Ubuntulive Case Studies Panel

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  • 1. Ubuntu in the Academic Context
    • Dr. Sameer Verma, Ph.D.
    • Associate Professor
    • Information Systems Department
    • San Francisco State University
    • San Francisco, CA 94132 USA
    Ubuntu in Education: Case Studies Panel

2. About Me

    • teach: those of us who can't do...
    • research:diffusion and adoption (open source, mobility)
    • fun: ubuntu, maemo/nokia770, olpc, mythtv, nocat...

3. Courses I Teach

  • ISYS 573 - Managing Open Source
    • Information Systems elective
      • FOSS in general
      • Collaborative software development
      • Licensing
      • Business models
      • Software maturity models

4. FOSS in general

  • Introduction to FOSS on Windows
    • The Open CD
  • Introduction to Ubuntu
    • Live CD + voluntary installs
    • Linux Lab with Ubuntu
  • Introduction to the Open Source community
    • Field study: Attend a LUG meeting
    • Guest Speakers

5. Courses I Teach

  • ISYS 568 Multimedia Business Application Development
    • Information Systems elective
      • Use of multimedia applications
      • Graphics, Animation, Desktop Publishing, Audio, Video, Web
      • Content creation and licensing
      • Business models

6. Multimedia Applications

  • The experiment
    • Software needed for the class: Approx. $200
    • Will a student at a public university spend $200 on software for a semester?
    • Can FOSS tools adequately fill the need?
  • Important: Choice of tool should be based on the curriculum and not the other way around.

7. Applications

    • GIMP Bitmapped graphics
    • Blender 3D rendering
    • Inkscape Scalable Vector Graphics
    • Audacity Audio editing and manipulation
    • Scribus Desktop Publishing
    • Tux paint Fun for kids...and grown ups!
    • Kino Non-linear Digital Video Editor
    • Drupal * Web 2.0 CMS

*Server-side 8. Examples

    • Elephant's Dream
    • CG animation made entirely with FOSS

9. Assignment

  • ccmixter.org
      • Audio assignment based on ccmixter.org samples and loops
      • Students download vocals, drum loops, effects, etc. and use Audacity to mix and recreate tracks.
      • Learn audio tools and legal aspects via Creative Commons licenses

10. Lab

  • Communication and Advanced Computing Lab
    • Limited/specialty software lab
      • Dual-boot Windows XP and Linux
      • Windows XP
        • Simulation
        • Statistical Analysis
      • Linux
        • GIMP, Inkscape, Audacity, etc.

11. Lab

  • Dual boot Ubuntu Edgy (upgraded from Dapper) and Windows XP.
  • Installation and upgrades are labor-intensive.
  • Actively exploring LTSP on Edubuntu platform
    • Multiboot environment: PXE boot for Linux with Windows XP on local disk
    • Target date: Fall 2007
    • More details at:http://opensource.sfsu.edu/medusa

12. Adoption

  • Ajzen, I., & Fishbein, M. (1973). Attitudinal and normative variables as predictors of specific behavior. Journal of Personality and Social Psychology, 27, 41- 57.
  • Rogers, Everett M. (1962). Diffusion of Innovation. New York, NY: New York: Free Press.
  • Moore, G. C. and I. Benbasat (1991). Development of an instrument to measure the perceptions of adopting an information technology innovation. Information Systems Research Vol 2 No 3 pp 173-191.

Adoption& Use Intent Beliefs Perceptions 13. Perceptions influence Adoption

  • Ajzen, I., & Fishbein, M. (1973). Attitudinal and normative variables as predictors of specific behavior. Journal of Personality and Social Psychology, 27, 41- 57.
  • Rogers, Everett M. (1962). Diffusion of Innovation. New York, NY: New York: Free Press.
  • Moore, G. C. and I. Benbasat (1991). Development of an instrument to measure the perceptions of adopting an information technology innovation. Information Systems Research Vol 2 No 3 pp 173-191.

Perceived Attributes Adoption& Use Perceptions Trialability Observability Compatibility Ease-of-use Relative Advantages Voluntariness 14. Relative Advantages

  • Virus? What virus?
  • Guilt-free is better than just free.
    • Concept of free as in $0.00 does not sell well.
    • There is no such thing as borrowing software.
    • Do youstealsoftware?
  • Keeping up with the times.
  • New skill set.
    • Improves marketability.

15. Ease-of-Use

  • Live CDs are a boon.
    • Try all you want and install when you are ready.
  • Open CD as an introduction to FOSS on Windows.
  • Synaptic rocks!!!
  • Problems:
    • Wireless does not work.
    • Cannot display via projectors out of the box.
    • Suspend/Hibernate not reliable.

16. Compatibility

  • Yes, but does it run Word ?
    • Support for different formats in OpenOffice.
    • Introduce the topic of Open Document Format.
  • Homework & assignments may not be compatible with FOSS platforms.
    • Example: Microsoft Access
    • Lack of tutorial books
    • Spreadsheets do not support statistical analysis

17. Observability

  • Practice what you preach
    • I use Ubuntu on my laptop for all my presentations.
  • Showcase cool apps/features
    • Beryl
    • Save as PDF in OpenOffice
    • PDFCreator
  • Showcase linux only apps
    • GRAMPS, Kino

18. Trialability

  • Live CDs are good, but slow.
  • VMware images + player works well.
    • Downloading via bittorrent became an interesting exercise.

19. Voluntariness

  • How voluntary is the adoption?
    • Classroom use can be perceived as mandatory
  • Assignment focuses on concepts, not tools
    • Use Photoshop or GIMP. Just make sure your copy of Photoshop is legit!
  • Repeated use of good FOSS tools improves acceptance.

20. Assessment

  • Are students really satisfied with a FOSS platform?
  • We are conducting a survey using a user satisfaction instrument.
  • Warning: Our sample isnotrepresentative!!!
    • SF State > Business > Information Systems > Elective
    • External validity weak.
    • Repeat studies with other samples may help.
      • Interested? Contact:[email_address]

21. Lessons learned

  • FOSS apps/platform/distros must meet curriculum needs.
  • Advocacy works. Evangelism does not. Show them yet another option. Let them choose.
  • Demonstrate new technology more transparently.
  • Study collaborative software development.
  • Examine business ethics.
  • Have a lot more fun!!!

22. Contact