30

Big Data — Tiny Game

Embed Size (px)

Citation preview

Page 1: Big Data — Tiny Game
Page 2: Big Data — Tiny Game

..little game

Page 3: Big Data — Tiny Game

Present-day game normally features tool* allowing to collect data about every player's move

* tracking

Page 4: Big Data — Tiny Game

Tracking data is intended to be used to tune player's experience and increase revenue

performance figures

demographics

heat-maps

… etc

Page 5: Big Data — Tiny Game

Key metrics concern• audience• retention• monetization

Other metrics log choices made by players during gaming sessions

Page 6: Big Data — Tiny Game

Assumption:If I would know what sort of content players love in my game, It will answer what content should I do.

Page 7: Big Data — Tiny Game

Assumption:If I would know what sort of content players love in my game, It will answer what content should I do.If I would know what weapon my players do purchase, I'll do more weapons like this and have more revenue.

Page 8: Big Data — Tiny Game

Assumption:If I would know what sort of content players love in my game, It will answer what content should I do.If I would know what weapon my players do purchase, I'll do more weapons like this and have more revenue.If I would know what missions my players like to play, I'll do more missions like this...

Page 9: Big Data — Tiny Game

Assumption A:If I would know what sort of content players love in my game, It will answer what content should I do.If I would know what weapon my players do purchase, I'll do more weapons like this and have more revenue.If I would know what missions my players like to play, I'll do more missions like this.....bullshit

Page 10: Big Data — Tiny Game

This idea leads only to making copycats.

Page 11: Big Data — Tiny Game

This idea leads only to making copycats.Even if you manage to do 'good' copycat of yours most successful content, it will simply cannibalize the original.

Page 12: Big Data — Tiny Game

Assumption A:If I would know what sort of content players love in my game, It will answer what content should I do.If I would know what weapon my players do purchase, I'll do more weapons like this and have more revenue.If I would know what missions my players like to play, I'll do more missions like this...yeah, it makes

the flowers grow

Page 13: Big Data — Tiny Game

Another (less specific) assumption:If I would know who plays my game, I'll know what they want.

Page 14: Big Data — Tiny Game

Another (less specific) assumption:If I would know who plays my game, I'll know what they want.My typical player is 35+ years old housewife, so I'm adding more vanity items: they love shopping.

Page 15: Big Data — Tiny Game

Another (less specific) assumption:If I would know who plays my game, I'll know what they want.My typical player is 35+ years old housewife, I'm adding more vanity items: they love shopping.

...

Page 16: Big Data — Tiny Game

The question ishow to use analyticbeneficially

Page 17: Big Data — Tiny Game

#1Understand the verge between data and it's interpretation

Data

...

Analysis

Page 18: Big Data — Tiny Game

#1Understandthe verge between data and it's interpretation

1. DataInformation, raw facts

2. MetricsMeasurement, comparison

3. AnalyticsInterpretation, opinion

Page 19: Big Data — Tiny Game

1. Data— Biased depending on how it's collected— Is a common knowledge and is neither opinion nor answer

Page 20: Big Data — Tiny Game

1. Data— Biased depending on how it's collected— Is a common knowledge and is neither opinion nor answer2. Metrics— Depends on questions asked and measurements made— Help to answer certain, specific questions

Page 21: Big Data — Tiny Game

1. Data— Biased depending on how it's collected— Is a common knowledge and is neither opinion nor answer2. Metrics— Depends on questions asked and measurements made— Help to answer certain, specific questions3. Analytics— Is about future, not about already happened events— Relies on asking questions (metrics)

Page 22: Big Data — Tiny Game

#2Question everything, and ask the right questions

What sort of contentplayers love in my game?Who are my players?

WHY players love this?WHY and HOW players are playing this game?

Page 23: Big Data — Tiny Game

#3Outline your goals

Page 24: Big Data — Tiny Game

The process:1. Define the design goals

Page 25: Big Data — Tiny Game

The process:1. Define the design goals2. Measure and identify characteristics of feature / game

Page 26: Big Data — Tiny Game

The process:1. Define the design goals2. Measure and identify characteristics of feature / game3. Analyze to develop and design alternatives

Page 27: Big Data — Tiny Game

The process:1. Define the design goals2. Measure and identify characteristics of feature / game3. Analyze to develop and design alternatives4. Design an improved alternative, best suited per analysis

Page 28: Big Data — Tiny Game

The process:1. Define the design goals2. Measure and identify characteristics of feature / game3. Analyze to develop and design alternatives4. Design an improved alternative, best suited per analysis5. Verify the design by checking 'pilot' characteristics

Page 29: Big Data — Tiny Game

thanks!

Page 30: Big Data — Tiny Game

Two useful links:

Leveraging Analytics and User Segmentation to Drive Revenue // Eric Benjamin Seufert

The Importance of Everything: A Crash Course in Design-Related Analytics// Jim Brown (GDC Europe 2014, available in GDC Vault)http://www.gdcvault.com/play/1020844/The-Importance-of-Everything-A