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04/11/2023 www.insemtives.eu 1
Employee-of-the-Month' Badge Unlocked! Engaging Your Employees to Describe Enterprise
Data Semantically
Elena Simperl, Karlsruhe Institute of Technology, Germany & STI Innsbruck, Austria
Germán Toro del Valle, Telefónica Investigación y Desarrollo, Spain
Talk at SemTech 2011, London, UK
The Semantic Enterprise
• Semantic solutions for enterprise knowledge management enhance how – Existing content and knowledge are used and
exploited (sometimes in novel, unexpected ways).– Employees collaborate and interact within the
team and with customers.• Applicable to ECM, CRM, SCM etc.
Semantic technologies are mainly about automation
• But many tasks in semantic content authoring fundamentally rely on human input.– Modeling a domain.– Understanding text and media content (in all their forms and languages).– Integrating data sources originating from different contexts.
• What motivates people to undertake such tasks?• What rewards could be effective?
• How can an enterprise ensure that such tasks are executed effectively?– And the adoption of semantic technologies pays-off…
Incentives and motivators• Incentives can be related to both extrinsic and
intrinsic motivations.• Successful volunteer crowdsourcing is difficult to
predict or replicate. – Highly context-specific, not applicable to arbitrary tasks.
• Reward models often easier to study and control.– Different models: pay-per-time, pay-per-unit, winner-takes-it-
all.– But assume performance can be reliably measured.– Not always easy to abstract from social aspects (free-riding,
social pressure).– May undermine intrinsic motivation.
Turn work into play
www.insemtives.eu 5
What makes game mechanics successfull?*
• Accelerated feedback cycles. – Annual performance appraisals vs immediate feedback to
maintain engagement.• Clear goals and rules of play.
– Players feel empowered to achieve goals vs fuzzy, complex system of rules in real-world.
• Compelling narrative. – Gamification builds a narrative that engages players to participate
and achieve the goals of the activity.
• But in the end it’s about what task users want to get better at.
*http://www.gartner.com/it/page.jsp?id=1629214Images from http://gapingvoid.com/2011/06/07/pixie-dust-the-mountain-of-mediocrity/ and http://www.hideandseek.net/wp-content/uploads/2010/10/gamification_badges.jpg
Guidelines• Focus on the actual goal and incentivize related
actions.– Write posts, create graphics, annotate pictures, reply to
customers in a given time…• Build a community around the intended actions.– Reward helping each other in performing the task and
interaction.– Reward recruiting new contributors.
• Reward repeated actions.– Actions become part of the daily routine.
Image from http://t1.gstatic.com/images?q=tbn:ANd9GcSzWEQdtagJy6lxiR2focH2D01Wpz7dzAilDuPsWnL0i4GAHgnm_0hyw3upqw
What tasks can be gamified?*• Tasks that are decomposable into simpler
tasks, nested tasks.• Performance is measurable.• Obvious rewarding scheme.• Skills can be arranged in a smooth learning
curve.
*http://www.lostgarden.com/2008/06/what-actitivies-that-can-be-turned-into.html Image from http://www.powwownow.co.uk/blog/wp-content/uploads/2011/06/gamification.jpeg
What is different about semantic systems?
• It‘s still about the context of the actual application.
• User engagement with semantic tasks in order to– Ensure knowledge is
relevant and up-to-date.– People accept the new
solution and understand its benefits.
– Avoid cold-start problems.– Optimize maintenance
costs.
Enterprise Knowledge Management at Telefónica
• Services:– Bank of Ideas– Blogs– Corporate Directories– Document management.– Forums– News– Pilot/Product/Service
Catalogues– Search engines– Wikis– …
• Metrics:– 1200 employees– 7 cities / 3 countries (↑)– ˜3050 visits per day– ˜56000 page views
(impressions) per day– Average visit time: 20’
• Main consequence:– Alternatives means to
get what we are looking for
OKenterprise annotation tool
Incentive 1: Reputation
• Reputation is very powerful motivation in an enterprise.• Show benefit of annotations expert network based on the
annotations.
Incentive 2: Competition/Rewards
• Everyone (even employees ;-) ) like to play and to compete• ... and win prizes in return
Incentive 3: Fun
• Making everyday‘s tasks more fun
Incentive 4: Public good
• Getting profit out of everyone‘s contributions