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Presentation for ITC E-Learning 2008, providing information to educational administrators interested in Second Life and virtual worlds.
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Second Life for Administrators
Dr. Andrew Jones, Vice Chancellor for Educational Affairs Dallas County Community College District
Patti Jennings, Marketing ExecutiveDallas County Community College District
Erin Jennings, Instructional Design AssistantThe University of Texas at Dallas
eLearning – February 17-19, 2008 Landscape – Nighthawks24
OverviewOverview
1. What is Second Life?
2. Why explore virtual worlds?
3. Vocabulary
4. Administrative Issues
5. Content Delivery
6. Pedagogy
7. Virtual Field Trips
8. Resources
Capitol Hill Island – U2Katrina
What is Second Life?
• MUVE– Multi-User Virtual Environment
• www.secondlife.com– “Second Life is a 3-D virtual world entirely built and
owned by its residents.”– Second Life is NOT a game– Main grid is for adults only (18+)
Harvard’s Berkman Island – U2Katrina
The Horizon Report, 2007 Edition
• Campuses and businesses have established locations in these worlds• Much like websites a few years ago• Virtual locations will become more common and more mature as the trend continues.• Time to Adoption: Two to Three Years
Virtual Worlds
Ohio State – U2Katrina
Why Second Life/Virtual Worlds
• Stimulates the mind to consider others ways of doing and knowing
• Helps creates no boundaries mindsets; provides a practical way of doing outside the box
• Depicts visible models of possibilities
• Because students will expect it
NOAA’s Meteora Island – Sridgway
• Allows for explorations in a safe environment
• Second Life lets you build customized environments
• Places user in totally immersive learning environments
Second Health – Planet Video
Why Second Life/Virtual Worlds
Why Second Life/Virtual Worlds
• Can devise collaborative models through highly interactive sim-models
• Mirrors interactive experience for millennial students
• Has unlimited promotional potential (limited by imagination)
Virginia Tech Candlelight Vigil – U2Katrina
Why Second Life/Virtual Worlds
Avatar: a virtual representation of a real person. You can design your avatar’s appearance to be whatever you want!
Island: a virtual parcel of land in Second Life. Islands may be separated by many meters of ocean or grouped together to form larger areas.
Vocabulary
Sim (Simulation): a named region that makes up part of the Second Life world.
UTD SOM – U2Katrina
Prims (Primitives): simple objects used as building blocks in Second Life.
Sandbox: an area of a sim where all residents are given permission to build. Sandboxes can be set to return objects automatically after a specified period of time.
Vocabulary
UTD SOM - erinserenity
Griefing: the harassment of other Second Life residents through offensive actions, in violation of the SL community standards.
Vocabulary
Edwards Campaign HQ – U2Katrina
Procedures – Buying an Island
Pitfall: Who owns the official avatar?
Resource: Second Life: The Official Guide
• Set up a premium account and avatar• Pick a location for your island• Purchase the island
DCCCD - erinserenity
Real Costs – Buying an Island
• Premium account subscription: $10/month• Island: $980 (with educational discount)• Maintenance: $150/month (with discount)• First year total: $2,900• Subsequent years: $1,920
Pitfalls: terms of service, business procedures for monthly paymentsUTD SOM - erinserenity
Procedures - Development
Select:• steering committee• project manager• developer
Develop:• an island plan• the island• a project approval process
Promote the island!
UTD ArtTech – U2Katrina
Real Costs - Development
• Project manager• Developer fees • Pre-made objects
and scripts• Incidentals
Pitfalls: time, learning curveResource: Second Life Developers Group
UTD SOM - erinserenity
Procedures – Island Management
• Training• Administering
rights• Waivers and
disclaimers• Holding events• Collecting data
Pitfalls: security, hardware, griefingResource: Second Life Educators (SLED)
UTD SOM - erinserenity
Content Delivery – Don’ts
• Second Life is not an LMS• Text is clunky • No Flash• No embedded HTML
Pitfall: avatar limit (lag)
UTD SOM - erinserenity
Pitfalls: chat radius, image typesResource: Creating Your World: The Official Guide to Advanced Content
Creation for Second Life
Content Delivery – Do’s
• Images and video• Lectures and audio• Text and voice chat• Presentation slides• Interactive simulations
Harvard’s Berkman Island – U2Katrina
Pedagogy
Constructivism and “discovery-based” learning:
• Active
• Facilitated
• Social
International Space Station – U2Katrina
Pedagogy
Discovery-based learning:
• Immersive
• Social
• Interactive
• Collaborative
Virtual world activities:
• Virtual field trips
• Chat, voice chat, animations, video
• Simulations and learning objects
• Projects
Morocco, Casablanca – U2Katrina
Virtual Field Trips: Science
Biology
• Genome Island
• Heart Murmur Sim
• Virtual Hallucinations
Chemistry
• Info Island
Earth Sciences
• NOAA (Meteora)
• Svarga
Technology
• Cisco
• Dell Island
• Spaceport Alpha InfoIsland – U2Katrina
Art
• UTD ArtTech
• Virtual Sistine ChapelSocial Studies
• Morocco (Casablanca)
• Rome (Roma)
Music
• Live concerts
Virtual Field Trips: Humanities
Sistine Chapel, Vassar – U2Katrina
Additional Resources
For more information about virtual worlds and higher education, and to download a copy of this presentation, please visit our blog: www.higherworlds.blogspot.com
And our wiki: www.higherworlds.wikispaces.com
More resources:
SimTeach wiki: www.simteach.org
Sloog HUD for educators: http://www.secondlifeinsider.com/2007/10/30/salamander-sloog-arrives-for-educators/
SL Browser: http://slbrowser.com/
Spaceport Alpha – U2Katrina
Contact Information
Dr. Andrew Jones
Avatar: DrAndu JonesfordEmail: [email protected]
Patti Jennings
Avatars: Patti Lemuria / Patti JenningsEmail: [email protected]
Erin Jennings
Avatars: Serinity Gaea / Brianne JenningsEmail: [email protected]