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t b-a-ArwS Mol o SyeM Avoiding Design tools Fetishes Institute Without Boundaries

The Box and Arrows Model of a System - Andrea Di Marco

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Page 1: The Box and Arrows Model of  a System - Andrea Di Marco

t b-a-ArwSMol o SyeMAvoiding Design tools Fetishes

Institute Without Boundaries

Page 2: The Box and Arrows Model of  a System - Andrea Di Marco

Ee wAT AnIsUIzAOn KeS DeA TaNBlE Nd NcRE

Page 3: The Box and Arrows Model of  a System - Andrea Di Marco

WHeN O U IIsUIzAOn tH MoTR O AlL EsI tOS

• To document research about customers and their journeys

• To let people help during testing and refinement

• To help capture new concepts

• To make concepts tangible

Page 4: The Box and Arrows Model of  a System - Andrea Di Marco

WHy ThENg L?IsUIzAOn -rIS PJeC DeVOpMT

Text is more open to interpretation than pictures and stories. Visuals help building commitment to the solutions created by the team.

Page 5: The Box and Arrows Model of  a System - Andrea Di Marco

aPOaCNg E DIgN F SVEsIsUIzAOn iMRtA tHUgHT T pREsS F DIG

• Insights research & Workshops

• Service blueprinting

• Service proposition development

• Concept sketches and presentations

• Experience prototyping

• Testing & Delivery

Page 6: The Box and Arrows Model of  a System - Andrea Di Marco

EsCBiN ThE ErVE LDsCEtH CoNXt wHH A ErVE ORaT iS SuAY CPE

A system map is a diagram of all the actors affected by a service and the relationships between them, displayed in a systematic manner.

Page 7: The Box and Arrows Model of  a System - Andrea Di Marco

OwA sEIE EsI dESNscAUrE He G PTuR AnD NtEOnNTiO oF He RCe

• Service blueprintHelps you structure, design, and align touchpoint interactions as they unfold over time, including specific detail about the elements, experiences, and delivery within the service itself. It maps out:

• User journeys - all phases and steps performed.

• Touchpoints - all channels and touchpoints associated.

• Backstage processes - all stakeholders and actions involved.

Page 8: The Box and Arrows Model of  a System - Andrea Di Marco

kE ElENtS O SViC BlURTsRaCNg L REs RoS ChAElS LoN TM

• Time

• Line of visibility

Page 9: The Box and Arrows Model of  a System - Andrea Di Marco

9

Page 10: The Box and Arrows Model of  a System - Andrea Di Marco

IsUS A WInDwS N IsCERcOInI dA aN DiSAy OpEY F rERkAE UtCEs

The greatest value of a picture is when it forces us to notice what we never expected to see.

-John Tukey

Page 11: The Box and Arrows Model of  a System - Andrea Di Marco

sEIcE ArE FtE SoL As OdUSUsISs ItS SuAY ME LTlE EnS To E CTEr

The successful public services of the future will enforce stronger relationships with their customers, and will emphasize their role of co-producers of the service.

Page 12: The Box and Arrows Model of  a System - Andrea Di Marco

HE Ox-D-RrOw OEOu NnO SePAtE OmPEnT WiTUt EaKG BDs

• Diagrams describe just the anatomy of a systemEntities within an organization are held together by a common purpose.

• Purpose is kingIf efficiency of expression becomes the key value, ideas that are crucial in other respects get easily marginalized.

Page 13: The Box and Arrows Model of  a System - Andrea Di Marco

RaVSiN ThE RIRoS-ExANiN RoW AnD OlUS T ReDIgN Nd PVe

• Journey summariesCreate storyboards for each phase of the journey, and track key user journeys through the blueprint.

• Phase summariesDescribes user experiences across all channels at that stage. Document the connections between different backstage elements of the service and how they need to interact. Flag mission-critical elements or activities.

Page 14: The Box and Arrows Model of  a System - Andrea Di Marco

OuRY UmMYApPG T cUOmE ExPIeN tHUgHT T cHNL

Page 15: The Box and Arrows Model of  a System - Andrea Di Marco

OuRY UmMYApPG T cUOmE ExPIeN tHUgHT T cHNL

Page 16: The Box and Arrows Model of  a System - Andrea Di Marco

OuRY UmMYApPG T cUOmE ExPIeN tHUgHT T cHNL

Page 17: The Box and Arrows Model of  a System - Andrea Di Marco

HE UmMYApPG T bUNeS PrOSsE ThRGhO tH ChAEL

Page 18: The Box and Arrows Model of  a System - Andrea Di Marco

wE kE dEGn CEIfE S CNgE wHE RoW iS UsT N OIO

Never look for things like the best user experience, the ultimate interface to something, whatever. Every design project is a redesign process. Life is always change, and change always happens at margins.

Page 19: The Box and Arrows Model of  a System - Andrea Di Marco

HaN YOfor your patience and understanding

Andrea Di Marco

Institute Without Boundaries