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t b-a-ArwSMol o SyeMAvoiding Design tools Fetishes
Institute Without Boundaries
Ee wAT AnIsUIzAOn KeS DeA TaNBlE Nd NcRE
WHeN O U IIsUIzAOn tH MoTR O AlL EsI tOS
• To document research about customers and their journeys
• To let people help during testing and refinement
• To help capture new concepts
• To make concepts tangible
WHy ThENg L?IsUIzAOn -rIS PJeC DeVOpMT
Text is more open to interpretation than pictures and stories. Visuals help building commitment to the solutions created by the team.
aPOaCNg E DIgN F SVEsIsUIzAOn iMRtA tHUgHT T pREsS F DIG
• Insights research & Workshops
• Service blueprinting
• Service proposition development
• Concept sketches and presentations
• Experience prototyping
• Testing & Delivery
EsCBiN ThE ErVE LDsCEtH CoNXt wHH A ErVE ORaT iS SuAY CPE
A system map is a diagram of all the actors affected by a service and the relationships between them, displayed in a systematic manner.
OwA sEIE EsI dESNscAUrE He G PTuR AnD NtEOnNTiO oF He RCe
• Service blueprintHelps you structure, design, and align touchpoint interactions as they unfold over time, including specific detail about the elements, experiences, and delivery within the service itself. It maps out:
• User journeys - all phases and steps performed.
• Touchpoints - all channels and touchpoints associated.
• Backstage processes - all stakeholders and actions involved.
kE ElENtS O SViC BlURTsRaCNg L REs RoS ChAElS LoN TM
• Time
• Line of visibility
9
IsUS A WInDwS N IsCERcOInI dA aN DiSAy OpEY F rERkAE UtCEs
The greatest value of a picture is when it forces us to notice what we never expected to see.
-John Tukey
sEIcE ArE FtE SoL As OdUSUsISs ItS SuAY ME LTlE EnS To E CTEr
The successful public services of the future will enforce stronger relationships with their customers, and will emphasize their role of co-producers of the service.
HE Ox-D-RrOw OEOu NnO SePAtE OmPEnT WiTUt EaKG BDs
• Diagrams describe just the anatomy of a systemEntities within an organization are held together by a common purpose.
• Purpose is kingIf efficiency of expression becomes the key value, ideas that are crucial in other respects get easily marginalized.
RaVSiN ThE RIRoS-ExANiN RoW AnD OlUS T ReDIgN Nd PVe
• Journey summariesCreate storyboards for each phase of the journey, and track key user journeys through the blueprint.
• Phase summariesDescribes user experiences across all channels at that stage. Document the connections between different backstage elements of the service and how they need to interact. Flag mission-critical elements or activities.
OuRY UmMYApPG T cUOmE ExPIeN tHUgHT T cHNL
OuRY UmMYApPG T cUOmE ExPIeN tHUgHT T cHNL
OuRY UmMYApPG T cUOmE ExPIeN tHUgHT T cHNL
HE UmMYApPG T bUNeS PrOSsE ThRGhO tH ChAEL
wE kE dEGn CEIfE S CNgE wHE RoW iS UsT N OIO
Never look for things like the best user experience, the ultimate interface to something, whatever. Every design project is a redesign process. Life is always change, and change always happens at margins.
HaN YOfor your patience and understanding
Andrea Di Marco
Institute Without Boundaries