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©"2015"App"Annie"&"IDC"|"Do"Not"Distribute"
Gaming Spotlight, 1H15: How Online Multiplayer Is a Game Changer June 2015
©"2015"App"Annie"&"IDC"|"Do"Not"Distribute"
2"
Why$You$Should$Care$About$Mobile$Gaming$
• Consumer"spending"on"mobile"gaming"is"experiencing"significant"growth""
• Online"mulCplayer"gaming"is"on"the"rise"in"parCcular,"both"in"terms"of"
Cme"spent"and"consumer"spending"
• Nintendo,"which"has"long"dominated"handheld"game"consoles,"
announced"a"partnership"with"DeNA"in"March"2015"to"coHdevelop"
mulCple"games"for"smartphones"and"tablets"
• Nintendo’s"roster"of"iconic"characters,"including"Mario,"Zelda"and"
Pokémon,"will"surely"give"its"new"mobile"iniCaCve"a"shot"in"the"arm"
©"2015"App"Annie"&"IDC"|"Do"Not"Distribute"
3"
1 2 3
Online Multiplayer Gaming in Context Multiplayer on Mobile & Handheld Devices Key Themes & Takeaways
USE$RESTRICTIONS:""The"informaCon,"materials,"data,"images,"graphics,"and"other"components"of"this"report"("Report")"are"copyrighted"and"owned"or"controlled"by"App"
Annie"or"IDC"unless"otherwise"noted."Unauthorized"use"of"the"Report"may"violate"copyright,"trademark"and/or"other"intellectual"property"rights"of"App"Annie"or"IDC"and"may"
give"rise"to"a"claim"for"damages"and/or"be"a"criminal"offense."The"Report"may"not"be"modified,"copied,"distributed,"republished,"uploaded,"posted,"decompiled,"or"transmiZed"
in"any"way,"without"the"prior"wriZen"consent"of"App"Annie"and"IDC.""
©"2015"App"Annie"&"IDC"|"Do"Not"Distribute"
4"
Worldwide$Digital$Gamer$Addressable$Market$by$Major$Hardware$PlaGorm,$1Q15$
"H""
"200""
"400""
"600""
"800""
"1,000""
"1,200""
Portable" PC"&"Mac" Game"Console"
Unique$Quarterly$Digital$Gamers$
• Totals represent gamers that used an applicable Web-connected device to buy or play games, and thus could potentially access online multiplayer
• Portable category spans smartphone, tablet and handheld game console gamers • Totals cannot be summed since many gamers play on multiple platforms
Millions"
Source:"IDC"
©"2015"App"Annie"&"IDC"|"Do"Not"Distribute"
5"
Worldwide$Smartphones$&$Tablets$Used$for$Gaming$Installed$Base$Shares$by$OS,$1Q14$&$1Q15
0%"
20%"
40%"
60%"
80%"
Android" iOS" All"Others"
"1Q14"
"1Q15"
+4.3"pts" H2.3"pts"
Source:"IDC"
H2.0"pts"
• The installed base for smartphones and tablets used for gaming exceeded 1.1B in 1Q15
• Android’s share of the total installed base closed in on 75% • “All Others” is largely Windows, BlackBerry and Symbian devices
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