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LET’S GET GROWING MOBILE USER ACQUISITION ALKARIM NASSER (@ALKARIM) CO-FOUNDER & HEAD OF PRODUCT @ GALLOP LABS

Mobile User Aquisition (Web Summit 2014 presentation)

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With over a million apps in the app store - competition amongst mobile publishers are at an all time high. Data-driven mobile marketing is what will separate your marketing efforts from the pact. This presentation will go over tips and tricks to growth hacking success.

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Page 1: Mobile User Aquisition (Web Summit 2014 presentation)

LET’S GET GROWING

MOBILE USER ACQUISITION

ALKARIM NASSER (@ALKARIM) CO-FOUNDER & HEAD OF PRODUCT @ GALLOP LABS

Page 2: Mobile User Aquisition (Web Summit 2014 presentation)

The app marketplace is increasingly crowded and more competitive than ever before.

?GALLOP LABS

Page 3: Mobile User Aquisition (Web Summit 2014 presentation)

Startups focus heavily on product but another real challenge is with distribution.

- Dave McClure

Page 4: Mobile User Aquisition (Web Summit 2014 presentation)
Page 5: Mobile User Aquisition (Web Summit 2014 presentation)

De-mystifying the “if you build it they will come”

mindset.

GALLOP LABS

Page 6: Mobile User Aquisition (Web Summit 2014 presentation)

I’LL TAKE BUZZWORD FOR 500

Lean Marketing

Growth Marketing

Agile Marketing

GALLOP LABS

WHAT EXACTLY IS GROWTH HACKING?

Page 7: Mobile User Aquisition (Web Summit 2014 presentation)

TRADITIONAL PARADIGMS

Hindsight

Focus on the Masses

Spray & Pray

GALLOP LABS

Page 8: Mobile User Aquisition (Web Summit 2014 presentation)
Page 9: Mobile User Aquisition (Web Summit 2014 presentation)

NEW PARADIGMS

Near Realtime

Focus on users

Date-Driven

Scalable

Automate

GALLOP LABS

Page 10: Mobile User Aquisition (Web Summit 2014 presentation)

WHAT IT ISN’T?

Page 11: Mobile User Aquisition (Web Summit 2014 presentation)

Efficiently acquire the most productive users.

Continually engage and

delight users.

Re-engage lapsed &

infrequent users.

Maximize revenue by

understanding and effectively

connecting with users.

Acquisition Engagement Retention Revenue Referral

Build the right triggers to encourage sharing and

organic growth

GROWTH AT EVERY STAGE

Page 12: Mobile User Aquisition (Web Summit 2014 presentation)

HOW IS YOUR APP GOING TO WIN?

The role of a UA expert

UA is a different kind of product manager

Building with the App Store

Partnerships +

Integrations

Tapping into Organic Growth

The role of Paid Media

Managing the Economics of UA

The Evolving UA Strategy

OUR PLAN FOR TODAY

Page 13: Mobile User Aquisition (Web Summit 2014 presentation)

!

Becoming a UA Jedi

GALLOP LABS

Page 14: Mobile User Aquisition (Web Summit 2014 presentation)

GALLOP LABS

Don’t operate in a silo.

RULE #1

Page 15: Mobile User Aquisition (Web Summit 2014 presentation)

Engineering !

ProductMarketing

THE CHINESE WALL

Page 16: Mobile User Aquisition (Web Summit 2014 presentation)

ANALYTICS

THE CHINESE WALL

Engineering !

ProductMarketing

Page 17: Mobile User Aquisition (Web Summit 2014 presentation)

3rd Party Data and Tools

THE CHINESE WALL

ANALYTICS

Engineering !

ProductMarketing

Page 18: Mobile User Aquisition (Web Summit 2014 presentation)

DEVELOPER + MARKETER

DEVELOPER GROWTH HACKER MARKETER

Page 19: Mobile User Aquisition (Web Summit 2014 presentation)

DEVELOPER

GROWTH HACKER

MARKETER

DATA ANALYST

DEVELOPER + MARKETER + DATA

Page 20: Mobile User Aquisition (Web Summit 2014 presentation)
Page 21: Mobile User Aquisition (Web Summit 2014 presentation)

“Growth hacking is a recognition that when you focus on understanding your users and how they discover and adopt your products you can build features that help you acquire and retain

more users, rather than just spending marketing dollars” !

- Josh Elman, Greylock Partners

Page 22: Mobile User Aquisition (Web Summit 2014 presentation)

In other words…

data! data! data!

Page 23: Mobile User Aquisition (Web Summit 2014 presentation)

Returning

Card Creation

Shipping Information

Returning

Landing Page

To Me

Payment

Delivery

Reminder Email

One Time Trial Unsocial Buyer

Open Rate

Call to Action

Unsatisfied

Abandoned

Bounced

Not Interested

Sharing

ViralSearchPaid Direct

Facebook Sign-in

To Friend

Payment

Delivery

UNDERSTAND THE CUSTOMER JOURNEY

Page 24: Mobile User Aquisition (Web Summit 2014 presentation)

Returning

Cards Created: Users - 6,347 (22,650 total)

Shipping Select - 3,390

Returning 3,916

Landing Page - 23,460 totals

Me 1,856

1,083

Reminder Email

One Time Trial Unsocial Buyer

Open Rate

Call to Action

1,412

3,133

14,733 (63%)

2,204 (26%)

1,978

Viral 314

Search 131

Paid 13,906

Facebook Sign-in - 6,523 (Unique)

Them 1,534

895

1,978

176

1,2085,139

1,749

Email 433

FB Post 206

Direct 4527

1,978 OGA’s

1,447 “Peeks”

Billing: 54

8,727 (Total)

TIGHTEN LEAKY FAUCETS

Page 25: Mobile User Aquisition (Web Summit 2014 presentation)

START WITH THE END IN MIND

Growth Hackers are focused on outcomes:

LTV

ROI

MAU/DAU

Organic Growth

GALLOP LABS

Page 26: Mobile User Aquisition (Web Summit 2014 presentation)

FIND GOOD USERS

Page 27: Mobile User Aquisition (Web Summit 2014 presentation)

TIME TO FIRST PURCHASE

Page 28: Mobile User Aquisition (Web Summit 2014 presentation)

MODEL USER BEHAVIOUR

Page 29: Mobile User Aquisition (Web Summit 2014 presentation)

FIND AT RISK USERS

Page 30: Mobile User Aquisition (Web Summit 2014 presentation)

CHURN PREDICTION

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OTHER USER SEGMENTS

Page 32: Mobile User Aquisition (Web Summit 2014 presentation)

ENGAGEMENT PREDICTION

GALLOP LABS

Page 33: Mobile User Aquisition (Web Summit 2014 presentation)

!

Owned

!

Earned !

Paid

MOBILE APP MARKETING

Page 34: Mobile User Aquisition (Web Summit 2014 presentation)

HOW HOTMAIL “PWNED”

GALLOP LABS

Page 35: Mobile User Aquisition (Web Summit 2014 presentation)

“Get your free email with Hotmail.”

HOW HOTMAIL “PWNED”

GALLOP LABS

Page 36: Mobile User Aquisition (Web Summit 2014 presentation)

!

Leveraging the App Stores

GALLOP LABS

Page 37: Mobile User Aquisition (Web Summit 2014 presentation)

THE GATEKEEPERS

GALLOP LABS

Page 38: Mobile User Aquisition (Web Summit 2014 presentation)

Getting featured is not the end all of user acquisition strategies. It is icing on the cake and is validation you built a good product

THE GATEKEEPERS

GALLOP LABS

Page 39: Mobile User Aquisition (Web Summit 2014 presentation)

Small centralized team App Store editorial run by independent teams within

each country

PENTRATING THE BLACK BOX

GALLOP LABS

Page 40: Mobile User Aquisition (Web Summit 2014 presentation)

Study the UI/UX guidelines and platform specific design patterns.

GETTING FEATURED #PROTIP

GALLOP LABS

Page 41: Mobile User Aquisition (Web Summit 2014 presentation)

Making them apart of the process

GETTING FEATURED #PROTIP

GALLOP LABS

Page 42: Mobile User Aquisition (Web Summit 2014 presentation)

Leverage core hardware and OS-related features in your application

GETTING FEATURED #PROTIP

GALLOP LABS

Page 43: Mobile User Aquisition (Web Summit 2014 presentation)

Giving users fishing rods to lure in new users

GALLOP LABS

Page 44: Mobile User Aquisition (Web Summit 2014 presentation)

1. We share to craft our identities 2. We share to build relationships 3. We share to make our lives easier/better 4. We share to help others !

!

Build Something Your Users Will be Proud to Share. !

WE’RE ALL SOCIAL

Page 45: Mobile User Aquisition (Web Summit 2014 presentation)

Facebook log-in provides a simple and easy way to sign into apps without creating new usernames and passwords.

http://techcrunch.com/2013/08/22/facebook-permission-post/fb-infographic/

FACEBOOK INTEGRATION

Page 46: Mobile User Aquisition (Web Summit 2014 presentation)

Social integration is about allowing your user base to share and incite conversation

Community/Social Integration

Sharing Inviting Friends

Integrating friends into the in-app

experience drives engagement

Creating open graph and wall

post actions around favoriting

items creates conversation

Encourage your user base to share the app with their

friends

A GREAT SOCIAL INTEGRATION

Page 47: Mobile User Aquisition (Web Summit 2014 presentation)

CASE STUDY

A STRONG REFERRAL PROGRAM

Page 48: Mobile User Aquisition (Web Summit 2014 presentation)

!

Partnerships + Integrations

GALLOP LABS

Page 49: Mobile User Aquisition (Web Summit 2014 presentation)

Scratch my back, I’ll scratch yours

WINNING WITH PARTNERSHIP

GALLOP LABS

Page 50: Mobile User Aquisition (Web Summit 2014 presentation)

Find complimentary products understand their objectives and collaborate

WINNING WITH PARTNERSHIP

GALLOP LABS

Page 51: Mobile User Aquisition (Web Summit 2014 presentation)

PIGGYBACK ALL THE WAY TO THE BANK

Page 52: Mobile User Aquisition (Web Summit 2014 presentation)

http://www.slideshare.net/morganb180/growth-hacking-101

THE BEST OF

PIGGYBACKING ALL THE WAY TO THE BANK

Page 53: Mobile User Aquisition (Web Summit 2014 presentation)

!

Ready to hit warp drive?

Paid Media.

Page 54: Mobile User Aquisition (Web Summit 2014 presentation)

CPM - Cost per Mile User sees a banner add for your campaign

!

CPC - Cost per Click User clicks on a banner ad within a campaign !

CPI - Cost per Install User successfully installs an application through a campaign !

CP(X) - Cost Per (Any Important Event) User successfully performs an action through a campaign (liking a FB page) !

!

LEVERAGING PAID MEDIA

Page 55: Mobile User Aquisition (Web Summit 2014 presentation)

Not all media is made equally

LEVERAGING PAID MEDIA

GALLOP LABS

Page 56: Mobile User Aquisition (Web Summit 2014 presentation)

You can spend anywhere between a few cents to several dollars to get your message in front of users

DriversType Industry Targeting

Quality Demographic Network

BE PREPARED TO SPEND

GALLOP LABS

Page 57: Mobile User Aquisition (Web Summit 2014 presentation)

1. Grow Awareness

TOUGH TRUTH ABOUT PAID MEDIA

GALLOP LABS

Page 58: Mobile User Aquisition (Web Summit 2014 presentation)

1. Grow Awarenessor

2. Grow Users

TOUGH TRUTH ABOUT PAID MEDIA

GALLOP LABS

Page 59: Mobile User Aquisition (Web Summit 2014 presentation)

A Division of

Media Effectiveness

40% of the Top 100 grossing apps used Facebook Mobile Ads

Page 60: Mobile User Aquisition (Web Summit 2014 presentation)

A Division of

WIN WITH DATA

Page 61: Mobile User Aquisition (Web Summit 2014 presentation)

Performance driven: • Assess the impact of advertising by tying spend to conversion (cost-per-install) & ROI

!

Reach your audience at the right time with the right message.Precise targeting (90% accuracy vs 50% cookies on the web):

• Based on a user’s real identity • Device specific: iPhone, iPad & Android • Broad & precise targeting: Gaming (social/online), competitive users, early adopters etc.

Target specific users and look-alikes of those users:

• Use email lists, device ids, fb ids to target via custom & look-alike audiences • Target friends of current users

GROWING THE RIGHT TYPE OF USERS

Page 62: Mobile User Aquisition (Web Summit 2014 presentation)

Downloads per day required to reach top rankings in US app store: !

Top 10: 70,000 downloads per day Top 50: 23,000 downloads per day

CPI vs. eCPI

Page 63: Mobile User Aquisition (Web Summit 2014 presentation)

A Division of

• Refresh Creative 2-3 times per week • Average Facebook ad has a peak CTR in the first 72 hours • 37% of advertisers refresh creative once every 5-14 days

KEEP IT FRESH

Page 64: Mobile User Aquisition (Web Summit 2014 presentation)

A Division of

!

• Impactful imagery: Lifestyle and/or screen shots • Visual: Images with less than 20% text • Action-oriented: Powerful call-to-action

AD CREATION #PROTIP

Page 65: Mobile User Aquisition (Web Summit 2014 presentation)

The economics of media

GALLOP LABS

Page 66: Mobile User Aquisition (Web Summit 2014 presentation)

Customer Acquisition Cost (CAC) How much you spent to acquire a user !

Life Time Value (LTV) What is the average revenue accumulated over a user’s lifetime

SUSTAINABILITY

GALLOP LABS

Page 67: Mobile User Aquisition (Web Summit 2014 presentation)

spend paid users CAC =

GALLOP LABS

UNDERSTANDING YOUR COST OF ACQUIRING A USER

100 10 CAC = = $10/customer

Page 68: Mobile User Aquisition (Web Summit 2014 presentation)

!

K-Factor For each user, how many news ones do they create?

VIRAL LOOP

GALLOP LABS

Page 69: Mobile User Aquisition (Web Summit 2014 presentation)

spend paid users+(paid users*k) CAC =

GALLOP LABS

CAC = = $5/customer100 10+(10*1)

DRIVE COST DOWN WHEN YOU DRIVE SOCIAL UP

Page 70: Mobile User Aquisition (Web Summit 2014 presentation)

http://www.dtelepathy.com/blog/design/design-viral-growth

VIRAL LOOP

K = x 20% = 15

GALLOP LABS

Page 71: Mobile User Aquisition (Web Summit 2014 presentation)

sustainability: CAC <= LTV

GALLOP LABS

OPTIMIZING FOR GROWTH WHILE FOCUSING ON SUSTAINABILITY

Page 72: Mobile User Aquisition (Web Summit 2014 presentation)

Pre Launch Build Channels Customer Generation Prototype Validation FB Group Launch Rock Kickstarter

Build Momentum Social Media Owned Channels Word of Mouth PR App Store

1+1 = 3 Paid Media (acquisition) Partnerships/Integrations Focus on Sustainable Spend Optimize Viral Loop

World Domination Paid Media Optimize Viral Loop Cross Platform Optimization

GROWING ON A BUDGET

Page 73: Mobile User Aquisition (Web Summit 2014 presentation)

FINISH FIRST

GALLOPLABS.COM/#/CONTACT

APPLY FOR ALPHA PROGRAM TODAY

[email protected] @ALKARIM

Page 74: Mobile User Aquisition (Web Summit 2014 presentation)

LAST BUT NOT LEAST

Page 75: Mobile User Aquisition (Web Summit 2014 presentation)

• An app’s stickiness is conveyed by the distribution of individual event numbers for a set of users

• The app stickiness metric is a model based on thermodynamics that relates an application to a closed system

• It’s purpose is to establish a benchmark for how sticky an app is and to monitor changes in stickiness based on product or marketing activities

GALLOP LABS

APP STICKINESS

Page 76: Mobile User Aquisition (Web Summit 2014 presentation)

Temperature (T) = What’s the frequency at

which your users are interacting with the app?

!

Entropy (S) = What’s the tendency of the

population to interact?

!

Potential (Z) = How much is user apathy

holding back your app’s full potential?

!

Energy (U) = What level of energy of user

experience is your app really delivering?

GALLOP LABS

U = T x (Z - S) is the formula that

measures an app’s “stickiness”

(according to the laws of thermodynamics)

!

The key for any mobile app business is

monitoring changes in product energy U in

response to:

(i) changes in App features

(ii) changes in audience composition (e.g.

month-to-month, campaign-to-campaign,

etc)

APP STICKINESS

Page 77: Mobile User Aquisition (Web Summit 2014 presentation)

APP STICKINESS