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ASSIGNMENT 9 : GROUP PRESENTATION By Karolina Fryckowska Donnielle Carino Michelle Asafuadjaue Jayde-Marie Jackson

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ASSIGNMENT 9 :GROUP PRESENTATIONByKarolina FryckowskaDonnielle CarinoMichelle AsafuadjaueJayde-Marie Jackson

Page 2: Assignment 9 better part 1

Part B - Ideas

WWW- Good interesting ideas and research

- Create a debate

- Wide target audience

EBI- Combine art and film to the game idea

Strongest idea- Game idea (Idea 3) - well researched and debatable

Why has art changed over

time?

How has films changed? How do games effect

People/ children?

Medieval art

Renaissance

Romanticism

Realism

Modern art

Contemporary art

The way art is seen now and

evaluation

Comparisons

Sound

Colour

Lighting, camera and special

effects

Implied and explicit situations

Inoffensive offensive language

Blood no blood

Postmodernism

History of games

Ways to access games

Good and bad effects

Hyper reality and violence

Karolina

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Part B - Ideas

Revolution Of Make Up Alcohol Japanese Culture

• Origin of Make up

• Evolution of Make up

• Make up during middle ages

• Development of Make up in

Europe

• Modern Make up

• People Die From Alcohol Every

Year

• Alcohol Use

• Hard core drink drivers

• Advice on drinking

• Health risks

• Alcohol Metabolism

• What happens when you drink?

• Reasons people start drinking

alcohol

• Manga

• Anime

• History of Manga and Anime

• Distributions

• Japanese Music

• Traditional/folk and modern

Japanese Music

• Street Fashion

WWWUncommon topics

EBIIf it had more research. And more pictures

Strongest idea

The strongest idea was the Revolution of Make Up, as it can contain a debate and also can target a wide variety of audience.

Donnielle

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Part B - Ideas

WWWGood not common ideas

EBISubtopics weren't clear

Not enough research and development

Nothing about conventions

Strongest ideaFamily idea was the strongest because there are a lot of subtopics that can be explored within this

The Family Bullying Crime in London

• How the family has changed in

the last few years.

• Why the family has changed/

factors that have influenced the

change.

• The different types of family.

• Bullying in schools.

• The different types of bullying.

E.g.-cyber bullying, gang bullying

etc.

• How bullying has changed over

the years.

• How it effects peoples lives.

• Does the area you live in affect

the crime rate in London.

• How has crime changed over the

years. E.G- gun and knife crime

• Gender and crime

• Crime and ethnicity

Michelle

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Part B - Ideas

Bullying Technology dependence Social Class Differences

• bullying in schools –

statistics.

• public – reasons why

• effect on victims

•Cyberbulling.

• ways to protect yourself

online.

• bullying in the workplace

• statistics

• what to do

• talk about anti – bullying

week.

•changes of the uses of

phones – gaming, text,

internet

•different devices, similar

functions (BBM, ping chat, FB

chat)

•online banking and shopping,

apply for jobs etc …

• automatic headlights, cars

that park themselves,

automatic toilet flush and taps

•risks and concerns about

technology continuing to

develop.

• ways of measuring social

class

• type of family

• Type of schools they go to

and benefits – social/cultural

capital

•associated jobs with each

class

• „learning to labour‟ –

attitudes of wc boys (case

study)

• culture of poverty –

immediate gratification and

fatalism

•link to crime

• types of crime associated

with wc and mc. – white collar,

vandalism

Jayde-Marie

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Part B - Ideas

WWW

• Research into topic

• Ideas for episodes

• Included a recent article

EBI

• More images

• More research

• Episode ideas better thought out

Strongest idea

society depending on technology as it would be easy to gain statistics and opinions on this subject because the increasing use of technology is a contemporary issue. This idea was also good as it relates to the concept of postmodernism.

Jayde-Marie

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Part C - Idea taking forward

We‟ve spoken to our teacher

about the whole combination

of topics, however as we

thought, it was a bit too

much topic in one.

So we decided to focus on one

topic to go on further which

was The Technology

Dependence.

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Developed Idea – The evolution of technology

Episode 1 Episode 2 Episode 3

•The evolution of

computers

•Development of

games

•The evolution of

phones

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The Story of film: An Odyssey

Try to recreate the shots in their

way

- Compares with other text

and explains with examples

- Text to know where its

from

Part D - Documentary inspirations

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Inspirational Documentaries

Large Hadron Collider – The six billion dollar experiment

Included clips relating to the film at the

beginning (exposition)

Jamie’s American

Food Revolution

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Hunting Britain's Most Wanted

Exposition

and propsUsed simple

titles

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Part D - Documentary inspirations

Film documentary - Secret Life of Chaos

What inspired me was the use of “montage” in the

documentary.

For example – these two

screenshots – as the narration

was going – there was a

montage over it – showing from

the light changing to the sea –

and it was in synched with the

narration.

Showing a quick ideational montage, whilst

the presenter is narrating the purpose of the

documentary at the start. This little

animation at the first minute of the

documentary was my favourite, as it

symbolises our mind.

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In the “Slanguage”

documentary last year

they used graphs and

charts to show statistics

and trends which is

something that could be

useful in our

documentary.

The voice of God narration in March of the

Penguins was very effective and is

something that might/could be used in our

documentary.

Part D - Documentary inspirations

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Part E - Research

GamesThe development of game medium

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Part E - ResearchGames

1st generation 4th generation3rd generation2nd generation

1972

Worlds first

home video

game

console

1972

Arcade

game

“PONG”

1977

Nintendo

releases Colour

TU Game

1980

Pac-man

released

1983

Nintendo

releases the

family computer

console

1989

Nintendo

releases Game

boy

1985

Nintendo

releases Super

Mario Bros

1991

Notable releases

: Street Fighter,

Sonic the

Hedgehog

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Part E - ResearchGames

7th generation6th generation5th generation

1997

Notable releases:

Golden eye 007,

Final Fantasy 7,

Grand

Theft Auto

1996

Nintendo

releases the

game boy

colour

2001

Microsoft

release the

Xbox

2004

Sony releases the

fist hand held

console, PSP.

Nintendo release the

Nintendo DS

2005

Microsoft release its

second console

Xbox 360

2006

Sony Playstation 3

and Nintendo Wii

released

2009

Nintendo

releases

Nintendo DSi

and Sony

release PSP Go

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Part E - Research

Good Effects:• Following instructions• Problem solving and logic • Hand-eye coordination, fine motor and spatial skills.• Resource management and logistics.• Multitasking, simultaneous tracking of many shifting

variables and managing multiple objectives.• Perseverance• Pattern recognition• Estimating skills• Inductive reasoning and hypothesis testing • Mapping • Memory• Reasoned judgments• Teamwork and cooperation when played with others• Simulation, real world skills.

Bad Effects:

• Violence – bad language and behaviour

• Socially isolated

• Not exercise imagination

• Confuse reality with fantasy

• Bad academic achievement

• Bad effect on health e.g. obesity, seizures, Muscular

and skeletal disorder, RSI

• Addictive – depression and anxiety

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Part E - Research Evolution of Phones

1983 – 1st

Generation –

First

introduced by

the Motorola

Company.

Used analog

technology, and

sized of a large

briefcase.

1990 – 2nd

Generation -

was faster

and quieter

than 1G.

Smaller than

the large

briefcase-

sized.

Smaller

batteries are

more energy-

efficient.

2009 - 3rd

Generation -

may be like

2G, but it is able

to transfer other

types of

data, including

emails, informati

on and instant

messages.

2010 - 4th Generation

- Includes a

combination of

technologies that will

make information

transfer and internet

capabilities faster.

Samsung

to release

bendy-

screen

mobiles 'in

early 2012'

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Part E - Research

• Evolution of Computers.

Computer, originally meant a person capable of performing

numerical calculations with the help of a mechanical

computing device.

Binary arithmetic is at the core of computer systems.

This is a Binary

Code.

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Part E - Research• First generation

computers -1950s all computers that were used were vacuum tube based. Computers were expensive and bulky. Could solve just one problem at a time.

VACUUM

TUBE -

2nd Generation -

1960s, transistor

based computers

replaced 1G.

Transistors made

computers

smaller and

cheaper. They

made computers

energy efficient.

EXAMPLES OF

TRANSISTORS

3rd generation -

Their use

increased the

speed and

efficiency of

computers.

Fourth

generation

computers.

Even faster –

capable of more

calculations per

second.

Much more

computer power

and speed than

other

generations

The fifth

generation

computers are

in their

development

phase.

Has support voice

recognition and

understand

natural

language.

The evolution of

computers will

continue, perhap

s till the day

their processing

powers equal

human

intelligence.

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Risks of TechnologyThe advance of technology has brought a lot of different ways

to do things, like online shopping and availability of the

internet on mobile phones. However it has also brought risks

and dangers as well.

Credit card fraud: its now possible for

people to use the internet (or other

forms of technology) to hack into

someone else's accounts because people

use the credit/debit cards to shop online

nowadays.

Chat rooms

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According to this article people are

unaware of what legal harm they are doing

by posting certain tweets on twitter. E.g.- in

the summer when many young people

posted details about the riots and twitter

users that went against court orders and

posted the identities of celebrities that got

injunctions to protect their private lives.

Social networking sites mean

that a lot of your information is

being put all over the internet

and this can be dangerous

because you don't always know

who is viewing your webpages.

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Video games have their

dangers as well:

This article tells us about a

boy who developed a blood

clot in his leg after spending

an entire day playing video

games.

This article informs us about a boy

who shot his parents because they

took his video game away and

banned him from playing it.

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• Private information being shared and exposed e.g. addresses and phone numbers

• Scams, viruses and spam. – Easier to spot potential victims

• Cyber bullying

• Security breaches and hacking.

• Negative influences e.g. Grand Theft Auto games leading to violence.

• Anti social society

• Machines replacing people e.g. self scanners in supermarkets

• Hard to trace criminal activity i.e. August riots spreading blamed on Blackberry

Messenger and Twitter

Risks and concerns about technology

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