16

Dr. Strangegame (Or, how I learned to stop crunching and love the startup)

  • Upload
    dgackey

  • View
    254

  • Download
    0

Embed Size (px)

DESCRIPTION

A "TED-style" microtalk I gave at the IGDA-Austin Microtalks on September 7, 2012 about career control, death, fear and change in the game development industry. Recorded at KLRU-TV's historic Studio 6A, the original home of Austin City Limits.

Citation preview

Page 1: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 2: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 3: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 4: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 5: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 6: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 7: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 8: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 9: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 10: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 11: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 12: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 13: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 14: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 15: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)
Page 16: Dr. Strangegame (Or, how I learned to stop crunching and love the startup)