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Zoetrope Animation Studios Pvt. Ltd

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NT  

EXECUTIVE  SUMMARY  

Company  Profile  

Product  &  Services  

Company  Vision  

Time  Line  

Target  Market  

THE  OPPORTUNITY  

Industry  

Financial  Summary  

Key  DifferenKators  

CompeKKve  Market  Scenario  

Business  Model  

MarkeKng  Strategy  

Fund  Requirement  &  UKlizaKon  

EXECUTIVE  SUMMARY  Zoetrope  Animation  Studios  Pvt.  Ltd.,  a  newly  borned  company,  with  

couple  of  in-­‐hand  projects  and  on-­‐board  experience  of  10  yrs.,  has  been  

founded  to  cater  the  Indian  and  Global  market  with  its  unique  and  

conceptualized  2D  /  3D  animation  and  Feature  Films.    

 

The  Company,  with  its  extremely  experienced  and  talented  core  team  

appreciates  the  challenges  of  global  productivity  for  2D/3D  Animation  

Series,  Feature  Films  and  VFX.    

 

EXECUTIVE  SUMMARY  

Company  Name   Zoetrope  AnimaKon  Studios  Pvt.  Ltd.  

Date  Of  Incorpora7on   29/06/2015  (tentaKve)  

Address  Line  1   Kona  Bazar,  Near  Kona  Hospital  

Address  Line  2   Howrah  

City   Kolkata  

State   West  Bengal  

Country   India  

Email  Id   [email protected]  

Contact  No.   9775518000  /  9831444770  /  8583070218  

Website  

Current  Equity  Structure   Anirban  Paul  :  35%    |    Priyam  Das  :  33%    |    Subhamoy  Sarkar  :  32%  

COMPANY  PROFILE  

EXECUTIVE  SUMMARY  

PRODUCT  &  SERVICES  

EXECUTIVE  SUMMARY  

VISION  The   Company,   with   its   enrich   expertise   in   management   and   production   visualize   to  prove   itself,   a   pioneer   body   in   2D/3D   animation   Industry,   by   bringing   revolution   in    quality  and  cost  effective  change  in  the  market.  

MISSION  So  far  the  scenario  is  quite  simple  and  shameful,  as  the  Indian  IP  projects  are  not  up  to  the  mark   to   compete   Global   market   and   InternaKonal   IP   projects   are   not   cost   effecKve   to  broadcast  in  Indian  Television  media.    The  Company,  will  penetrate  the  above  stated  intersecKon  point  using  its  experKse  talent  of  management  and  producKon  quality.  The  Company  is  aggressively  moving  towards  its  bold  mission   of   catering   Indian   market   with   InternaKonal   Quality   producKon   at   opKmum  producKon  rate.  

 

EXECUTIVE  SUMMARY  

TIME  LINE  Jan  –  March  2015  Lille  Bhola  Concept  Development  &  Trailer  Development.    May  2015  Company  IncorporaKon  &  Website  launch.    June  2015  Fund  raising.  IniKaKon  of  a  Client  Based  Project  of  Pre  producKon  for  a  3D  AnimaKon  Series  (26  episodes),  “Chint  Boy”,  from  Hyderabad.    July  2015  Sooware  Licensing  and  Server  integraKon    August  –  September  2015  Lille  Bhola,  Pre  ProducKon  and  Asset  Development.    Till  September  2016  Lille  Bhola  ProducKon    and  Post  ProducKon  of  26  episodes.  In  Parallel  pipeline,  ProducKon  and  Post  ProducKon  of  “Chint  Boy”  will  also  start  by  the  Dec  2015  or  Jan2016.  

Form  Jan  2016  IniKaKon  of  ImplementaKon  of  Unique  Conceptualized  Mobile  App.  (for  Android  /  IOS  /  Windows  /  BB  Plaqorms)  of  our  IP  project  “Lille  Bhola”.    Through  which  we  are  planning  to  publish  and  create  Viral  Clips  and  Videos  of  the  character  Lille  Bhola  which  will  be  informaKve  and  highlighKng  naKonal  and  internaKonal  Issues.  Finally  generate  huge  revenue  from  the  App  on  its  moneKzaKon.  [This  will  not  only  create  an  awareness  but  from  the  business  point  of  view  it  will  build  the  curiosity  to  view  and  know  more  and  more  about  “Li;le  Bhola”.  Hence  developing  the  Brand]    From  Sep  2016  Planning  and  PreproducKon  of  IP  Season  2.  Parallel  to  it,  we  will  take  over  few  2D  /  3D  AnimaKon  Projects,  as  we  will  end  up  with  producing  “Chint  Boy”  ProducKon      From  Dec  2016  IniKaKon  a  new  verKcal  of  launching  E-­‐Commerce  plaqorm,  merchandising  several  products  of  daily  use,  incorporaKon  of  the  Lille  Bhola  Concept.    

EXECUTIVE  SUMMARY  

TARGET  MARKET  

With  the  strong  team  of  producKon,  the  company  targets  the  global  and  naKonal  market,  to  produce  a   benchmark   producKon   quality   at   opKmum   producKon   rate,   maintaining   gradual   growth   of   the  company.        With   applicaKon  of   smart   and  effecKve  markeKng   strategies,   the   company   targets   the   its   creaKon  and  characters  to  spread  across  the  signals  and  roads  from  television  media.  The  company  targets  to  launch  Indian  characters  boldly  in  the  global  market.    The  Company  sets,  its  target  market  not  only  within  the  Television  Screen.  On  gradual  development  of   the   producKon,   in   a   year   Kme  or   two,   the   company  will   penetrate   into   the  Mobile   ApplicaKon  Industry  creaKng  viral  videos  and  clips  with  its  concept.  Aoer  a  Kme  being  the  Company  also  has  an  effecKve  thought  of  penetraKng  into  the  E-­‐Commerce  market  with  several  merchandizing  products.      On  successive  compleKon  of  2  seasons  of   its   IP  project,  the  Company  will  produce  CG  Feature  Film  making  a  grand  entry  into  the  Big  Screen.  

THE  OPPORTUNITY  An  opportunity  to  invest  in  fresh,  unique,  high  demanding  2D/3D  

AnimaKon  TV  Series,  Feature  Films  and  VFX  producKon  company  in  seed  

stage,  with  an  award  winning  team    of  26  core  members  and  couple  of  

ongoing  quality  projects  in  hand.    

THE  OPPORTUNITY  

THE  INDUSTRY  MARKET  SIZE  The  size  of  the  animaKon  visual  effects  and  Post-­‐producKon  industry  in  India  is  esKmated  at  44.9  INR  billion  in  2014,  according  to  KPMG.  

GROWTH  RATE  Since   2010-­‐14   the   industry   grew   at   a   CAGR   of   17%,  with   a   growth   rate   of   13%   in   the   year   2014,  whereas  the  Post  ProducKon  and  VFX  segment  grew  at  a  CAGR  of  22%  and  26%  from  2010  to  2014  respecKvely.  

BROADCAST  SCENARIO  Due   to   increase   in   broadcasKng   hours   by   cable   and   satellite   TV   along  with   the   internet   reach   the  AnimaKon  industry  is  also  starKng  to  gain  alenKon  as  a  potenKal  investment  opportunity.  

INDIAN  GOVERNMENT’s  PERSPECTIVE  An   iniKaKve   taken   by   the   new   Modi   led   Government   and   the   Ministry   of   InformaKon   and  BroadcasKng   (MIB)   which   will   promote   Indian   stories   and   characters   through   proposed   naKonal  center  of  excellence  and  gaming  animaKon,  and  visual  arts.  hlp://Kmesofindia.indiaKmes.com/india/Make-­‐in-­‐India-­‐Desi-­‐animaKon-­‐to-­‐get-­‐push/arKcleshow/46061218.cms  

THE  OPPORTUNITY  

THE  INDUSTRY  GLOBAL  MARKET  SCENARIO  The  Global  animaKon  market  is  expected  to  grow  at  a  CAGR  of  14.1%  from  USD  21.06  billion  in  2014  to  USD  40.78  billion  in  2019.  

INDIAN  MARKET  RESPECT  TO  GLOBAL  MARKET  While   the   Global   animaKon   industry   offers   350   plus   animated   TV   shows   in   India,   whereas   the  domesKc   market   holds   third,   with   share   of   13%,   in   displaying   Country   wise   AnimaKon   shows   on  Indian  TV.  USA  tops  the  list  with  42%.  

THE  OPPORTUNITY  

FINANCIAL  SUMMARY    The  revenue  forecast  is  calculated  based  on  ongoing  projects  only.  The  company  tends  to  ramp-­‐up  the  revenue  forecast  with  the  addiKon  of  new  projects  in  coming  period.      

PARTICULARS   FY  2016  (E)  INR  Million  

FY  2017  (E)  INR  Million  

Revenue   28.2   60.3  

EBITDA   -­‐  NA  -­‐     -­‐  NA  -­‐    

PAT   -­‐  NA  -­‐     -­‐  NA  -­‐  

THE  OPPORTUNITY  

KEY  DIFFERENTIATOR  SUPREME  QUALITY  AT  OPTIMUM  PRODUCTION  RATE  Unlike   other   producKon  houses,   Zoetrope  AnimaKon   Studios   stands   unique   in   the  market  with   its  global  standard  producKon  quality,  in  opKmum  producKon  rate.    This  will  enable  the  demand  in  the  industry,  at  the  same  Kme  the  Indian  channels  which  be  able  to  broadcast  3D  episodes.  This  will  be  highly  appreciable  to  bring  forward  quality  3D  animaKon  series  to  their  viewers.    Such   never   happened   management   will   be   executed   by   the   company   using   its   onboard   industry  experience  of  10  years.  The  management  is  well  experienced  in  schemaKc  distribuKon  of  job  roles  un  effecKng  the  the  producKon  quality.    The   highly   experKse   technical   team   is   another   asset   of   the   company,   which   makes   possible   of  producing   high   quality   output   in   from   the   applicaKve   tools   without   using   any   third   party   render  engines.    There  are  few  more  confidenKal  technical  process  which  the  company  developed  through  in-­‐house  resceach  and  development,  which  in  result  makes  huge  difference  in  producKon  cost.  

THE  OPPORTUNITY  

COMPETATIVE  MARKET  SCENARIO  

India’s  Leading  2D/3D  producKon  house  are   like,  DQ  Entertainment,  Green  Gold  AnimaKon  Studio,  Maya   Academy   of   Advanced   CinemaKcs   (MAAC),   Crest   AnimaKon   Studios,   Penta  Media   Graphics,  Prana  Studios,  Reliance  Media  Works,  TATA  Elxi,  Toonz  India  and  few  more  small  houses.    All  this  companies  has  so  far  worked  on  majorly  internaKonal  projects  and  produced  very  few  (mostly  around  2  or  3)  standard  quality  3D  AnimaKon  TV  series.  Some  are  like  Lille  Krishna,  Vir,  Motu  Patlu.  In  2D  animaKon  there  are  few  more,  like  Chhota  Bheem,  Mighty  Raju  etc.  But  the  quality  has  never  hit  the  global  market.  

THE  OPPORTUNITY  

BUSINESS  MODEL  

ZOETROPE  AnimaKon  Studios,  will  generate  gradual  revenue  by  charging  for  its  enKre  service  Spectrum  and  highly  by  selling  its  own  IP  projects.  

PROJECT  CATAGORY  PROFIT  RANGE  

CLIENT  BASED  PROJECTS  

IN-­‐HOUSE  PRODUCTION  

PRE  PRODUCTION  

30  –  40%   40  –  50%  PRODUCTION  

POST  PRODUCTION  

In  upcoming  years,  aoer  successful  full  fledged  producKon  execuKon  the  company  will  also  start  generaKng  huge  revenue  from  Mobile  ApplicaKon  (games  /  informaKve  video  portal)  and  online  E-­‐commerce  portal.  

THE  OPPORTUNITY  

MARKETING  STRATEGY  The  company  adopts  smart  and  most  effecKve  markeKng  strategies  to  create  the  brand  image  across  the  globe.  Some  major  plaqorms.  

Online  Promo7on  CreaKng  some  interesKng  and  viral  animaKon  teasers  and  Ads,  the  company  target  spread  over  the  online   world,   through   Youtube   and   Vimeo.   MoneKzing   the   same   will   self   generate   the   further  investment  amount  of  the  Campaign.  

Social  Media  Promo7on  Blogging  about  the  updates  and   in   formaKves  of  MulKmedia   ,awareness  arKcles  with  own  creaKon  and  applicaKon  of  core  technologies  will  be  some  high  level  facts  for  promoKng  posts  and  pages  in  social  media  networks  like  Facebook,  Twiler,  Linkdin.      This  will   create   a   curiosity   among   the   readers   and  upcoming   talents   to   know  about   the   company,  which  will  do  the  word  of  mouth  markeKng  for  the  company  itself.    

Making  Interna7onal  Presence  ParKcipaKon  with  quality  products  at  various  animaKon  workshops  and  FesKvals  will  create  a  mark  in  the  Global  market,  which  is  been  usually  done  quarterly.    

THE  OPPORTUNITY  

MARKETING  STRATEGY  Bulk  Mailing  GreeKngs  and  updates   informaKve  mails   to  higher   level   authoriKes  of   the   industry,  will   frequently  hammer  the  presence  of  the  company,  which  will  definitely  create  a  impact  on  the  producers  mind.  

Merchandising  and  Manufacturing  Aoer   going   through   all   the   above   stated   strategies,   the   company   plans   to   get  manufactured   few  corporate   gios   and   Toys   of   the   IP   Characters   and   distribute   among   selecKve   masses   and   higher  authoriKes  for  gaining  a  moment  of  emoKon  towards  the  company.  

PR  Ac7vity  On  Kme,  finding  a  scope,  the  company  will  also  take  part  in  organizing  few  events  with  Pre  Schools  like  Kidzee  etc.  and  AnimaKon  themed,  Corporate  events  with  Higher  authoriKes  of  the  industry.    

Mobile  Applica7on  In  upcoming   years   the  Company  will   effecKvely   launch  Mobile  ApplicaKon  across   all   the  plaqorms  (i.e.,   Android   /   IOS   /  windows   /   BB).   The   ApplicaKons  will   be   in   different     categories   like   Gaming  ApplicaKon,   Entertainment   and   InformaKve  Video  ApplicaKon,   to   avoid   age   restricKons   for   its   end  users.  

E  –  Commerce  Pla^orm  The   Company   will   effecKvely   promote   its   character   though   merchandizing   daily   needs   on   a  personalized  E  –  Commerce  Plaqorm.  

THE  OPPORTUNITY  

FUND  REQUIREMENT  &  UTILIZATION  

PARTICULARS   PERCENTAGE  OF  UTILIZATION  

Sooware  Licensing  (12  months)  &  Hardware  Equipment    Sooware  to  procure  OS  (Windows  7  64bit),  Autodesk  Maya  64bit,  Adobe  Master  CollecKon  CS6,  Eyon  Fusion,  Quick  Time,  Toonboom,  Scripts  &  Plugins    Hardware  &  Equipments  WorkstaKons,  Basic  and  Mid-­‐High  Systems,  Render  Blades,  Server  IntegraKon,  UPS  Backup,  Pen  Tablets.  

35%  

MarkeKng,  PR  AcKvity  &  Branding  Website  Development,  Print  Media  AdverKsing,  Teaser  and  Ads  Development,  Online  promoKon,  InternaKonal  Film  FesKvals  ParKcipaKon  

10%  

HR  Payroll  (15  months)  Pre-­‐ProducKon  :  15  |  ProducKon  :  32  |  Post  ProducKon  :  11  |  Admin  &  Management  :  8  

55%  

FUND  REQUIRED  :    INR  4,00,00,000