 chairs
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Typical Format for Customer Session
5 ‐ 10 min: Ask questions to understand user needs and solutions they currently use
30 ‐ 50 min: Usability testNon‐directed as much as possible
When necessary, direct user to attempt to perform a specific task
5 ‐ 10 min: Wrap‐upAnswer any user questions that came up
Point out/explain features you want to highlight
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Dos & Don’ts of Conducting Usability
DoExplain to the user:
Their usability test will help improve the productNot to worry about hurting your feelings“Think Aloud Protocol”
Ask user to attempt the task, then be a fly on the wallAsk non‐leading, open‐ended questionsTake notes and review them afterwards for take‐aways
Don’tAsk leading questions“Help” the user or explain the UI (e.g., “click over here”)Respond to user frustration or questions (until test is over)Get defensiveBlame the user
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And now,And now,for something completely for something completely
differentdifferent……
Quantitative!Quantitative!(finally)(finally)
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Approaching Business as an Approaching Business as an Optimization ExerciseOptimization Exercise
Given reality as it exists today,Given reality as it exists today,
optimize our business resultsoptimize our business results
subject to our resource constraints.subject to our resource constraints.
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Profit = Profit = RevenueRevenue ‐‐ CostCost
Unique VisitorsUnique Visitors x x Ad Revenue per VisitorAd Revenue per Visitor
Impressions/VisitorImpressions/Visitor x Effective CPM / 1000x Effective CPM / 1000
Visits/Visitor x Visits/Visitor x PageviewsPageviews/Visit x Impressions/PV/Visit x Impressions/PV
New VisitorsNew Visitors + Returning Visitors+ Returning Visitors
Invited VisitorsInvited Visitors + Uninvited Visitors+ Uninvited Visitors
# of Users Sending Invites x Invites Sent/User x Invite Conv# of Users Sending Invites x Invites Sent/User x Invite Conversion Rateersion Rate
Define the Equation of your BusinessDefine the Equation of your Business““Peeling the OnionPeeling the Onion””
Advertising Business Model:
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How to Track Your MetricsTrack each metric as daily time series
Create ratios from primary metrics: X / YExample: How good is your registration page?Okay: # of registered users per dayBetter: registration conversion rate =
# registered users / # uniques to reg page
DateUnique Visitors
Page views
Ad Revenue
New User Sign‐ups …
4/24/08 10,100 29,600 25 490
4/25/08 10,500 27,100 24 480
…
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Sample Signup Page Yield DataSample Signup Page Yield Data
Daily Signup Page Yield vs. TimeNew Registered Users divided by Unique Visitors to Signup Page
0%
10%
20%
30%
40%
50%
60%
70%
80%
90%
100%
1/31 2/14 2/28 3/14 3/28 4/11 4/25 5/9 5/23 6/6 6/20 7/4 7/18 8/1 8/15 8/29 9/12 9/26 10/10
Dai
ly S
ignu
p Pa
ge Y
ield
Changedmessaging
Added questionsto signup page
Started requiringregistration
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Continuous Feedback andContinuous Feedback andImprovementImprovement
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Adding Metrics and Feedback to your Product Process
PlanPlan
DesignDesign
DevelopDevelop
BusinessObjectives
ProductObjectives
Prioritized Feature List
Scoping
Requirements & Design
Code Test Launch
Site Level
Feature Level
OptimizeOptimize Metrics & User Feedback
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Optimization through Iteration:Optimization through Iteration:Continuous ImprovementContinuous Improvement
Measurethe metric
Analyzethe metric
Identify top opportunitiesto improve
Design & develop the enhancement
Launch theenhancement
Learning
Gaining knowledge:
• Market
• Customer
• Domain
• Usability
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v1 Product Management Cheat Sheetv1 Product Management Cheat Sheet
Truly understand your customer needs
Get clear on your value proposition
Prioritize your feature set based on ROI
Validate your product concept with users
Launch v1
Talk with users 1‐on‐1 and get feedback
Learn and iterate
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