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A badass approach to (web) application design (part 1) Geoffrie Hoiting Freelance designer

Activity Centered Design Geoffrie Hoiting

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A presentation about Activity-centered design by Communication & Mutlimediadesign student Geoffrie Hoiting. Held on 08-05-09 at the NHL university.

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Page 1: Activity Centered Design Geoffrie Hoiting

A badass approach to (web) application design (part 1)

Geoffrie HoitingFreelance designer

Page 2: Activity Centered Design Geoffrie Hoiting

INHOUDSOPGAVE

• Introductie• Waarom deze presentatie?• ‘Het’ design proces

• ‘Eureka’• Meeting• Concept• Realisatie• Testfase• Aflevering• Evaluatie

• Samenvatting• Afslutiting

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INTRODUCTIE

• Geoffrie Hoiting

• 4e jaars CMD student

• Freelance ‘designer’

• Web / interaction / usability• Roy Makaay (Feyenoord.. Beetje jammer)

• Novulo (Software ontwikkelling Enschede)

• XXL Webhosting (Hosting provider te Lwd)

• Gemeente Leeuwarden (via kenniscentrum NHL)

• Creative Work (design werkzaamheden)

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Part 1 – ACD behind the scencesPart 2 – ACD in action

WAAROM DEZE PRESENTATIE?

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WAT IS INTERACTION DESIGN?

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‘EUREKA’

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• Idee / ingeving / verlangen

• Probleem constatering

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MEETING

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• The ‘Boss’

• Doelgroep

• Expectations

• Business goals

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CONCEPT (users)

• De ‘user’ is niet ‘the boss’ (meestal… dat weet jij en dat weet hij/zij hopelijk ook

• Leer je users kennen• Deskresearch• Interviews• Personas (bah)

• Shadowing

• Begrijp users en negeer ze

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CONCEPT (users vervolg)

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CONCEPT (feature overkill)

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CONCEPT (Who’s got the biggest gun?)

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CONCEPT (wat wél te doen)

• Focus op de activiteit, niet de user

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‘People adapt to software’

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CONCEPT (wat wél te doen vervolg)

• 80-20 regel

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CONCEPT (eindelijk de laatste slide)

• Less is more• Cut your features in half, then do it again• Verwijder alle ‘nice-to-haves’

• Samengevat• Focus op de activiteit• 80-20 regel• Less is more

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DESIGN PROCESS (eigenlijk part 2)

• Realisatie• Functioneel ontwerp (grafisch)• Wireframes• Use cases• ‘Design surgery’• Poka Yoke

• Development• Iteratief • Rapid prototyping

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DESIGN PROCESS (vervolg)

• Testfase• Volg je users• ‘Eat your own dog food’

• Aflevering• Launch party (bier!)

• Evaluatie• Adjust etc

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SAMENVATTING

• Meeting• The boss, expectations, business goals & doelgroep

• Concept• Erken het probleem en wordt een expert• Leer je users kennen• Begrijp users & negeer ze• Focus op de activiteit• 80-20 regel• ‘People adapt to software’

• Create beautiful & successful products

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BEDANKT!

Blog: http://inc.redible.comTwitter: geoffhoiting

Skype: geoffhoitingMail: [email protected]