2
Salford City College Eccles Sixth Form Centre BTEC Extended Diploma in GAMES DESIGN Unit 73: Sound For Computer Games Game Title Dead Space 3 (start 3:45 stop 9:22) https://www.youtube.com/watch?v=nUgrIBqFHY4 Provide detailed descriptions from chosen examples of sounds that establish… Clearly state what production technique(s) you think have been used to create specific soundtrack elements Setting At the beginning of the cutscene I hear the very strong winds in the backgrouned so I couild tell instantly that it was probably on cliffls and also I couild hear a crunching sound graduating that somone walking in snow making it like it couild be heard in a city or something. The soundtrack elements in the specific soundtrack is lots of strong winds and footsteps walking though the snow. Mood The mood at the beginning of the cutscene is very confusing because you don’t actually know whats going on until you hear the footsteps and then you hear some kind of machinery. Also you can still hear strong winds and then a bit of music comes into it and then you hear a voice. The soundtrack elements of the mood is really quite strage because you don’t hear anything until a little later when you hear breathing and then someone shouting and then in a later part because of the footseps in the snow and also when ellie speaks to issac thugh the recording.

Dead space 3 sond desighn 1

Embed Size (px)

Citation preview

Page 1: Dead space 3 sond desighn 1

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

Game Title Dead Space 3 (start 3:45 stop 9:22)https://www.youtube.com/watch?v=nUgrIBqFHY4

Provide detailed descriptions from chosen examples of sounds that establish…

Clearly state what production technique(s) you think have been used to create specific soundtrack elements

Setting At the beginning of the cutscene I hear the very strong winds in the backgrouned so I couild tell instantly that it was probably on cliffls and also I couild hear a crunching sound graduating that somone walking in snow making it like it couild be heard in a city or something.

The soundtrack elements in the specific soundtrack is lots of strong winds and footsteps walking though the snow.

Mood The mood at the beginning of the cutscene is very confusing because you don’t actually know whats going on until you hear the footsteps and then you hear some kind of machinery. Also you can still hear strong winds and then a bit of music comes into it and then you hear a voice.

The soundtrack elements of the mood is really quite strage because you don’t hear anything until a little later when you hear breathing and then someone shouting and then in a later part because of the footseps in the snow and also when ellie speaks to issac thugh the recording.

Game genre The game genre is action/horror also I can hear voices and also breathing and also gunshots aswell also the genre of the music explains to you that it is horror because of the way the music is played

The music in the game explains that it is a horror game so the soundtrack elements whouild probably be kind of gitars because of the loudness and also the way in which the sound is a whole lot different. The way that it has been done to create the horror souned in the game.

Narrative The voices of the charcters are of three people it starts with the the two men one listening and the other one on the radio and then after a while another man comes

The sounds in the charcters voices fell as though they have done something terribly wrong and in a

Page 2: Dead space 3 sond desighn 1

Salford City CollegeEccles Sixth Form CentreBTEC Extended Diploma in GAMES DESIGNUnit 73: Sound For Computer Games

into the situation. And then three men come into the conversation about wanted to save ellie from space.

later part the voices change because issac dowes not want to destroy another marker because of the last too but he wants to save ellie from space. The souned also repets itself over and over again.