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XMARKETING THE NEXT RULES OF MARKETING Professor Peter Fisk [email protected] theGeniusWorks.com @GeniusWorks

X-Marketing: The Next Rules of Marketing

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  • XMARKETINGTHE NEXT RULES OF MARKETING

    Professor Peter [email protected]@GeniusWorks

  • Markets have changed. Customers have changed. Has your marketing? Have you?

    A new generation of businesses (new technologies, new business models, new leadership) is emerging to address a new generation of customers (new audiences, new geographies, new aspirations). Marketing exists to connect businesses and customers, in relevant and profitable ways.

    A new approach to marketing is therefore required. Some of the new approaches, and maybe the language, will be familiar. But not all, and not joined up as a fundamental approach to driving business performance.

    Together, we call it Xmarketing for experiential, expeditionary, exponential marketing. It involves a seismic shift in philosophy and practice.

    It fundamentally challenges every marketer who still turns first to their strategic plan. And then to their advertising agency, or even their web developer. It is fundamentally digital in mindset, but human as well as technological. It demands analytical thinking, content and networks, but also vision and creativity.

    It requires new types of leaders, and a new mindset for every marketer.

    www.theGeniusWorks.com

  • EXPONENTIAL WORLD

  • THE 10X RULES

    EXPONENTIAL WORLD

  • THE 10X RULES

    EXPONENTIAL WORLD

    XMARKETING

  • We live in an incredible time

  • VolatileUncertainComplex

    Ambiguous

  • VibrantUnrealCrazyAstounding

  • Virtual world becomes real

  • Spectacles to Snap

  • Alibaba $28bn in one day

  • Uber and beyond

  • $85bilion to be more human

  • Unlimited executive jets

  • Xiaomi, the new AppleHyperloop redefines travel

  • Quarzazate Solar Farm

  • Your future for $99

  • Robot heart surgery

  • Driverless in Singapore

  • Global internet for all

  • Nanodegrees in the future

  • Anything is possible

  • Anything is possible

  • Worldchanging decade

    2010Pop 6.9BnGDP $63T

    G7

    2020Pop 7.7BnGDP $90T

    E7

  • Worldchanging decade

    2010Pop 6.9BnGDP $63T

    G7

    2020Pop 7.7BnGDP $90T

    E7

    E7 = China, Malaysia, Chile, Poland, Peru, Mexico, Philippines

  • Worldchanging decade

    2010Pop 6.9BnGDP $63T

    G7

    2020Pop 7.7BnGDP $90T

    E7

  • Top jobs in next 5 years

  • Megacities: 70% by 2030

  • The new silk road

  • Climate change: 4 degrees

  • New geopolitics

  • Tectonic shifts

    +genius

  • EastSmall

    WestBig

    +genius

    ProfitVolume

  • ConsumerPull

    Individual

    BusinessPushAverage

    +genius

  • ImaginationCapability

    +genius

    TalentExperienceExponentialImprovement

  • Exponential world

  • Exponential growth

  • Exponential growth

  • FingernailNotebook

    Hand

    House

    Earth

    3 folds

    Thicknessof folderpaper

    7 folds 10 folds 17 folds 30 folds

    Exponential growth

  • AgriculturalRevolution

    IndustrialRevolution

    Lightbulb

    Moonlanding

    World WideWeb

    HumanGenome

    8000years

    120years

    90years

    22years

    9years

    Humanprogress

    Exponential growth

  • Exponential growth

  • Exponential world

  • Exponential marketing

  • Ideas that spread

  • Networks that multiply

  • IDEASNETWORKS

    +

  • Addictive Ideas + Intelligent Networks = Exponential Growth

    Exponential marketing

  • Innovative marketing for exponential growth

    Growth hacking

    Market mapping

    Innovative strategy

    Customer solutions

    Making it happen

    Design thinking

    Context framing

    Concept fusions

    Business models

    Accelerating action

    Page 16

    Visi

    on 3

    Visi

    on 2

    Visi

    on 1

    Deliv

    erab

    les

    3

    Deliv

    erab

    les

    2

    Deliv

    erab

    les

    1

    Resu

    lts 3

    Resu

    lts 2

    Resu

    lts 1

    Horizon 1 delivers

    excellence and quick wins

    Horizon 2 delivers

    new concepts and extensions

    Horizon 3 delivers

    breakthroughsand a new core

    What products and services do we bring together for our customers?

    Customers Communication PartnersOfferings

    Channels

    Relationships Processes

    Revenue streams Pricing models Cost streams Investments

    Who are our target segments of customers and users?

    Which types of distribution channels will we use to reach customers?

    What kind of relationship do customers seek with us, and each other?

    Who are the external partners to help us create and deliver the offerings?

    What distinctive assets do we have to use in existing or new ways?

    What benefits do we enable our customers to achieve?

    What are the main internal activities to create and deliver the offerings?

    What are the main sources of revenue, and which could be largest?

    How, when and how often will we charge customers?

    What are the most significant ongoing costs to create and deliver the offerings?

    How much do we need to spend before we start earning?

    Proposition

    ResourcesWhat are the main internal resources to create and deliver the offerings?

    Assets

    Products & Services

    What brand do we use? What are the key messages, and how do we engage customers?

    Customer BrandJobsGains

    Pains

    What benefits does the customer expect or desire, both rational and emotional?

    What are the negatives in their current experience, bothRational and emotional?

    What is the customer trying to do the job they want to do, or new goal to achieve? Gain creators

    How do the products and services create customer gain, for example savings that make them happy, or deliver outcomes beyond expectations?

    Pain relievers

    Products and services

    How do the products and services remove the negatives,eg save time and effort, make them fee better, remove negative impacts, or fears?

    What are all the product and service components that enable the customer to achieve their job?

    2021Where are the relevanthigh growth markets?

    2018

    2016

    Who are the relevant high growth customers?

    What are the relevanthigh growth categories?

    What are the relevant high growth

    products/services?

    2021

    2016

    Idea

    Create

    Improve

    Pivot

    GeniusWorks [email protected]

  • +genius

  • Moonshot Factory

  • Why be 10% better?

    +genius

    When you could be 10x better?

  • Shaping the future

    +genius

  • es

    1. 23 & Me2. Aravind3. Editas4. Genentech5. Intuitive Surgical6. Narayana Hosp7. Organova8. PatientsLikeMe9. Scanadu10. Second Sight

    1. Amazon2. Aussie Farmers3. Etsy4. Farfetch5. Le Pain Quotidien6. Pinterest7. Positive Luxury8. Rackuten Ichiba9. Trader Joes10. Zappos

    1. Apple2. Beautyin3. DJI4. Go Pro5. Lego6. Method7. Natura8. Nike+9. Oculus Rift10. Renova

    1. Alibaba2. ARM3. Bharti Airtel4. GE5. Google X6. OneWeb7. Raspberry Pi8. Samsung9. Slack10. Xiaomi

    1. Aeromobil2. Air Asia3. Airbnb4. CitizenM5. Emirates6. Kulula7. RedBus8. Uber9. Virgin Galactic10. Zipcars

    1. 3DHubs2. Corning3. DP World4. Dyson5. Embraer6. Local Motors7. Space X8. Syngenta9. Tata10. Tesla

    1. Brewdog2. GrameenDanone3. Graze4. Juan Valdez 5. LA Organic6. Moa Beer7. Modern Meadow8. Nespresso9. Yeni Reki10. Zespri

    1. Ashmei2. 1Atelier3. Desigual4. Jonny Cupcake5. Inditex6. Patagonia7. Rapha8. Shang Xai9. Threadless10. Toms

    1. Aspiration2. Fidor3. First National4. Moven5. M-Pesa6. Robinhood7. Square8. TransferWise9. Umpqau10. Zidisha

    1. Al Jazeera2. Buzzfeed3. Netflix4. Pledge Music5. Red Bull6. RiotGames7. Snap8. Ushahida9. ViceMedia10.WeChat

    futureproduct futurefashion futurefood

    futurehealth futuretech futuremakersfuturebank

    futuretravel

    N/S American brands European brands African/Arab brands Asia/Pacific brands

    futuremedia

    1. Ashoka2. AzuriTech3. Graal Bio4. IBM Watson5. IDEO6. Kickstarter7. Li & Fung8. Live Nation9. Salesforce10. Y Combinator

    1. Bitcoin2. Bhutan3. City FC4. The Elders5. FanDuel6. ParkRun7. Michelle Phen8. Planetary Res9. Udacity10. You

    futureservice futurebrands

    Peter Fisk [email protected]

    www.theGeniusWorks.com

    futurestore

    Gamechangers shaking up every market

  • audacious

  • networked

  • intelligent

  • Change

    Whyenabling

  • collaborative

  • Peter Fisk 2013Gamechangers.pro

  • +genius

    Rockets Creative Beer

  • Peter Fisk 2013Gamechangers.pro

  • +genius

    Lululemons Yoga Beer

  • Peter Fisk 2013Gamechangers.pro

  • New Zealands Moa Beer

  • Peter Fisk 2013Gamechangers.pro

  • +genius

    Beer 52 by Subscription

  • Peter Fisk 2013Gamechangers.pro

    How could you change your game?

  • How could you change your game?

    GeniusWorks [email protected]

  • XMARKETINGTHE NEXT RULES OF MARKETING

  • THE 10X RULES

    EXPONENTIAL WORLD

  • The Next Rules of Marketing

  • +genius

    1. Growth Hacking

  • Peter Fisk 2015More details in the new Gamechangers book +genius

    2021

    2016

    1. Growth Hacking

  • Time

    Impact

    10X

    10%

    What is 10x not 10% in your business?

    GeniusWorks [email protected]

  • The Next Rules of Marketing

  • +genius

    2. Customer immersion

  • Peter Fisk 2015More details in the new Gamechangers book +genius

    CustomerBusiness

    2. Customer immersion

  • GeniusWorks [email protected]

    Design thinking. Customer insight. Brand framing.

  • The Next Rules of Marketing

  • +genius

    3. Platform innovation

  • Make and distribute

    business model

    eg CocaCola

    Microsoft

    Spectrum retail

    business model

    eg Amazon

    Marks & Spencer

    Make and sell direct

    business model

    eg BMW, HSBC

    Niche retail

    business model

    eg ToysRUs, Wiggle

    License to make

    business model

    eg ARM, Ed Hardy

    Curated retail

    business model

    eg Fab,

    Positive Luxury

    Membership club

    business model

    eg Costco,

    Quintessentially

    Crowdfunded ventures

    business model

    eg Kickstarter,

    Zidisha

    Opensourced

    community

    business model

    eg RedHat, MySQL

    Subscription payment

    business model

    eg FT.com, Graze

    Buyer and seller

    marketplace

    business model

    eg Etsy, NYSE

    Micro payments

    business model

    eg Flattr

    Grameen Danone

    Collaborative

    consumption

    business model

    eg Buzzcar, Regus

    Regular Replacement

    business model

    eg Gillette,

    Nespresso

    Branded Consortia

    business model

    eg Cisco, Spar

    Advertising or

    Sponsorship

    business model

    eg Google,

    Metro Newspapers

    Listed or Promoted

    business model

    eg Monster Linkedin

    Network builders

    business model

    eg Hotmail, Twitter

    Demand then Made

    business model

    eg ZaoZao,

    Threadless

    Auction retail

    business model

    eg eBay, Sotheby

    Knowledge and time

    business model

    eg McKinsey, Harvard

    Franchised retail

    business model

    eg McDonalds,

    Subway

    Certification and

    endorsement

    business model

    eg ISO, Verisign

    Remainder retail

    business model

    Eg Saks,

    Vente Privee

    Multulevel

    marketing

    business model

    eg Tupperware,

    Natura

    Group buying

    business model

    eg Groupon,

    Huddlebuy

    Reverse auction

    business model

    eg Priceline

    Freemarkets

    Shared rental

    business model

    eg Zilok, Hilton

    Tradeable currency

    business model

    eg Bitcoin Air Miles

    Freemium pay within

    business model

    eg Angry Bird,

    Coursera

    Transaction facilitator

    business model

    eg Paypal, Visa

    Pay as you go

    business model

    eg AzuriTech

    Techshop

    Dynamic pricing

    business model

    eg Expedia, Uber

    Reputation builders

    business model

    eg Tripadvisor,

    PaywithaTweet

    Customer data

    business model

    eg Facebook,

    23andMe

    Non-profit business

    business model

    eg Oxfam Wikipedia

    Maker models Channel models

    Crowd models Payment models

    Exchange models Asset models

    Peter Fisk 2015More details in the new Gamechangers book +genius

    3. Platform innovation

  • What products and services do we bring together for our customers?

    Customers Communication PartnersOfferings

    Channels

    Relationships Processes

    Revenue streams Pricing models Cost streams Investments

    Who are our target (segments of) customers (or users), and what matters most to them?

    Which types of distribution channels will we use to reach customers?

    What kind of relationship do customers seek with us, and each other?

    Who are the external partners to help us create and deliver the offerings?

    What distinctive assets do we have to use in existing or new ways?

    What benefits do we enable our customers to achieve?

    What are the main internal activities to create and deliver the offerings?

    What are the main sources of revenue, and which could be largest?

    How, when and how often will we charge customers?

    What are the most significant ongoing costs to create and deliver the offerings?

    How much do we need to spend before we start earning?

    Proposition

    ResourcesWhat are the main internal resources to create and deliver the offerings?

    Assets

    Products & Services

    What brand do we use? What are the key messages, and how do we engage customers?

    GeniusWorks 2015 www.theGeniusWorks.com

    Reinventing your business model

  • The Next Rules of Marketing

  • +genius

    4. Brand storytelling

  • +genius

    4. Brand storytelling

  • Customer BrandJobsGains

    Pains

    What benefits does the customer expect or desire, both rational and emotional?

    What are the negatives in their current experience, bothrational and emotional?

    What is the customer trying to do the job they want to do, or new goal to achieve? Gain creators

    How do the products and services create customer gain, for example savings that make them happy, or deliver outcomes beyond expectations?

    Pain relievers

    Products and services

    How do the products and services remove the negatives,eg save time and effort, make them fee better, remove negative impacts, or fears?

    What are all the product and service components that enable the customer to achieve their job?

    Customer solutions that enable people to do more.

    GeniusWorks [email protected]

  • The Next Rules of Marketing

  • +genius

    5. Social influencers

  • Movement Collaborative

    Customer

    Customer Customer

    CustomerCustomer

    Customer

    Brand-enabledcommunity

    Co-enable Co-design

    Co-create

    Co-sellCo-support

    Co-consume

    5. Social influencers

  • Co-enable Co-design

    Co-create

    Co-sellCo-support

    Co-consume

    Collaborating with customers to achieve more.

    GeniusWorks [email protected]

  • The Next Rules of Marketing

  • +genius

    6. Enabling experiences

  • Commodityproduct

    Brandedproduct

    Personalservice

    Brandedexperience

    Customersexperience

    Distinctivedesign

    Empatheticdelivery

    Integratedjourney

    Enabling more

    2c coffeebeans

    20c brandedcoffee

    $2 coffeein store

    $20 lunchwith friends

    Ad

    ded

    val

    ue th

    roug

    h differentiation

    Added value through relevance

    6. Enabling experiences

  • +genius

    7. Exponential impact

  • The Next Rules of Marketing

  • +genius

    7. Exponential impact

  • XMARKETINGTHE NEXT RULES OF MARKETING

  • THE 10X RULES

    EXPONENTIAL WORLD

    XMARKETING

  • Exponential world

  • Unlimited opportunity

  • People want and expect more

  • Complex and realtime

  • Investors expect and want more

  • Time to supercharge your marketing

  • Peter Fisk 2015More details in the new Gamechangers book +genius

    2021

    2016

    1. Growth Hacking

  • Experience at Starbucks Reserve

  • Peter Fisk 2015More details in the new Gamechangers book +genius

    CustomerBusiness

    2. Customer immersion

  • Whats the problem?

    Whats the solution?

  • Design thinking: solving the right problem

  • Design thinking: fast and evolving solution

  • IT support is boring, isnt it?

  • For the customer, its an emergency

  • +genius

    4. Brand storytelling

  • Pat McGrath Labs Gold 001 Tatcha by Japanese Geisha Isamaya Ffrenchs art beauty

    The Organic Pharmacy Michelle Phans social Ipsy Blow.ltd Uber of beauty

    MatchCo customisation apps Zenta human-tech by Vinaya Adorn 3-d printing beauty pen

    Gamechangers of Beauty

  • +genius

    Michelle Phan

  • +genius

  • Contagious ideas

  • Addictive idea

    Influencer

    Influencer

    Influencer

    Advocates

    Advocates

    Advocates

    Networks

    Networks

    Networks

    Addictive ideas. Social influencers. Market mulipliers.

    GeniusWorks [email protected]

  • Dollar Shave Club Triangl via Instagram Methods beautiful home

    Renovas sexy bathrooms Vice media for millennials Nespresso Club

    Red Bull Media House Rapha Cycle Clubs Teslas Supercharger Network

    Inspirations for the beauty industry

  • Make and distribute

    business model

    eg CocaCola

    Microsoft

    Spectrum retail

    business model

    eg Amazon

    Marks & Spencer

    Make and sell direct

    business model

    eg BMW, HSBC

    Niche retail

    business model

    eg ToysRUs, Wiggle

    License to make

    business model

    eg ARM, Ed Hardy

    Curated retail

    business model

    eg Fab,

    Positive Luxury

    Membership club

    business model

    eg Costco,

    Quintessentially

    Crowdfunded ventures

    business model

    eg Kickstarter,

    Zidisha

    Opensourced

    community

    business model

    eg RedHat, MySQL

    Subscription payment

    business model

    eg FT.com, Graze

    Buyer and seller

    marketplace

    business model

    eg Etsy, NYSE

    Micro payments

    business model

    eg Flattr

    Grameen Danone

    Collaborative

    consumption

    business model

    eg Buzzcar, Regus

    Regular Replacement

    business model

    eg Gillette,

    Nespresso

    Branded Consortia

    business model

    eg Cisco, Spar

    Advertising or

    Sponsorship

    business model

    eg Google,

    Metro Newspapers

    Listed or Promoted

    business model

    eg Monster Linkedin

    Network builders

    business model

    eg Hotmail, Twitter

    Demand then Made

    business model

    eg ZaoZao,

    Threadless

    Auction retail

    business model

    eg eBay, Sotheby

    Knowledge and time

    business model

    eg McKinsey, Harvard

    Franchised retail

    business model

    eg McDonalds,

    Subway

    Certification and

    endorsement

    business model

    eg ISO, Verisign

    Remainder retail

    business model

    Eg Saks,

    Vente Privee

    Multulevel

    marketing

    business model

    eg Tupperware,

    Natura

    Group buying

    business model

    eg Groupon,

    Huddlebuy

    Reverse auction

    business model

    eg Priceline

    Freemarkets

    Shared rental

    business model

    eg Zilok, Hilton

    Tradeable currency

    business model

    eg Bitcoin Air Miles

    Freemium pay within

    business model

    eg Angry Bird,

    Coursera

    Transaction facilitator

    business model

    eg Paypal, Visa

    Pay as you go

    business model

    eg AzuriTech

    Techshop

    Dynamic pricing

    business model

    eg Expedia, Uber

    Reputation builders

    business model

    eg Tripadvisor,

    PaywithaTweet

    Customer data

    business model

    eg Facebook,

    23andMe

    Non-profit business

    business model

    eg Oxfam Wikipedia

    Maker models Channel models

    Crowd models Payment models

    Exchange models Asset models

    Peter Fisk 2015More details in the new Gamechangers book +genius

    3. Platform innovation

  • PatientsLikeMe

  • +genius

    Nespresso

  • Nespresso

  • Movement Collaborative

    Customer

    Customer Customer

    CustomerCustomer

    Customer

    Brand-enabledcommunity

    Co-enable Co-design

    Co-create

    Co-sellCo-support

    Co-consume

    5. Social influencers

  • Urbanisation

    Carbon reduction

    China and India

    Change drivers in the automotive market

    AI and robotics

    Connected cars

    Supply consolidation

    Fuels and charging

    Car insurance

    Car design

    Brands to trust

    Owning v sharing

    Driverless cars

  • +genius

    Tesla Motors

  • +genius

  • +genius

  • Tesla Motors

  • GE Brilliant Machines Amazon Dash instant delivery Nespresso Club

    Scanadu health tracking Netflix subscription Rapha Cycle Club

    3D Hubs print on demand ARM technology design Teslas Supercharger Network

    Inspirations for automotive marketing

  • Commodityproduct

    Brandedproduct

    Personalservice

    Brandedexperience

    Customersexperience

    Distinctivedesign

    Empatheticdelivery

    Integratedjourney

    Enabling more

    2c coffeebeans

    20c brandedcoffee

    $2 coffeein store

    $20 lunchwith friends

    Ad

    ded

    val

    ue th

    roug

    h differentiation

    Added value through relevance

    6. Enabling experiences

  • +genius

    Nike+ Sports not Sportswear

  • +genius

  • Movements nikewomen

  • +genius

    7. Exponential impact

  • Rapha is a community

  • The 6Ds of Exponential Thinking

    Digitalise

    Deceptive

    Disruptive

    Dematerialise

    Demonitise

    Democratise

    GeniusWorks [email protected]

    Exponential vision

  • The 6Ds of Exponential Thinking

    Digitalise

    Deceptive

    Disruptive

    Dematerialise

    Demonitise

    Democratise

    GeniusWorks [email protected]

  • What will you do?

  • Acting with speed and agility

    Connecting ideas and people

    Passion to make life better

    Having an audacious attitude

    Shaping your own vision

    Making sense of change

    Persisting to make it happen

    Peter Fisk 2014Gamechangers.pro

  • +genius

  • +genius

  • Be boldBe brave

    Be brilliant

  • Peter Fisk helps business leaders make sense of a fast-changing world, to find the best new opportunities for growth, to embrace the best new ideas through insight and creativity, to rethink their entire vision and strategy, business model and customer experience. Being 10% better is just enough to compete in todays world, to stand still. The real question is how to be 10 times better, to get ahead, to stand out, to be the leader who helps the business create and deliver future success.

    Peter works across the world, helping business leaders to develop innovative strategies for business and brands. He is a thinker, advisor and practical entrepreneur. He is Professor of Strategy, Innovation and Marketing at IE Business School, one of the worlds top ranked business schools, whilst also founder and CEO of GeniusWorks, a boutique consulting firm, helping clients across every sector to make sense of fast-changing markets, and find new ways to think, compete and win.

    Having trained as a nuclear physicist, Peter moved to managing brands like Concorde at British Airways, helping Microsoft to adopt a value-based marketing model, and Virgin to launch into new markets. As a highly experienced consultant he has worked in every sector and region of the world. As CEO of the worlds largest marketing organisation, the Chartered Institute of Marketing, he became a global authority on whats best and next in business and markets.

    Finding his own space, he founded GeniusWorks, with offices in London and Istanbul. He works with companies big and small, food to fashion, skincare to stock exchanges, high tech to human and brands as diverse as Aeroflot and Banyan Tree, Coca Cola and Club Med, Cooperative and Courvoisier, Davidoff and DSM, Eczacibasi and Fat Face, Fosters and GSK, Hersheys and Mars, M&S and Nestle, Microsoft and O2, Phillips and Philosophy, Red Bull and Sabre, Santander and Skanska, Shell and Tata, Telia and Turkcell, Unilever and VB Beer, Virgin and Visa, Vodafone and YapiKredi to think bigger and smarter, develop innovative strategies, bolder brands, and accelerate growth.

    Peters new book Gamechangers: Are you ready to change the world? explores the next generation of business and brands, shaking up markets, innovating and winning in new ways. Based on 100 global case studies, it explores the challenges of new markets, changing customers, brand building, new business models, real-time marketing, harnessing social media, inspiring leadership and positive impact. It has been nominated for Management Book of the Year 2015.

    His other books include Marketing Genius explores the left and right-brain challenges of success, and is translated into 35 languages. It was followed by five others Business Genius on leadership and strategy, Customer Genius on building a customer-centric business, People Planet Profit on sustainable innovation, and Creative Genius, the innovation handbook for business leaders, defining what it takes to be Leonardo da Vinci in the 21st Century.

    Growing up in rural Northumberland, in the north of England, Peter has a love of running that has taken him from a youthful mile champion to still running every day, 35 years later. He now lives in Teddington, to the west of London, surrounded by the Royal Parks of King Henry VI and his hunting deer. He is married with two teenage daughters, who keep him real and in touch with the Snapchat, Netflix lifestyles of Gen Z.

    Inspired by his first job in the airline world, he loves to travel far and wide, indulge in Asian food, together with a well chilled Sauvignon Blanc. His favourite brands range from Ashmei running gear to Rapha cycle club, Paul Smiths fashion design and House Caf in Istanbul, New Yorks MOMA to New Zealands great Moa Beer.

    Peter features in the Guru Radar of Thinkers50, and was described by Business Strategy Journal as one of the best new business thinkers. His advice is sought after by business leaders around the world, he adds specialist expertise to key projects, combining new ideas with practical action, inspiration and impact. Helping you to find your own space, to be leaders of change to be bold, brave and brilliant.

    Email: [email protected]

    Phone: +44 7834483830

    Twitter: @geniusworks

    Website: theGeniusWorks.com

    77

    Peter Fisk

  • www.theGeniusWorks.com