36
Virtual Worlds for Global Commerce Virtual Worlds for Global Commerce Daniel Livingstone

Virtual Worlds For Global Commerce April 2008

Embed Size (px)

DESCRIPTION

Brief presentation on virtual worlds for commerce, including some recent events and news.

Citation preview

Page 1: Virtual Worlds For Global Commerce April 2008

Virtual Worlds for Global Commerce

Virtual Worlds for Global Commerce

Daniel Livingstone

Page 2: Virtual Worlds For Global Commerce April 2008

Welcome to Adventure!! Would you likeinstructions?>no

You are standing at the end of a roadbefore a small brick building.Around you is a forest. A smallstream flows out of the building anddown a gully. In the distance there isa tall gleaming white tower.>

Page 3: Virtual Worlds For Global Commerce April 2008
Page 4: Virtual Worlds For Global Commerce April 2008

Games

Page 5: Virtual Worlds For Global Commerce April 2008

Ultima Online

Page 6: Virtual Worlds For Global Commerce April 2008

World of Warcraft

Page 7: Virtual Worlds For Global Commerce April 2008

MUVEsA range of 3D virtual worlds are more ‘general

purpose’ - not games per se– Active Worlds– There– Second Life / Teen Second Life– Habbo Hotel– Kaneva– VastPark– Twinity– Gaia Online– OpenCroquet– Project Wonderland– …

Page 8: Virtual Worlds For Global Commerce April 2008

0

2,000,000

4,000,000

6,000,000

8,000,000

10,000,000

12,000,000

14,000,000

Subscribers/Users Worldwide

WoW

SL (Residents)

SL (Users?)

Lineage I & II

Runescape

FF XI

Habbo Hotel(visitors monthly)

Some numbers

Annual world-wide subscription income from World of Warcraft?

Estimated: US $2 Billion

Page 9: Virtual Worlds For Global Commerce April 2008

You know, for kids

Page 10: Virtual Worlds For Global Commerce April 2008

Club Penguin: Bought by Disney in 2007 for $700 Million US

Page 11: Virtual Worlds For Global Commerce April 2008
Page 12: Virtual Worlds For Global Commerce April 2008
Page 13: Virtual Worlds For Global Commerce April 2008
Page 14: Virtual Worlds For Global Commerce April 2008

(L)earning From Virtual Worlds

Page 15: Virtual Worlds For Global Commerce April 2008

WoW in Action

Page 16: Virtual Worlds For Global Commerce April 2008
Page 17: Virtual Worlds For Global Commerce April 2008

How to make real money the MMOG way• Players can trade items in games• Can trade accounts

– People started selling items and characters for real money

– Virtual assets = real money

• Generally discouraged by developers – with exceptions

• Gold Farming

Page 18: Virtual Worlds For Global Commerce April 2008

Second Life

• Any - and every - user is able to create content– Buildings, Furniture, Scenery– With scripts – pets, vehicles, guns– Avatar clothing, skins, custom avatars

• A user-created world• With IP rights and freely convertible in-world

currency (L$)• Social platform: Engaging with other ‘residents’

is the core experience

Page 19: Virtual Worlds For Global Commerce April 2008

Resident Run Businesses

• Many residents enjoy SL for the ability to create their own content

• Many choose to sell their creations– To cover their in-world expenses– To supplement RL income– Or even as their primary real-life income

• SLExchange & OnRez: eCommerce web sites for Second Life

Page 20: Virtual Worlds For Global Commerce April 2008

What’s in it for business?

• Sales and direct income?

• Marketing?– Market size? Degree of contact?– Engaging with audience

• A business tool?– Virtual meetings

Page 21: Virtual Worlds For Global Commerce April 2008

Virtually There

Page 22: Virtual Worlds For Global Commerce April 2008
Page 23: Virtual Worlds For Global Commerce April 2008
Page 24: Virtual Worlds For Global Commerce April 2008
Page 25: Virtual Worlds For Global Commerce April 2008
Page 26: Virtual Worlds For Global Commerce April 2008

Show me the (real) money

Page 27: Virtual Worlds For Global Commerce April 2008
Page 28: Virtual Worlds For Global Commerce April 2008

Real Life Business• Many real-life businesses have created

presences in SL, or run marketing campaigns…– IBM, Dell, Sun, Amazon, O’Reilly, Wired, C|Net, BBH,

Vodaphone, BBC, Adidas, Nissan, Sony Ericsson, Fox Movies, Pontiac, L’Oreal, Microsoft, CBS Television, Cisco, Intel, Coke, British Telecom …

• Some have left…– ABM AMRO, …

• New businesses providing virtual worlds marketing & development services– Electric Sheep Co., Millions of Us, Beta Technologies,

KZero, …

Page 29: Virtual Worlds For Global Commerce April 2008
Page 30: Virtual Worlds For Global Commerce April 2008
Page 31: Virtual Worlds For Global Commerce April 2008
Page 32: Virtual Worlds For Global Commerce April 2008
Page 33: Virtual Worlds For Global Commerce April 2008

Imaginary worlds, real laws

Page 34: Virtual Worlds For Global Commerce April 2008
Page 35: Virtual Worlds For Global Commerce April 2008
Page 36: Virtual Worlds For Global Commerce April 2008

LinksGames:Ultima Online: http://www.uoherald.com/news/ World of Warcraft: http://www.worldofwarcraft.com/index.xml You Know, For Kids:Club Penguin: http://www.clubpenguin.com/ WebKinz: http://www.webkinz.com/ Barbie Girls: http://www.barbiegirls.com/home.htmlL(earning) from virtual worlds:Leeroy Jenkins: http://www.youtube.com/watch?v=LkCNJRfSZBUYou play WOW? You’re Hired!: http://www.wired.com/wired/archive/14.04/learn.htmlVirtually There:Tapped-In: http://tappedin.org/tappedin/ Qwaq: http://www.qwaq.com/ Project Wonderland: https://lg3d-wonderland.dev.java.net/ Show me the (real) money:IBM Virtual Business Center: http://www.ibm.com/virtualworlds/businesscenter/http://www-03.ibm.com/press/us/en/pressrelease/23800.wss Virtual Worlds 2008: http://www.virtualworlds2008.com/Imaginary worlds, real laws:US Congress committee meeting on virtual worlds (April 2008):

http://energycommerce.house.gov/cmte_mtgs/110-ti-hrg.040108.VirtualWorlds.shtmlAmerican Bar Association, virtual worlds group:

http://www.abanet.org/dch/committee.cfm?com=ST252000

Further reading:Virtual Worlds News http://www.virtualworldsnews.com/ Virtual Worlds Weekly http://www.virtualworldsweekly.com/ http://terranova.blogs.com/http://learninggames.wordpress.com/